Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Mindstone

Yet another Edge title. The game was advertised in magazines such as CVG in 1986, and was brought to GTW’s attention thanks to Lee Theasby who kindly provided the advert scan. The game was an adventure RPG which was in the same style as the Gargoyle games from the looks of things.

The game saw a release primarily on the Spectrum platform (See WOS at http://www.worldofspectrum.org/infoseekid.cgi?id=0003975), but typically the C64 version never surfaced as promised.

A recent contributor had found that in Soft, #5, September/October 1987, pg. 8, there was news that this Spectrum-game from 1986 was said to be converted to the Commodore in 1987. Well that was the plan at least.

Pennsoft (British converting team – mispelt as Pennysoft) said that the game should have been ready in August/September 1987 but the team had some problems, which delayed the release. Furthermore, if those problems weren’t solved, the public had to wait until November or the beginning of December 1987 to see the Commodore-version. Sadly, nothing more was ever heard.

It is very likely that Pennsoft could have been converting straight from z80 code, and hence had speed issues which were hard to solve. We need to find these Pennsoft guys and find out more about what happened… but its a big lead and hopefully it will lead us to the pot of gold at the end of the rainbow (If it is gold that is…).

Thanks to Professor Chaos – he made the correction that Pennysoft was infact Pennsoft, and this has led to some possible leads to try and learn more about the C64 development, especially via Andrew Wright. So watch this space!

Posted in: GTW64 archive | Tagged: | 2 Comments

Mindsmear

Zzap 64 were always a magazine to have a laugh at times, and they did it in style with one particular April edition of Zzap! 64 with this “amazing” looking game introduced one day back in 1986. Here are the Zzap articles to show what happened.

Mindsmear was promised to consist of the most advanced graphics and game play that the C64 had ever seen – with fully moving, smooth scrolling bitmap backdrops. All created by Bob Stevenson, and looking very impressive indeed.

What caused a small amount of chaos was when Zzap announced that the creators of Mindsmear needed a publisher. It resulted in many top C64 companies ringing Zzap’s Ludlow headquarters to enquire about the game and find out more.

Unfortunately, their faces fell as Zzap told them that this so called wonderful game was all but a April Fools joke. Bob Stevenson had joined together with Zzap to create a couple of mocked up screenshots to fool people, and it worked a treat!

Thanks to Julian Rignall, we learn that it was Gary Liddon who was the mastermind behind it all. He looked into the feasibility of the tech to ensure that the story was solid, and consulted with Nick Pelling to get it right. Gary then asked Bob Stevenson to produce a set of fake screenshots, which Doug Hare then coded up later into a small demo that would be uploaded onto Compunet.

After the stunt, many musicians would compose tunes in the hope they would get picked up for the game. This included Barry Leitch and the late Anthony Lees, as well as various others. We’ve added over the years many of these tunes which we believe to be intended for the game, all into a download. We’re not quite sure if this was before or after the prank was revealed.

Zzap announced the prank to the world in the very next issue, and apologised to a member of a certain company who really fell for it in a big way.

So, there was never anything playable of the game at all – just a series of screenshots. You can thankfully at least download a demo of a selection of the screenshots which were mocked up (press A to advance through the sequence). There is one screen missing with the map overlay, which we hope to find someday (This may have been mocked up by Zzap themselves separately from the demo). If you have a copy of this, please let us know!

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Milk Tray Game

Don’t laugh, but there was infact going to be a licenced game based on the Milk Tray adverts!

It’s true, and none other than C64 Audio legend, Chris Abbott, was to be behind this game, musically at least!

At the time of first writing about the game, nothing was really known about the game itself at all… though Chris confirms that nothing was ever started with the game. The game never got past the licence agreement, and so it was cancelled early into its conception.

Retro Gamer 79 confirms the game as being planned by Superior Software (Who Chris worked for briefly) and it was actually better known as “And all because”. Reasons for scrapping were also confirmed.

Then Retro Gamer 116 had an interview with Martin Edmondson, who confirmed that he worked on the BBC micro version. He states that the game got quite a long way through before it was discovered that Superior Soft didn’t actually have an agreement in place with Cadbury. So the name got pulled first, but there were already a lot of cues inside the game which were tailored specifically to the advert which Milk Tray were running.

