Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Flippit

A curious little puzzler promoted in its review from Zzap 64.

Flippit had you turning squares one at a time in order to reproduce a given pattern. Of course, life wasn’t that simple, as each square you turned also affected several others – fans of the Rubiks Cube would’ve felt right at home.

Flippit wasn’t a bad game, but its memory-test gameplay would hardly have set the world alight.

It had a good score in Zzap64 when reviewed. Unfortunately it seems that Soundware went under just before the game was released. There was no real reason for the game not to be fully released.

It has been found out that the game apparently did get released at some point, though this is not confirmed on the C64. The game was originally produced by an Australian company called "Splash" in 1988, and it seems that Soundware were just rereleasing the game as a budget title.

Gamebase 64 found a version of the game, and it was kindly passed onto me via Mat Allen. So you can now download Flippit for yourselves to see what Ian originally was mentioning from his original feature.

So just what did happen to the game?… Was it ever infact released?

A puzzling curiosity of the scene…

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Flimbos Quest 2

After a fairly successful introduction, Flimbo was to be given another roll in his very own sequel called “Flimbo’s Quest 2”. The first mention of the sequel was actually in the end sequence of the first game.

This was to be a five level game with massive maps including beautiful parallax scrolling, graphics, animation and game play, improving much further over the original. The parallax scrolling was to be ditched, so the game could cope with sloped platforms. It was more of the same, but to be far more improved compared to the original game.

The Dutch developers of the sequel as well as the original, Laurens van de Donk and Arthur van Jole were still waiting to be paid by System 3 for the first game. Originally according to speculation, it was rumoured they both decided to halt work on the sequel after non-payment of the first game, and so Flimbo 2 was shelved. Actually, Arthur confirms its close, but in fact they were only offered about £1500 to do the game, and so it was cancelled.

Arther did level graphics only, but sadly these have been long lost. Only Laurens or someone else *might* have it tucked away somewhere… or something at least… but its not all lost…

Music was created and completed by none other than Reyn Ouwehand, and it is recently thanks to the guys at High Voltage Sid Collection in Christmas 2009 that we have got chance to listen to the tunes (See link at top now). Sadly there was no preview present with the tunes :-(

Thanks to iAN CooG for also supplying GTW with the correct SID file for the game (Which just has the one tune, compared to the initial release which incorrectly had more tunes). The original music demos were added in December 2015

Currently there sits a unfinished game in a playable stage, which GTW may possibly get some screenshots of and hopefully some exciting news one day… who knows. Sadly its not been good so far, Checks have been made to find the disks with the remains of the game, but sadly nothing has been found yet. Will anyone find anything?… We honestly don’t know… This could sadly be
lost forever… :(

Flimbo unfortunately lost this quest…

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Flik Flak

The quality of the game certainly seems to be at a level of one that would have been pitched around the various software houses at the time, and wasn’t a SEUCK game by any standards. Flik Flak was a good solid puzzler overall.

We tried to get hold of Mark Neesam to find out more and see if we could confirm about the game, but unfortunately we had no luck as of yet – though its believed that Mark went on to produce some massive games such as “Fusion Frenzy”…

http://www.mobygames.com/developer/sheet/view/developerId,439/

So for now we label this as a GTW, meant for a bigger label… but await tracking down Mark to confirm! :-)

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Flashpoint

Flashpoint was another production of the highly successful Denton Designs for Ocean Software.

This was to be a puzzler based game with the screen split into two segments and controlling some kind of pyramid structure. It wasn’t a bad game, but it wasn’t particularly great either it seems.

The game was advertised very briefly in Commodore Computing International, and briefly in other magazines with small mentions. Flashpoint was pretty much completed according to rumours at the time.

Stuart Fotheringham shed some light on the title, and indicated that after Ocean turned down Starrace, Flashpoint got pulled shortly afterwards. This may have been due to the game being a bit too crap for Ocean’s liking. To prove the rumours to how complete the game was, the game eventually got released in some way on the Spectrum through a “Your Sinclair” covertape and can be found on the World of Spectrum website.

