Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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I Of The Mask

A very popular and ground breaking game on the Spectrum, was in fact also planned for the Commodore 64 back in 1987.

Sandy White, creator of Ant Attack and Zombie Zombie, set to work on creating one of the most ground breaking 8-bit games of all time, up in the ranks of The Sentinel.

The ZX Spectrum version was completed and released, but the C64 conversion never surfaced or was never heard of. It seems the Amstrad CPC version also befell a similar fate. There was a mention in German Happy Computer magazine (issue 02/1986) with the C64 format listed, possibly taken from the adverts at the time.

Checking the advert (which you can see on the scans tab below), I Of The Mask was indeed intended for release on the Commodore 64, though all screenshots are that of the Spectrum version. It is very likely that any conversion was too slow.

Sandy White was asked about the C64 conversion, but no response was given, though rumours that it was Sandy White coding the conversion are confirmed to be false, with him only coding on the ZX Spectrum.

This confirmation came finally in 2009 when Richard Hewison got confirmation that there was indeed a C64 conversion underway by Paul Fik, who also converted Sandy White’s Ant Attack to the C64.

Attempts were made to try and locate Paul, but we’ve had no joy as of yet. We did find a Paul Fik from Plymouth, but who had passed away back in 2004, and we feel might be the same person unfortunately. Hopefully we are wrong and we can track down Paul some day.

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In-zane

In-Zane is a neat little preview, which is in a very early stage, but already shows some promise. It is a kind of Sonic/Mario game, scrolling in one direction where you control a robotic guy on tracks.

You can jump and spin in Sonic fashion and kill a limited set
of enemies over a early set of background graphics. This occurs for a short while, until you literally hit a brick wall, and have to start again. It’s quick, but already this shows a game which might have been quite nice to play had it been completed.

There could well be more, though we need to find out. We at least have some developer names so we can try and find out more about what happened to it. It was being developed for Everlasting Style, which I think were based in Australia?…

Graphics are good and functional, though they may have been improved in the final game, music is very good by D Bakewell.

Overall, a nice preview to check out for the time being…

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International Soccer Challenge

Due to come out on the C64 in 1989, International Soccer Challenge was one of several games due for release by Microstyle in the 1989/90. ISC was also released on the Amiga, Atari ST and PC platforms, but the C64 version never came out – why?

The game itself seems rather odd in presentation; the viewing screen of the game is a giant stadium screen, with information dotted around it on smaller screens. While an innovative attempt to stand out from the rest of the genre, it does seem to unnecessarily limit the screen space dedicated to actual game play.

Microstyle, the company publishing the game, were the UK home of software giant Microprose, who also had an American equivalent of Microstyle, called Microplay, though I cannot find out if this label actually released anything. I have to admit to finding this a bit confusing simply because the title of the game, with the word ‘soccer’ instead of the UK and European term, ‘football’, would suggest an American company – perhaps Microprose chose the title or the name was designed to appeal more to an American market, which is where the largest market for the C64 was, after all.

Alternatively it may be simply that the game didn’t receive particularly great reviews on the other systems, and with the market leaving the 8-bit scene behind they decided to pull the plug on the C64 version. Although we have an advert with reference to a C64 version, others have no mention of the Commodore 64 so it seems the game was possibly pulled even before the release of the 16-bit versions. This could suggest they ran into difficulties with a C64 port, and decided to scrap it altogether.

Of course, all this is conjecture, there’s no real way of knowing what happened to the C64 version of International Soccer Challenge, or how fully the game was developed, unless we track down and speak to someone who worked on the game itself or with Microstyle at the time. Of the four games Microstyle did release on the C64, it seems the team working on each game was completely different, so it seems unlikely that someone who worked on one of the games, such as Rick Dangerous 2, necessarily worked on ISC. For now it’s a dead end, but we can remain hopeful that something of the game exists, it has been spotted on a list of cart games in Commodore Format again suggesting they were confident it could be made and released, its just up to us to find it – now that’s a challenge!

Did it ever get started?…

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International Rugby

Rugby sims have always been underrepresented in the computer gaming market. Football sims have dominated Europe, while in the USA its American Football that has dominated. It doesn’t help that the rules of rugby are awkward to translate fluently to a computer whilst retaining the fast pace of the game.

Its even worse for the C64, a search of the GB64 database reveals a mere four results under ‘rugby’ out of over 18,000 entries, one of which is a management game. Compare this to World of Spectrum where from over 6,000 games around ten or so appear.

As such the possible appearance of another Rugby sim becomes quite important. The C64 has an abundance of platform games, action games and so on, but if a new Rugby game were discovered, it would increase the genre by over 20% (Nice use of statistics, eh?).