Ross Sillifant then found a snippet in CVG 74 in 1987, which talked about the game and gave some more details. Apparently the game was to focus on the key action parts from the adverts and carry out crazy stunts to deliver a box of chocolates. The game was to consist of 5 levels, including actions such as skiing, bike riding, powerboats etc. The final level would feature the man in black delivering the chocs to the lady waiting. It was meant to be released in January 1988, but never was sadly.

Apart from this, there is nothing more to say on this game. Case closed for now…

Posted in: GTW64 archive | Tagged: | 4 Comments

Midwinter

Hmmm…i’m not 100% sure about this one, but thanks to Romppainen we are able to highlight what seems to be a possible conversion of the impressive Midwinter game from the Amiga/ST. This was a strategy game developed by Mike Singleton and even in the press it was clear that this could never get a proper conversion on the C64 without some epic programming feat.

CSDB has hosted a crack by Lazer for a while now, which contains pretty much a static slideshow of C64 based screens showing gameplay and various parts of the game. Was this just a fan of the game doing some mockups?… a joke for the scene or a real conversion that never got past the proof of concepts in this demo?

Well, one thing is that we know that Midwinter was apparently rumoured as a possible C64GS title, so are these proofs from this? Details about a possible cartridge version was mentioned in an interview with Mike Singleton from Zzap 64 1991. It was talked about doing the game as a sprite based game and making use of cartridge technology, but it was only probably talk to be honest.

Contributor Duc Nguyen found that ACE magazine mentioned that Mike Lyons was behind a conversion of the game – or we think that might be the case. Mike never mentioned this in the past, so we attempted to learn more.

Mike came back and confirmed he was never asked to do a C64 conversion and there were no known attempts of doing an 8-bit conversion at all (which is what you might have expected!). He believes that his name probably popped up purely because he was part of the Maelstrom team and they all helped in some way on other projects if asked by the person programming (for instance, Mike was given code to help display 64 sprites on the screen by another coder called Ollie).

In conclusion, Mike remembered there being a lot of CPU intensive processing for snowflake effects on the vehicle screen for Midwinter. All in all, the game would have been beyond the C64 and framerate far too low.

So it seems likely that this is a case closed and the demo found online was just a fan-made mockup.

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Microprose Soccer V1

Just a quick entry to add an early version of Microprose Soccer before it was released.

What is so different you ask?…. Well, not a great deal in the actual game (apart from slight differences in the replay and other minute tweaks/glitches), but the menu system is completely different compared to the final game.

Actually, the menus are the same as what were published in the Commodore User preview pages, with a funny slanted effect in some parts.

But an additional bonus is that one of the early previews includes a previously unheard Martin Galway tune. And there was more tucked away too! Thanks to the efforts of Inge Pedersen and Ian Coog, we are pleased to add a SID file containing all the extracted tunes – which includes 3 tunes that were previously unheard.

Thanks to Jon Hare for giving us permission to upload! And thanks also to Adam Morton for the single file fix to the game (due to inconsistencies with the loader).

Case closed!

Posted in: GTW64 archive | Tagged: | 2 Comments

Micro Olympics

An interesting entry which was mentioned in Home Computer Weekly 1983 – By Anik Microsystems, a Northhampton based company.

This was advertised as follows:

"ea. cont 10 action games: Selection of standards (p-man etc) plus new amazing games."

This was it, and apparently there was two packs which could be purchased. We assume that the games were all connected and that you played them to score points on a leaderboard. We need confirmation on this, as otherwise it may well be a kind of Cascade 50 compilation.

On doing some research for Anik Microsystems, they had a fair few C64 titles that never surfaced, and even Spectrum titles. In total, only two C64 games got a release and are currently in Gamebase.

We’re currently doing what we can, but there is a long way to go with this one!

Does this exist?…

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Micro Machine

A very poor racing game, with one car that goes round monotonously around a single rounded track doing a number of laps. This is far inferior to the much more superior ‘Micro Machines’ by Codemasters.

