Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Eradicator 2

Eradicator 2 has been sitting on our Wanted list for some time now, but never had an entry in GTW until the game’s author came forward!

The game was advertised in the back pages on a CDU compilation disk under the name of "Eradicator". For some reason though the game was tagged with "2" though no first game seems to exist. It is possible that Jason did a much earlier version and redid everything with enhancements and bolted the 2 on the end to signify it was a second version.

This is an effort created in SEUCK, but was one of the very first efforts which had title enhancements. This particular game features a high score, a colourful title screen and other small features. The game itself is a very colourful and well designed effort which makes it one of the better SEUCK efforts seen created with the tool.

It is not quite known why CDU never properly released the game, but Jason mentions that he originally submitted the game back in 1989 and never heard anything back. However, CDU held onto it for many years without doing anything with it and later got in touch around 1990/91 to ask if they could use it on a compilation and offered money. Jason never sadly got paid, which suggests the compilation never got out the door. As a result the game has never surfaced until now thanks to Jason backing up his game for people to see.

Thanks to this game we learn of another sequel, and there could be an earlier version to find also. The 3rd game was not actually done in SEUCK, so those not fans of the tool may be interested to learn about this one!

Enjoy this solid SEUCK effort!…

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Epsilon

Our next GTW entry comes in the form of a Slapfight style vertical scrolling shoot-em-up which was being produced by Paul Hughes.

It was originally assumed to have been produced for Ocean, but we find that in fact the game was meant for Rainbird Software back in 1988. You’ll find out how in a bit.

The game name was criticised by Paul himself, and feels it was quite crap. Not sure if the game name would have been changed somewhere down the line. Epsilon has stuck ever since though.

The game never got fully completed, and it seems that Paul and Dawn got dragged onto other projects – meaning that this was shelved.

Paul gavs hope by stating that the game is most likely on a few ST disks in his parents attic, and once he gets a chance, he will be having a dig through and converting the remains for us to put out and show the world.

Recently we had confirmation from Paul that Dawn Drake did all the graphics, but sadly these were assumed lost when Dawn sold Paul’s C128 setup to Martin Holland who sadly passed away in 2003. Martin was thought to have had all of Dawn’s disks, but it seems there was a mis-communication. It was found in 2012 that Martin had borrowed some of Dawn’s disks to just test out until he found his own.

The disks were returned to Dawn, who when questioned about another game in the archives, mentioned she had a bundle of disks which GTW64 could take a look at. That we did, and we were very surprised to find some early builds of Epsilon.

One preview unfortunately would not start correctly – but Martin Pugh very kindly fixed things up, and the preview shows a slightly different build with Terra Cresta sprites. There is also a high score mode tucked away which they unlocked. You can check things out for yourself by downloading the previews here. We also added Paul’s source code that he added to his own site in 2018.

It is hoped that maybe some day we can find more of the game – especially as it is such a promising looking game. Graphically it feels superb in places, especially the hi-res ship version. Sonically it is strong, but just features test music by Jon Dunn at the moment, ripped from another Ocean game – seems to suit it well though!

More soon we very much hope for this one!

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Enterprise

Another game for the archives, this time a title mentioned by Mat Allen, and a game by Melbourne House.

This game was briefly mentioned in some magazines and a few adverts were printed. The game actually surfaced on the Spectrum (http://www.worldofspectrum.org/infoseekid.cgi?id=0001636) and Amstrad and got reasonable to average reviews.

Enterprise is a kind of Elite clone of sorts, but lacking on a lot of the features of the great Firebird game and doesn’t look like it would have made a too painful translation to the C64. But for reasons still unknown, the game never made it anyway.

It is the classic tale on the C64 normally of games not making the transition as the C64 was a little on the crap side at doing vector based games (Without all the tricks that we see today). What is the betting that this is another casulty of the Vector game translation problem on the C64?

Well, we spoke to Tim Ansell, who confirms that he wrote 5 versions in total. His brother did the box/advert artwork. Tim wrote versions for the Amstrad CPC464, Spectrum, Atari 800, C64 and then PC (Tandy + EGA) in that exact order. He couldn’t recall why some of the versions never saw release. It is plausible that poor sales of the Amstrad/Spectrum editions meant that Melbourne House decided not to release the others?

