Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Danse Macabre

Danse Macabre is a french game that was rumoured to have been released back in 1986 by Funlight Software.

There is a wiki article talking about the game, and rumours that someone from a French Atari forum saw the game running on a Commodore 64 a long time ago. An advert was found from 1986 in a French game magazine (TILT), and stated that it was for sale.

Florent Fontain (as well as originally telling us about this game), has located the TILT scans, which also included a quick writeup about the game (Currently in French – can anyone translate?) and a C64 based screenshot which you can see below.

It looks very much like it may have been written in BASIC, but we are not sure. It uses the standard C64 font.

The advert scan can also be viewed here.

Did it ever actually get a release?… Or is it another very hard to find game like Phalsberg? Well, thanks to Jerry Kurtz we can confirm that the game does infact exist and there was an ebay auction selling the game. It fetched well over 500 euros and we are pleased to say its been preserved and you can download a copy here: http://noname.c64.org/csdb/release/?id=100826

Herea are also two photos of the game. Front cover and Back cover

As a result of confirmation of the game existing and its release, I am going to close the case for this one, as it is a released game. We hope in future that it will get an English translation.

Case closed!

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Danger Zone

An old CNET style game with simple rocks to avoid in this sideways SEU.

By the same guys who created "Crackmania", also in the archives and incomplete. This game doesn’t seem to be built for the purpose of selling, but as a training lesson in programming.

The game lacks a lot, but as you will find with "Crackmania", progress was made from this game.

Dangerzone confirmed recently by Chris as a demo uploaded to compunet to show how to use the rock sprite multiple times using a raster split interrupt. It was apparently just a different type of demo for the time. Although it was nothing ground breaking, Chris liked it. No doubt this would have been pitched to a publisher.

As this is a full game, there is no game to chase up.

Music is ripped from Hades Nebula by Ben Dalglish.

Simplistic example of programmer’s early work…

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UFO Robo Dangar

Again thanks to Cybergoth, we are able to mention yet another Activision game which has not seen the light of day, and one which has a lot of mystery surrounding it… mainly because we’ve never bloody heard of it until now!

Happy Computer again had a mention of Lock-On coming soon, which is already in GTW with its own entry (Which the Master System saw a conversion), but Activision were doing another Nihon Bussan conversion of the arcade game UFO Robo Dangar. The game was a vertically scrolling SEU in the style of Terra Cresta, or 1942 with a space ship.

This overall would have been a game with nothing new to offer, so maybe Activision canned it early on because of that fact?… But how far did any conversion get?

Thanks to JazzGhostrider, we learn that Rod Cousens mentions the game in a Danish computer magazine in June 1987, saying that the C64 conversion was slated for November 1987. Who was working on it then?

This is the challenge for us to now find out and hopefully we could uncover more on this intriguing arcade conversion that never was.

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Dandy The Comic

Not to be confused with Dandy released by Electric Dreams, but more a game based on the very popular Comic Book.

Advertised as coming soon in early 1989 on the Commodore 64 – this title was mentioned in small print on a double paged advert spread in Commodore User 1988. It additionally got a news item in a later issue. The game was also scheduled for the ST/Amiga – and probably Spectrum/Amstrad. However, nothing ever seems to have surfaced for any format.

The game was apparently going to feature all the characters and in total about 38 distinct personalities with Desperate Dan trying to fill his gag bag, Corky the Cat attempting to run a slide show with slides mixed up by his mischievous nephews and Brassneck baking cakes in a decidedly non-user friendly kitchen.

Sadly no more was ever heard about the game, Grandslam later went into administration – to then later appear with some funds. Dandy never appeared with them. It seems likely that the licence fell through – but was anything started?

Martin Smith found from Amiga Power magazine that the Amiga version was cancelled due to technical difficulties. Was this true, or just a cover up for other issues that were going on behind the scenes at the time?

More soon we hope on this title….

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Dandy V1

Yes, of course… Dandy was actually released by Electric Dreams, but did you know that in fact the original developer was not to be Nick Pelling, but the Ram Jam Corporation?

This updated version of the classic Dandy game on the Atari (Which inspired what was Gauntlet) got into a bit of trouble, ironically because it was a Gauntlet clone. Ram Jam Coporation were assigned to doing the C64 conversion as well as the Spectrum version and promised Electric Dreams that it would be completed for Christmas.

