Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Eleroo

Elaroo is based around an elephant who bounces around various platforms on a pogo stick, while collecting as many coins as possible and bouncing on the heads of enemies to get bubblegum.

I can’t quite make out which game this reminds me most of, though I’m hazarding a guess at Nobby The Aardvark. The graphics are large, and very colourful with some smooth and fast scrolling to match with the bounce of the pogo stick. Musically the game is well catered for, with some nice little jingles and sound effects.

Altogether, this preview consists of around 4-5 levels, each with a bonus level (repeated for each level). The bonus level features an extremely fast scroll, where Eleroo must fly around and collect as many coins as possible, while avoiding a giant creature (like something out of Super Mario World).

In the screenshots is also a quick grab of what seems to be an unreachable level, as the game ends before you can start it, and restarts from level 1. I’m not sure if a programmer can unlock this level or anymore from this preview, which could possibly hold more than it allows to be played.

Juned Wahab and Shaun Pearson were behind the game, and Shaun tells GTW that the game’s main character was derived from CJ the elephant in slightly larger form. Thalamus took a big interest in the game, but sadly Juned Wahab lost interest and it was never completed.

So, it seems that all that exists is the preview here, but Shaun did supply GTW with a demo which contained the unused game logo, which we have taken a screenshot of and stored in the shots pages.

Maybe Juned has a later version of this game, possibly with the unreachable level?

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Edward Randy

More arcade conversion action from Elite in the form of Edward Randy, a interesting arcade game with a character inspired by Indiana Jones.

The game featured levels such as part where Edward Randy is on a wing walking on a bi-plane, and was a typical platformer which was pretty good.

This as with a few other Elite titles, only got mentioned briefly, and was then never heard of again. The game was also planned for the Amiga and other platforms, but nothing surfaced across all formats.

We do not know how far this game got, or who was behind it. Who did it?… how far did it get?

At the moment we believe that the game didn’t get very far at all. Caveman Ninja was released at least on the Amiga, so its possible the 16-bit versions were started at least. It was around the time though that Elite had moved away from 8-bit platforms completely, so we don’t believe anything was started.

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Earth 3

A new GTW which has plenty more to be added in the near future.This is a very promising platformer game with some very nice graphics.

At the moment nothing is much playable, and you’ll only be able to see the game running briefly with one screen. We don’t have much background of the game at the moment, but hope to find out more soon to do a more detailed writeup on the title and even get hold of some more graphics and pieces of the game to show people what might have been.

Also we don’t quite know why the game was never finished, it is possible that lack of time played a huge role in this game’s downfall, but lets await the developers views about this title. Antonios recently gave GTW some new shots of the game and bits and pieces, which we have added to the shots section. And recently in 2009 we can see a glimmer of more, as Antonios passed on a map of the game and a sketch of a guardian that was planned. This can be found in the scans section!… More will be coming soon!

Its been noted recently that the game seems to be based slighly on the old EGA based Duke Nukem games from the PC, however Antonios stated that he started designing the game in ’93 and didn’t know about Duke Nukem at the time, so any familiarites were purely co-incidental.

For now, check out the non-playable download and screenshots recently added to see for yourself….

Another obscure title in the archives to be solved…

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Exodus

Exodus was to be a side scrolling shoot em up that owed it’s inspiration to Battlestar Galactica. A kind of cross between Defender and Uridium.

The game was previously unknown by many until Darren Melbourne shed some light on the game out of the blue. This was to be a game published by Nexus, who were most famous for their American Football game, Hades Nebula and Nexus the game.

This particular game consisted of a variety of levels. Each level was to feature ten massive craft that the player had to defend from swarms of invading enemies. Flying back and forth amongst the fleet the player had to control both himself and his wingment to combat enemies, repair damaged craft and safely see them through the jumpgates and to safety. It apparently looked very impressive.