We hope that maybe Tim will be able to find something of the C64 version, so that it can be preserved – but it means crucially that there is a full game to find some day! Lets hope it can be recovered before any media deteriorates too much.

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English Invaders

A quick entry, but this educational game was advertised early in 1984 in a few magazines as a list of games coming soon from Comm*Data / Channel Software.

At the time we knew little about the game or what happened to it, and wondered if it was the very same game that Rabbit Software released on the VIC 20.

Contributor Brandon Campbell confirmed that he had the C64 game and it was indeed the same as the VIC20 title, where you would see a word fly down and press V for Verb, N for Noun etc.

In 2021, contributor Allan Pinkerton very kindly passed on a copy which he produced from a tape back up.  Here it is fully preserved!

We hope to get the tape added soon, but it confirms that the title was indeed released, so its case closed!

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Enforcer

A ace game, unofficially known as Katakis 2, with the programmer none other than Turrican god Manfred Trenz.

Packed to the brim with amazing power-ps, great backdrops, epic soundtracks and incredible parallax scrolling, it’s a real shame this one never made the shelves over here in the UK.

It is an amazing game…. just remember the Turrican 2 space levels, and this is what you get in more power and capability. Its stunning, and amoungst the greats of Armalyte and Lions Of The Universe… Its just a shame it never got a worldwide release to give it the recognition it deserves.

Although officially released by Double Density in Germany, all of Manfreds game’s were released in the UK (I think?), so in a way this feels like a lost game to the commercial C64 community.

Simply this game was intended as a final hurrah on the C64 by Manfred, as he worked on the back of various console projects. It made Manfred a little bit of money on a classic formula which was so successful in his previous shooters, and from the levels of Turrican 2.

Take time to enjoy this stunner…

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Enemy

Enemy or NME was a side scrolling shooter that was graphically awesome according to project manager Darren Melborne.

This was a game to be based upon the R-Type inspired mechanical/organic style of the day the title featured great graphics and an outstanding multi plexar.

This particular game got to the demo stages and was looking rather cool, until for whatever reasons (still unknown), it was unreleased and scrapped at an early demo stage.

We have been speaking with the programmer, Stuart Cook and sadly doesn’t believe he has anything of the game- its also been well over 20 years and details about the game are very sketchy as memories begin to fade.

Could the remains be found? Well, as we wait to see if Stuart can find anything – we got processing some disks from Darren Melbourne in early December 2015 and found a loading screen, a very early rolling demo and a test sequence for the ship.

Here is also a concept loading screen done by Ned Langman that was recently dug out from his archives:

Concept artwork by Ned Langman

Certainly the game looks great – apart from the test sprites! But it sounds and feels like there is something far more complete out there. That was the last of Darren’s disks though, so it is looking to be down to Stuart now to find more!

Can Stuart dig out his lost gem?…

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Enduro Racer V2

After what was an abysmal conversion, Electric Dreams were seemingly keen to make up for some reason.

Instead of just forgetting about the conversion, a PCW show (Zzap issue 32) had reports from Electric Dreams about working on a new revamped version of the game.

We weren’t sure originally if this would have been from the same perspective, or from a new diagonal perspective which was adopted by the Master System version. It was likely that they would have had a better programming team, or the same team with new techniques to improve the conversion.

In 2011 we had a very interesting email from Kevin Tilley who (based in Australia) had a copy of the Big Box 30 compilation by Beau Jolly. Previously I had found there to be a rather different version of Wonderboy in the compilation (with an enlarged main sprite), but Kevin’s version had a very different version of Enduro Racer in place too.

A crack of this version seems to have existed for quite some time, but has been tucked away without much fuss and named “Super Enduro Racer”. The game seems unfinished with a number of glitches, but it is fairly close to completion and upon closer inspection, we noticed the words “By Orlando” written at the start.

Now Orlando is better known as Nick Pelling, and we needed to find out more. Nick has had a connection with Enduro Racer from the very start – even being credited to the game conversion that did make it (when actually it was Doug Anderson who was behind the conversion!). Was Nick behind a reworked version of the game, or was this entry actually a V1 rather than a V2?