Months sadly passed with nothing to be seen for the C64 version, and so Electric Dreams frantically got Nick Pelling to do a quick conversion over the space of a few weeks. Overall it wasn’t a bad game, but what of the Ram Jam original title?

In recent times, thanks to Richard Hewison – we can confirm that there was no Ramjam conversion actually started. Their in-house compiler application (written by Trevor Toms) wasn’t up to the job of doing arcade games on the C64, and they didn’t have the time to get it done themselves (no C64 expertise) so Nick Pelling was quickly drafted in by Electric Dreams to do the job.

He was given the graphics and the level designs (which were created in a text editor on an Amstrad CPC) and had just two weeks to do it. This was Nick’s first ever C64 game!

Case closed!

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Dan Dare Part 1

We all know about the famous Dan Dare game by Virgin on the C64 with its excellent Comic Book style gameplay. Even now the game is quite brilliant and hasn’t aged badly at all.

In speaking with Andy Wilson recently, it was discovered that there is actually a missing first part to the game, and that Dan Dare was to be in two parts in total (The released game being the second part). According to Andy, one of the main magazines of the time leaked a screenshot of Part 1, which had the entire game crew dressed in space suits. Peter Weighill has found the shots, and infact an entire article which we have added above as a download link!

We learn that the first part involves Dan Dare having to disable some satelites whilst in his space suit. A few of the shots seem to depict Dan Dare flying around in space and deactivating some satelites, whilst avoiding the Mekon’s henchmen. Digby is captured which leads onto the adventure part which we all know very well.

We have included the other two screenshots of the adventure part, as look carefully at the main sprite!!… It’s a hi-res version of Dan Dare rather than the multicoloured version we had in the final version.

More details about the actual missing part is sketchy at present, though hopefully Andy will help shed a bit more light soon – maybe even dig out some maps and other bits related to it. At present we know that Andy sadly does not have the game any more… so we may have to rely on others from the Gang of Five to help dig out any remains. We shall see!

Can this missing part be found?…

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Damocles

A GREAT Amiga game which was also planned for the GREAT 64..

Paul Woakes work previously has been to a VERY high standard and his sequel to Mercenary was the most awaited game in 1988. The shots in loads of magazines looked impressive on the Amiga, and as each month passed, news on the game made it sound better each time.

Paul unfortunatly decided to concentrate his full time on the higher machine versions, and broke the news to thousands of disappointed 64 users. It’s unlikely it was even started, though Paul can hopefully confirm anything in the future.

Sadly it seems all but a idea on paper for the C64…

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Damned

Damned is a fairly simple preview (at its current stage) of a walker robot which moves around the screen quite freely, flying around I think because it hasn’t been yet programmed to just walk along the foot of the screen.

It is a very early glimpse of something which isn’t really quite a game yet. It’s not yet fully playable, but interesting none the less.

It was always thought to be an abandoned game, until recently Jason Kelk suggested that Jon Mines is currently looking to finish the game, and it could well be released in the near future. Jon also got in touch in 2012 via the comments and suggested that the preview was released by a website, NTSC64.com, and had nothing to do with publishing the game. Threshold were to publish the game it seems, who did a number of games in the late 90’s.

So therefore this one may no longer be a GTW, and a new preview could be on its way in 2012. Here are more details: http://www.arkanixlabs.com/projects.php

Watch this space, and case closed!

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Dying High

Another title which was the casulty of the Zzap Megatape article , “How to become a Megastar”.

This was not a SEUCK game, but a two player Bi-plane game in similiar style to Combat from a side on view. There was not too much talked about regarding this game, but a lot was infact talked about regarding the bugs in the game. Sadly according to Ian Osborne who wrote the original feature, it was unplayable due to some bugs in the programming, so we never got a true description or details about the developers.

Dying High is a simple two player combat simulation, focusing on the bi-plane action from Combat. Not a top down view like most Combat clones have been. The game was a result of around a single days worth of work just for fun, and was produced because the developers had a passion for this kind of game.