The game was shaping up very nicely very early on and was hoping to be published by Nexus, but sadly Nexus went into administration and the game sadly never got published as a result. The game was stuck at its very early stage of development

It was never sold on to anyone else, so sadly Exodus was to rot away. A huge shame, as Ned’s graphics were reportedly excellent in the game, and would be very nice to see. Sadly Ned no longer has anything of the game, and neither does Richard who got in touch recently about the game.

So who would have a copy of the game?… we weren’t sure, but we recently found a set of source files which seemed to have the remains of the game. Certainly the charsets are in place, but the map graphics and sprites may be missing. How much can be reconstructed?

Well, Jani Tahvanainen has painstakingly put the game together and has helped us to present a preview showing the early title screen, an asteroids sequence and the main game. It isn’t fully playable, but another one saved and certainly worth a look. The main ships within the game are very impressive, all constructed from just the one character set as Darren originally mentioned – just scroll from left to right to see the variations.

Also, here is some concept artwork to show the ship which Ned had visioned:

Thanks to Jani, you can now check out what is probably the last remaining version of the game. This is pretty much as far as the game ever got sadly, and we may never know if it would have done well – another one saved though in its final state.

Case closed!

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Enemy Scout

A new GTW entered into the archives, kindly fixed up for GTW from the work disks of Harold Klink and Martijn Althuizen.

Enemy Scout is both a sideways SEU and a sideway run-along game in its early stages of development. There are a total of roughly 4 levels with some varied versions and two title screens unlinked.

The SEU part looks quite good with its score panels, but the screen area could possibly have been too small for the gameplay. The 4th level where you take control of an excellent space man running along a landscape, looks much more promising and would have no doubt been excellent had it been completed.

A lot of work was done on the game, including various bits of graphics by Martijn. Sadly interest was lost in the game and it was only ever really a demonstration of graphics and various techniques. As the C64 died out, the guys left the C64 and moved onto other platforms.

One of the title screens seems to suggest that Elite were approached to launch the game, but it was found that the game was never submitted to anyone.

All the sources of the game were examined, and this is what GTW found… the remains of Enemy Scout. A big thanks to Skeletor for examing and piecing everything together! A promising looking title which could well have provided a good blast, but at last can be examined by the public to see and think what might have been. You can also now check out the game’s sources, thanks to Harold for giving permission to put them up.

A promising title which sadly never was to see the light of day…

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Elysium

Elysium was to be a game to match the class of Ultimate’s Knightlore and Alien 8 games on the C64, using some rather cool programming techniques to get everything running to speed.

The developer had finished Imhotep, and started working on the game – without telling Ultimate at the time. You can see a very brief glimpse in the photo, but this could be all you ever see…

The game only reached the very beginnings of life, and eventually could well have been an Ultimate game in every way possible had it been completed.

Tim Stamper however (who didn’t know about the game) was trying to push the developer into producing games on the Spectrum, and the developer felt that the spectrum was a step backwards. He didn’t like the way Ultimate was thinking, and decided to part ways. As a result, the Ultimate styled game was never to see the light of day.

Sadly, the developer was not to keep hold of his work disks… so the remains could well be lost forever now. A huge
shame, as we could have potentially seen a game which proved that games like Alien 8 could work at good speed on a C64. We sadly don’t know much else about the game – no storyline as the game never really progressed that far.

Check out the photos though of the developer working on his long lost work… Shot is a close up showing development on Elysium.

We will keep this case open, but it’s one which is very hopeful to find… almost vapourware now…

Can anything be found, or is it case closed?…

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Dynamite Dan 2

Originally mentioned in CVG as a new game being produced on the Spectrum and C64, Dr Blitzen and the Islands of Arcanum was on its way. This is better known as Dynamite Dan II, and was eventually released on the Spectrum, but sadly not the C64 for
reasons currently unknown.

Dynamite Dan was released on the C64, which begs the question why the C64 version was not done. It seems there was most likely problems with the development of the C64 version, and Mirrorsoft had no choice but to cancel the game.

Of course we don’t know just yet, so we need to do a lot more research. It is possible the game would have been coded by the same people who did the first game. Of course, this needs to be confirmed.