You could put it down to being an early preview, but the car physics suck, and there is nothing really worthwhile here.

This game would certainly not look out of place on a Cascade 50 pack.

The game has some nice Galway music, but thats it…

No other information is known about this game, or who Patriot Games are.

Micro load of old tosh in this game…

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Miami Vice

I have to admit, I was surprised to see that a Miami Vice game actually went unreleased when Frank sent me the details of this one. Surely a game based on such a huge TV show could find its way onto the market? A little digging around brought forth possible reasons as to why it may not have come to fruition.

Firstly there had already been a Miami Vice game released three years earlier across the 8-bit platforms. Its not that perhaps the market was saturated already, but the fact the original game got such bad reviews, the C64 version getting a mere 30% in Zzap! Magazine. On the other hand, a successful use of the license would surely have overcome the hurdle of a stinker of a first game; a different company would have produced it after all.

Another puzzler is the fact it was planned on being released around Christmas 1989. Surely a game based on a hit TV show, released at Christmas, would be like a license to print money?

Looking at the databases on World of Spectrum, GB64 and CPC Zone, it seems that Softek weren’t exactly prolific games developers, and their only entries I could find on WoS are for games compilers and on CPC Zone. I only found one game entry. On GB64 there were relatively more, with eight entries going back to 1983, whether it was the same Softek trading in 1983 as 1989 I simply don’t know, but perhaps there was an inexperience or inability to get games onto the market, or maybe there wasn’t enough of a cash flow to see

Miami Vice to fruition after paying for the license. Certainly their last entry on GB64 is from 1988, the year before Miami Vice was due to be released suggesting they were struggling by the end of the eighties.

Nothing else was known about the game, the only reference we had is a passing mention in Zzap magazine, so we don’t even know the possible storyline or style of the game, but I’d guess that this is yet another game to fall by the wayside whilst a dying software house tried to save itself from going under.

Martin Smith dug out some info however: http://www.worldofspectrum.org /infoseekpub.cgi?regexp= ^Softek+Software+International +Ltd$ shows that Softek released quite a few Spectrum games and also owned the ACE and Edge labels. It’s very likely that they folded before getting the game released. http://hol.abime.net/search .php?N_ref_publisher=182 suggests that they did one game in 1991 but nothing else after 1989.

A Capstone advertisement was found in a US sales catalogue from 1989, so it does seem that a game was on the cards.  It is currently listed as abandonware on the PC Dos platform.

Martin/Stadium 64 then in October 2017 dug out some flyers from a sealed copy of Intracorp’s Pro Football Facts and Predications (released in 1989).  This shows that Miami Vice was supposed to be released in July 1989.

Martin suggests that the Capstone and Softek versions could be two separate editions, though my theory so far is that Softek were producing the game and Capstone to distribute in the US.   We need to get proper credits though to fully confirm.  Martin suggests that Capstone released the Tynesoft version of Superman, so it seems plausible.  Maybe even Tynesoft were involved?

More details needed, but progress being made!

Posted in: GTW64 archive | Tagged: | 4 Comments

Mexico 86

Mexico 86 was a world cup management game by Qualsoft which saw a release on both the Amstrad and Spectrum (http://www.worldofspectrum.org/infoseekid.cgi?id=0010592) but apparently was planned for the C64 too.

We have very little else to go on, but this is the rumour, so we have added the entry for now. We can’t see why the C64 would have been fully excluded from any conversion and it would have been simple enough to convert too.

The game was actually reviewed in Computer Gamer June 1986, and the C64 format was listed. There was also a screenshot which looks pretty much like a C64 shot with the distinctive light blue border, but this was confirmed by Mauricio Muñoz Lucero as from the Amstrad CPC version.

We have added the review in a scans section. The game is fairly obscure, as it seems that it was Mail Order only. Could the C64 version have sold in limited numbers?

What is a bit strange is that Qualsoft rebadged the game in 1990 under the name of "Rome 1990". In the very similiar adverts, the C64 version was not on the order list! Maybe they hit problems originally with the C64 version?

A lot more research required for this one, but maybe you know something?

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