How did we find out about this mysterious game once printed in Zzap?… Well, it’s thanks to Craig Grannell that GTW found a credit, when pointed to the letter pages of issue 90 of Zzap, where a developer of the game wrote in to fight back against Zzap’s “bugged” comments. Here is a quick snippet of what a certain Martijn Althuizen had to say…

“The article says that the game Dying High has a bug in it, which simply isn’t true. You probably figured out by now that i’m part of the team that made the game and to prove it isn’t bugged, I only have to quote some of Ian Osborne’s words: “We once got a two-player only aerial dogfighter (Dying High), where the second-joystick option didn’t work, making the game unplayable!”

First of all, if its a two player only game, why in the world would there be a second joystick option? Secondly the game doesn’t even have a second Joystick option, so how can it not work? Therefore I suggest Mr Osborne tries inserting joysticks in both the ports and then enjoy the game which is really fun to play (and hopefully put it on the Megatape after all).”

Zzap responded by saying it definitely didn’t work, and they may have had a bugged copy sent (corrupted on the disk). They offered Martijn the chance to send again with other games, but I guess it never happened.

We had a quick attempt to see if we could track down Martijn (Martin in the letter), and by pure chance found an old email which still was being used. Martijn has since helped us to document this game fully, but even more excitingly is that we were sent the full version of Dying High (Why oh why do I keep trying to call this game Dying Hard!! ;-) )!

And so at last, after 14 years gathering dust after Zzap’s rejection (what bug?), here it is for you to check out!

It is a 2 player only game, and although simplistic, it is an enjoyable bi-plane game with some nice touches (Speed variation and splatting into skyscrapers). All it needs really is a computer drone, but there is plenty here to keep people happy. Plus many people have contacted GTW over the years to ask about the Megatape games mentioned in the Zzap article, including Dying High.

One quick note to make is that there are two versions of the game which we have now put in the archive. The Zzap version contains a credit for Zzap 64 magazine, and also a Red Player 2 plane, like in the scan shot we have online. The second version seems to have been made before passing it onto Zzap, when it may have been pitched to another company first. The Player 2 plane is grey in this version. Apart from that they are the same game.

An additional bonus with uncovering the game seems to also be with the music, which contains what seems to be previously unheard tunes by Jeroen Tel, and what don’t seem to be in HVSC at present. Overall making this GTW a nice finding.

A big thanks has to go to the efforts of Craig and Martijn. We hope to hear from Harold (The game’s programmer) too about his game and hear his own story.

Found at last, and case closed on this long lost Zzap game…

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Dux

Every so often, the C64 scene will spring up a few surprises and quite often its when an ex-C64 programmer decides to unleash the contents of one of their work disks. Dux is a shining example of this, and is the work of Luc Van Den Borre, whom you may not have heard of, but you would have thought you had heard it more after seeing this lovely little title.

From what seems to be heavily inspired by Hunters Moon, Dux also has that little hint of Time Pilot ’84 about it, and there is one thing for certain, there are no ducks! See Luc’s explanation in Creator Speaks, but certainly I was expecting more a Dynamite Dux clone at first… Narrow mindedness is my strong point it seems! ;)

Now what is so surprising about Dux is that its actually finished and a very well polished little game. Certainly it stands up to its 1988/89 birth date, and would have no doubt fared fairly well in the C64 commercial charts.

Sadly although the game was almost complete, some bad stuff happened in Luc’s family, and it affected the development and finishing off the game. A very tragic and sad story, which we will not go into, but this is the reason why the game never got pitched to any publishers. It sadly gathered dust, and by the time Luc came back to programming, the C64 was long gone.

The game looks very nice, and features some awesome explosions, matched by some very tough gameplay. It is a 8 directional scrolling game, flying over various terrains. Your ship can build up with some additional armoury and weapons, and all of this is needed to get past all the asteroids and lasers dotted around over the landscape.

Sonically the game is quite limited, but features some good sound effects. Presentation is brilliant, with a neat little interluding screen before your ship zooms off for battle.

Really, you are treated to something quite nice, but its a bit sad that the programmer never really got full credit for this work. Maybe track his site down and send him an email if you like it. Certainly this is a rare thing to occur and see a game of this calibre escape the commercial eye, but sadly these things happened.

Its seeing the light of day, its got no ducks, its great…

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