In International Rugby, a game I spent many hours playing on the Spectrum, the aim is to win the Grand Slam playing as one of the ‘Five Nations’, that is England, Scotland, Ireland, Wales or France. A major benefit is the two-player option, which I played with my brother on for many hours. Admittedly one of the easiest ways to score a try (which is the equivalent of a ‘goal’ for you soccer-heads or ‘touchdown’ for any American Football fans!) is simply to run with the ball and dodge your opponents, but it still provided hours of fun and taking kicks was always a good test of skill.

The only evidence we have for a C64 version of International Rugby, which was released on the Spectrum and later on the C64, is an advert, for the Spectrum version, that states that the C64 and Amstrad version were ‘soon to be released’. The Amstrad CPC version saw the light of day, but the Commodore version didn’t.

The main question is why did the C64 version not get released? Possibly it was due to the market the computers held. The Spectrum dominated in Europe (with Amstrad lagging behind it) while the C64 held dominance in the USA, where rugby is even less popular than football (or ‘Soccer’ as our American audience will know it!). Maybe Artic, the company behind International Rugby, felt there wasn’t enough demand for a rugby game on the C64 and shelved the game. However, if that is the case, why develop it in the first place?

According to Lemon64, the first C64 Rugby game appeared in 1988, three years after International Rugby would have been released. Certainly there would have been little or no competition from similar games then, in fact, as possibly the only rugby game on the market it would have dominance for at least three years until Codemasters’ own rugby game came onto the market.

Interestingly the rights to the Spectrum version ended up with Blue Ribbon, who re-released the Spectrum game in 1987. What has this got to do with the C64 version you ask? Well, looking at their release list on the Spectrum, they went from being prolific in 1985 to barely releasing anything in 1986 and nothing in 1987. They released far more games on the Spectrum than the C64, where their only 1986 releases were text adventures. They folded, probably in 1986 after which Blue Ribbon bought the rights to International Rugby (although bizarrely a game called World Champion Icehockey was released on the C64 in 1991 by an ‘Artic Computing Ltd.’ – was it the same company trying to make a comeback?). Is it possible that by the time International Rugby was released, they were focusing more on the larger Spectrum market in an attempt to stave off bankruptcy, and as such pulled the release of the game at the last minute?

Ultimately the game never saw the light of day, though the release of the CPC version makes me believe that the C64 version was made, but was pulled for some reason and hasn’t been heard of since. This is a real shame, as the discovery of a new rugby game would genuinely give the C64 scene something extra, as opposed to another clichéd platform game no-one really needs.

Will we ever see this long lost game?…

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Intruder

Another fleeting reference to an unreleased C64 game here, this time found in Zzap Issue 13 (Page 92, no less!). The text is quoted below:

It has a broadly Ultimate type look and feel, however the graphics are stronger and more detailed. The 3D is very realistic, with FULL perspective throughout. In achieving real smooth 3D animation more than 16,000(!) different sprites are generated. Movement is totally free, one can climb, pick up objects, throw objects and fire guns – using the joystick alone, and with ease.

Before you get excited at the thought of a piece of unreleased C64 software to rival anything released during its heyday, bear in mind the issue of the magazine, May, meaning it was released in April. Was this an April’s Fool Joke? The reference to 16,000 sprites seems ludicrous enough to suggest it is, but then if it is why didn’t they reveal it in the next issue?

There’s nothing much else to say about this as nothing else is known about the game. One for the archives I think, as unless someone who worked at Microclassic at the time comes forward with more information, or the reviewer of the piece can remember any information about it (I.E. Actually playing/seeing the game rather than being told about it from Microclassic) it seems like this is a total dead-end for now.

Can more be found out about this game?…

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Into The Nature

A small play area, some nice graphics, some fair playability and some great music… This is what this preview consists of.

You control a smartly animated bird which flys around and collects objects, while avoiding other flying creatures.

Its not too much fun to play, though promising because of the production stage it has reached.

CP Verlag were to sell the game, though 1995 was a time where the C64 sales were falling quite dramatically, so it may have well been caught up in all the downfall of the C64.

You can get to see an early version of the end sequence too, so you can assume that the game was almost complete.

The game was eventually released in full in 1996, after CP Verlag had gone under. Here is the full game, as well as added to the main archive: http://csdb.dk/release/?id=106862

Case closed!

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In The Beginning

“Starting life as a humble molecule in the Pre-Cambrian age, you progress through this exciting ten-level game to the Dawn of Early Man – if you are clever enough!

Create the ideal fish, play a new kind of ‘Snap’, judge climates for your gradually evolving creature. An original combination of puzzles, arcade action and computerized board games.”

A C64 only title which sounds very interesting indeed, but one which has never surfaced. It shows up as missing within Gamebase, so it is known about – but did it ever get a release?