Sadly the C64 version never surfaced in a similiar way, which leads us to believe that it wasn’t quite as complete as the Spectrum version. It was however completed!

Artist Paul McCarthy confirms that he did the loading screen and in-game graphics for the game, which had a more futuristic Tron-esque graphical look. The code was done by none other than Mike Hutchinson, who is famous for Double Dragon 2 and Final Fight.

The problem was that Flashpoint was considered too cerebral and hard to master by the publishers and never released. Sadly Mike no longer has anything C64 related, so this could well be lost forever.

A puzzling curiosity of the scene…

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Flag Mania

A quite full preview of another puzzle game which I can’t quite make head or tail about.

The game is quite simplistic, with its simplistic graphics and layout, but as for the gameplay, I cannot comment, so can someone else?

It’s not known which company was due to have this game, or why the game was cancelled. Another case for GTW to try and solve.

Another puzzler with flags this time…

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First Tens

The source of this next entry is interesting as it was mentioned in "Illegal" pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos.

We don’t know much about this game at present, and there doesn’t seem to be any acknowledgement of the game on the web.

So we can’t say too much at the moment :-)

Do you know more about this game?

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Fire Dragon

Mentioned in "Illegal" pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos.

We don’t know much about this game at present, and there doesn’t seem to be any acknowledgement of the game on the web.

So we can’t say too much at the moment :-)

Do you know more about this game?

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Firebird

Following on from Lost Robot 2 is another preview of a game which seems to have not quite made it. Markt & Technik are believed to have been the people who would have published the game, as the name is mentioned in the preview.

What we have here is a truely awesome demonstration/preview of a game where you control a bird or a fly across a Shadow of the Beast style 13 layer parallax landscape. The effect is far greater than Ocean’s Shadow of The Beast, and also includes some impressive colour mixing.

There is not really any gameplay to be found here, but you can move the bird or fly around on the screen (With the ability to switch between players like in Donkey Kong Country). We’re not sure what the aim of the game would have been.

The game was coded in assembly using the Action Reply Monitor, and was ditched. Sven confirmed to GTW64 in 2013 that the game only got this far and was abandoned as he decided to move onto other platforms.

Sadly therefore this game is a case closed!

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Fire & Forget

We all may remember the sequel to Fire and Forget coming onto our C64 screens in the early 90’s, but the eagled eyed people out there will have realised that like with the likes of James Pond, only the sequel ever actually got a release.

The first game in the Fire and Forget series was sadly never to be seen on the C64.

C&VG in august 1988 had an advert by Titus which stated that the game was coming soon on all 8-bit home computers, including the C64. A review of the Amiga/ST version stated that the 8-bit versions won’t be appearing for a month or two, but will play very similar to the other versions on the 16-bits. This would remain to be seen I guess.

The Amstrad and Spectrum versions did manage to get out, but sadly the C64 never did surface for reasons currently unknown. You could say that the 16-bit versions flopped, but they didn’t and a sequel did make it instead. Very strange.

This will be an interesting title to try and dig up some information on. Fabrizio Bartoloni made the suggestion that the developer could be Jean-Charles Meyrignac, who did the early Crazy Cars games at the time for Titus. Perhaps he was to re-use the same engine to make the original Fire and Forget?

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Fine Tin

If it’s not puzzlers, its sideway SEU’s… this time another one from 1989.

Fine Tin is currently not so fine yet, with little to do in this early preview. Apart from some scrolling brown turd like mountains and a few little turd like ships, there isn’t much else to say currently apart from "Rob Hubbard style music".

Just how early this preview is in the game’s development is anyone’s guess. Its not known if the game ever progressed any further than this.

Anyone got any credits for this obscure little game?

Turd fighting in Fine Tin…

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