The game feels much much better than the final version, featuring rolling hills, better graphics and better looking sprites. Speed is a bit slow though, but you can see the promise. There are about 5 stages in total too – though you can drive all over the place, and the collisions aren’t quite sorted.

Nick Pelling got in touch with GTW64 in 2014, and confirmed that he did work on a new enhanced edition of the game and this was likely it. It was an enhanced disk only edition which was intended for the US market (simply as sales of the 1541 were low outside of the US). Nick believes it was cancelled fairly close to completion and was never properly released – with no payment being made for the work.

So how did the unfinished game come to end up on a random copy of Big Box 30, when no-one else had that version? Nick believes that it was likely a simple mistake from someone within Activision who grabbed the wrong master disk – why for the Australian version we do not know. We may never know either!

Then in July 2022, contributor Martin Smith found an advert for an Elite 6-Pak Vol.3, including Enduro Racer – but with a note to say the pack would be containing a new version that had been developed in the US. This must have been the edition that Nick created – but did it ever get to feature on the pack? By the looks of it – it didn’t.

This is very likely all that was ever produced, and we’re very lucky to be able to experience it. If Nick had been able to properly finish the game, we could have had something quite special.

Posted in: GTW64 archive | Tagged: | 21 Comments

Empire Strikes Back

Brought to the attention of GTW by Commodore Zone magazine from their Star Wars special edition.

“Empire Strikes Back” is (Surprise Surprise) based on the famous Star Wars film, but is not the official game, but a rather groovy looking Defender clone.

Fans of the Atari 2600 VCS version of “Empire Strikes Back” by Parker Bros, will instantly recognise the game, with the addition of great music and cool graphics. This is essentially a conversion of the VCS game, and not the arcade (Which was vector based).

Currently GTW lacks information on the game, apart from some credits which you can find to the left. Rob Hubbard’s music has been ripped from another game, so you can assume that Rob was not to be the main musician. Maybe they had someone else in mind for later?

The exact details of the plans for the game is also quite shady too. Nothing suggests that any company were due to sell this, and only contact with the developers can shed more light.

Until then, enjoy a gorgeous parallax scrolling preview of a promising Star Wars game..

Princess Leia is going nowhere just yet…

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Elusive

A very obscure title which was mentioned and only had the title of “Sideways SEUCK game”. Now this was not long after the unreleased Breakthrough, and we assume that RR Software may have come up with their own tweaked SEUCK engine.

What was the game like?…. According to Commodore Cracker 9, the game was half finished at the present time and they were unsure whether to release the game due to the threat of piracy. If released the game was oddly to be released with a wordprocessor, another game called Little Dome Folk and Supportware Pack 1 as a bonus. The game would scroll partly sideways and partly upwards.

We don’t know much about the style of the game, but apparently the title would feature extra lives enhancements and the proposed release was to be September 1995. It never appeared.

Well, thanks to Vinny Mainolfi – we’ve been able to preserve the disk with the demo on … GTW64 has updated the SEUCK demo to open up the rest of the game. The sideways trick was just the sprite bullets on a static screen trick which Alf Yngve used many a time. The game itself was very simple, but then Rowan was very young when doing the game.

We believe this is as far as the game got before being cancelled!

More research needed!

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Elevator Action V1

As well as the dire Quicksilva version of the arcade classic, it seems that we were due to be given another version by American firm, Datasoft.

Sam Poole, the president of Datasoft, spoke to Zzap 64 in issue 13 about various releases from Datasoft. It was here which he mentioned about Elevator Action and had the following to say:

"As far as Elevator Action goes, the licensor, Taito – we originally had the licence but they pulled that back, so it will probably never be released."

Indeed the game was never released, as Quicksilva for reasons unknown were given the conversion to do. And boy didn’t they mess it up!

So how far did Elevator Action get before it was cancelled by Datasoft?…. That is the question, and one which we need to try and find out. First of all we need to see who the common programmer was at Datasoft for the C64 and see if it brings any leads. It is likely that the same programmer of Zorro was behind this too. We’ll try and find out asap.

Sadly there are no screenshots to show as of yet, so we don’t know what their version would have been like. There is no doubt though that it couldn’t have got any worse than Quicksilva’s attempt.

More research needed!

Posted in: GTW64 archive | Tagged: | 3 Comments