Well, it seems it did!… Bo Gøran Kvamme has an original of the game, so it was released – although in limited numbers it seems. Full cover scans are missing at the moment, but we have added photos of the tape and cover thanks to Liqmatrix and Edwin Drost. Edwin has shown photos of his own tape, and Liqmatrix found an ebay auction where the game sold in 2022 that had some photos.

Check out the game both here and also from C64tapes.org where the game was originally preserved by Bo!… http://c64tapes.org/title.php ?id=5524

So this is no longer a GTW, but we’ll keep the entry until fully recognized in Gamebase64. Case closed!…

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Interceptor 2160 AD

Interceptor 2160 AD was a superb sounding game which boasted 4-layer parallax scrolling Defender/Choplifter/Falcon Patrol/Sanxion style action.

Produced by Marc Walters, sadly nothing more than a scrolling demo was ever created, and nothing playable ever surfaced..

Marc tells GTW that it would have been very nice if he had finished it. The game was sadly abandoned due to time constraints.

This is a open and closed case really for GTW, but hopefully soon Marc will be providing the small demo which was made for the game to demonstrate the look of the game which would have been.

Coming to your screens soon…

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Inside Trader

Another quick entry due to a lack of information. Inside Trader was a stock market game which was mentioned in Commodore User September 1988 for the PC Show 88 preview.

The game came out on the PC, but not on any other format it seems. A sequel was also planned too, of which we also have an entry for.

If you know anything more about this potential development, please do get in touch.

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Infection

Another puzzle game, but a rather intriguing one… “Infection” was a game to be released by Virgin Mastertronic back in 1989, but the game never got a release although it was completed on Amiga, Spectrum, Amstrad CPC, PC, C64 and Atari ST.

It is thanks to pressibus.org and the hard work of Alain Beyrand with his excellent article that we can tell the story of what happened…

The game was originally started by Wise Owl Software in 1988 by Craig Galley and David Crummack who came up with the concept which was a twist on Reversi. Everything got quite far, although the AI was a bit limited to start with. “Infection” was initially being produced for the Amiga, ST and C64 only. The game was primarly programmed on the Amiga according to Craig, and regularly ported to the ST and C64 platforms. However things were to change…

The following year in 1989, Virgin bought all the rights for Infection for a cash sum from two of the Wise Owl guys due to the likelihood of the coin op version, and oversaw the development of Infection. The project gained a project manager in the form of Andrew Wright. Andrew arranged firstly to get some improved AI produced by internal developers, which Craig and David then added in. Additionally Andrew contracted David Whittaker to produce the music for all the conversions. Another 3 additional platforms were also added to the conversion list in the shape of the PC, Spectrum and Amstrad (But not to be handled by Craig or David and branched out to other developers).

Although Virgin liked the game and were excited by their budget game prospect, they felt that with a coin op version in the wings a budget version would’ve devalued a possible coin op version. The budget version was pulled just before release much to Andrews (Wright) dismay as he had lashed out his budget on great music, artwork, everything was ready to go.

In 1990 Virgin later struck a deal with 7Up and recycled the Infection game into a new title called “Spot”. Additionally the game was also licenced to Leland Corporation, whom took the game and brought out an arcade version called “Ataxx”, which was very faithful to the Amiga original. Rights these days to the game are a bit confused as a result. Sadly it meant that the original “Infection” title was laid to rest.

As years went on the Amiga, Spectrum and CPC versions surfaced onto the internet. The Z80 versions only surfaced thanks to their programmer Mark Incley. However, the C64 version was nowhere to be seen.

We got in touch with David Crummack who sadly didn’t have anything of the C64 conversion, but told us where we could find Craig. After a bit of hunting around, we managed to find Craig and we were stunned to learn that he had backed up all his disks some years back. He had helped preserve the Amiga version, but also found the C64 source code too. However, he didn’t know at the time how to get it compiled and left it. After GTW got in touch, we arranged to fix it up, but Craig surprised us by getting nostalgic and having a play again with the source. He managed to compile it again, and so here it is in its full complete glory!

“Infection” on the C64 is a great game, and certainly a lot more polished than “Spot”. It features some great presentation, a 4 player mode, level editor and a previously unheard tune by David Whittaker! (A huge bonus for HVSC!) … Certainly this would have done well had it been released.

Thanks to Christopher Drum, we learn that Graeme Devine, developer of 7-Up Spot, also included the game as a microscope puzzle in The 7th Guest. The puzzle was notoriously difficult, so it was removed from the iOS release, but then it was released as a standalone game called 7th Guest: Infection, which would bring everything full circle to the original name.

It’s a shame it never quite made it in its original form, but at least it has now been fully preserved and people can enjoy it at last… only 20 years late I guess! :)

This is certainly another great finding for 2009!… Enjoy!

Case closed…

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