For a game which I feel could have been easily converted to the C64, i’m very interested to find out what happened
to our C64 version.

Does anyone out there know what happened?…. Let us know! :-)

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Dynablaster

A very famous game worldwide, featuring up to 4 players who go around and simply bomb each other. Even almost banned by some countries, including Ireland who condemned the idea after saying that kids could be encouraged to blow each other up. In the end, it was only the control pads that blew up after constant playing.

The Dynablaster (More well known as Bomberman around the world) revolution was widely spread, and was planned for the C64 back in 1991/92 by Ubi-Soft (Or Hudson Soft Germany). There were brief mentions in the pages of Commodore Format, but nothing was ever seen again on the title, apart from the annoying blip on the scanner which never seemed to move any closer to the center.

Nothing could be found, until recently on the Lemon forum, it was brought to the attention of other sceners about the possibility of Dynablaster being on the C64, and they submitted an Advert which mentions the C64 as one of 3 machines being catered for. (But no Spectrum or Amstrad versions were mentioned).

Not a lot to go on, but it showed certainly that Ubi-soft had their sights set on a C64 conversion being done. Just how far the conversion got was unknown. Then suddenly Dominic Bode brought to GTW’s attention some crucial information which gave the credits above… Mathias Reichert (Code) and Alexander Meyer (Graphics) were linked as the developers. Not fully confirmed at that point, but it was a start…

Part of the mystery deepened when it was found that Mighty Brain in Commodore Format answered a question in around 1992/93 about the game’s whereabouts and said that it suffered “distribution problems”. Of course, Mighty Brain was the task of one of the staff members each month… It seems that this wasn’t the case anyway… Read on…

Now the plot begins to thicken, and a story evolves…. Just recently, Karl Kuras kindly informed GTW that some C64 screenshots were printed in a German magazine called “Play Time”. After a request, Pohli from the Lemon 64 forum had kindly dug up the shots from the magazine with help from a neighbour and now GTW can show what the game was looking like on the C64. This confirmed that GTW are now officially searching for a C64 conversion… and possibly one which is nearly complete.

Well, research from another GTW reader (Hank, in the forums) brought the interesting possibility that the music was in fact in HVSC. Looking under Various/Remo… and dated 1991/1992 Hudson Soft, could it be? Was Sven Appel the official musician for the game? GTW attempted to find out and we managed to get in touch with Sven, who confirmed that these were indeed for the official conversion by Hudson Soft Germany. All credits have now been also confirmed!

Sven tells GTW…

“Well, i can tell you that this conversion was never released. I made the music conversion and lots of sprite graphics. The two player battle mode was almost finished. But the game was never released. We made it for Hudson Soft Germany. I don’t have any code left. Only musics and graphics.”

Expanding on this, we asked Sven about the possibility of digging out the graphics, which he has agreed to do in the future. There isn’t anything playable, but could that be next? We still need to track down Matthias, which is proving tricky so far. But at the very least we could be seeing a slideshow of how the game looked.

The game was confirmed as incomplete, and was cancelled due to the dwindling C64 market, which Hudson Soft Germany saw and decided to act on. They concentrated on the Amiga version, which did get released in time. The C64 version is sadly still mentioned in the manual and on the back cover (as being a 3 player max game). It is a tease of what could have been had the game been completed a bit quicker perhaps.

So… GTW is looking now for a game which was around 70% complete we believe. Screenshots show that it looks playable at least, and we now have something to search for… thanks to all those involved in researching for this game though!…

Will it be found?… Time will tell…

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Deluxe Strip Poker

A graphically impressive strip poker game, with some artwork which puts Cover Girl and Sam Fox Strip Poker right into the shade.

Very proffesionally created, this game was mean’t for release by mail order.

Featuring a impressive set of developers working on the game, the game had everything it could wish for.

For unknown reasons, this was not enough and the game never got any further to a completed stage for release.

Contacting the people to the left will establish exactly what happened.

Get a good gawk at those nawks!…

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