Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Deathbringer

Not a lot of information currently on this game apart from a few details.

Wrath of the Demon was a nice title, it’s sequel Deathbringer was in production stage by Canadian based Readysoft Inc and was to be marketed by Empire. The game was to be constructed again by Steve Douglas (code), David Whittaker (music) and Jorge Freitas (graphics).

The sequel was to be as respectable to the first game as possible. The game had a few mentions in various magazines such as Commodore Format, again on its early warning scanner, but the game disappeared along with the commercial scene.

It was to be converted from the Amiga version (Abstrax), and was being developed in-house. However, how far did it get?… Was it ever started?…

Contact with the people involved will hopefully shed some light on the exciting sequel. For now, check out the poster that was included in some copies of Volfied, thanks to Marco Das for sharing!

Relatively unknown, but intriguing sequel…

Posted in: GTW64 archive | Tagged: | 2 Comments

Deadhead

A new finding for GTW, and a neat looking preview of a sooped up Defender style of game. Deadhead was done as a small project whilst Wayne and Anthony were working on another project. Wayne originally posted all of his disks across, which is when we found Deadhead.

The other good news is that one of the Amiga disks supplied actually contained an Amiga version of the game (Thanks to Adrian from aGTW for the porting!) An entry for this can be found at https://amiga.abime.net/games/view/deadhead

The game was almost completed, and features a standard Defender style of game, an asteroid belt sub level and a end of level guardian. There was also to be a Paradroid style level integrated, but this seems to have been dropped for reasons unknown.

We did however recover a preview which shows an early test scroll for the lost level and some block graphics from some Amiga disks. I’m not sure how complete the game is, but it seems to go on for a long while. The game contains no music, which we doubt was ever started.

The game seems to have been cancelled as the C64 started to die out… the machine was not really profitable any longer. It asks questions about why the Amiga version was not released… but I guess now it is time to try and find Anthony to find out more.

Wayne suggests that they didn’t approach any publishers for the game at the time. He moved to Manchester, and the coder went to University in Swansea – and that was that sadly.

It isn’t anything fantastic or ground-breaking, but it is a nice finding with some good techniques and effects used throughout.

More soon on this game we hope…

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Dead City Rescue

"The mind blowing, fast loading, 100 screen graphics adventure featuring 5 different speeds of scrolling to give an incredible depth of perspective. Mentally stimulating, strategy packed, visually stunning!"

A very bold description of Dead City Rescue on Front Runner’s advert, but after seeing Storm Warrior – it could well have been true.

Dead City rescue sounds particularly interesting as its a graphic adventure with scrolling. I’d personally like to see that.

The game hasn’t surfaced at all and is currently at large … it could be that we are looking for a game that was released, or one which was cancelled (Maybe because Front Runner went under?)

A lot more research required on this one…

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DDT: Dynamic Debugger

Our next game seems to be a title which just didn’t work out for Imageworks. DDT: Dynamic Debugger was a game planned for release on both C64 and Amiga, and the game was never to appear on either machine.

A news snippet from CU magazine mentioned the following about the game…

“You are an apprentice dynamic debugger on the ‘toon’ style world of Shogglewoggle and to qualify as a Licensed Debugger, you must eradicate as many insects and furry small animals as possible. There are dozens of levels in this crazed game, so it must be very difficult indeed to get your license. Imageworks’ game will be out on the Amiga and 64 this month, but the Amiga version will feature HAM colouring, which means your monitor will be resplendent in the technicolour dazzle of up to 4000 colours.”

A scan also kindly submitted by someone who’s name we have lost (please get in touch!) also reveals more details about the game thanks to a catalogue entry:

“DDT combines zany humour, the most colourful graphics ever to appear in a computer program and plenty of arcade action.

Set in a strange cartoon style world, known as ShoggleWaggle, the hero of the action is cast as an apprentice Dynamic Debugger who has just one final test to undergo before he can qualify as a practicing Licensed Dynamic Debugger. This is a much sought after and highly profitable profession as ShoggleWaggle is infested with bugs in the form of insects, small furry animals and other spiteful beings that must be disposed of.

So the apprentice sets out on his last epic debugging exercise and must cover no less than 10 worlds, which in turn are subdivided into different lands. The Dynamic Debugger sets out on his quest with some novel tools of trade these include a deadly champagne bottle which fires lethal corks, a vacuum cleaner which sucks all these nasties up, a DDT gun and a battery.

DDT is a bi-directional horizontally scrolling platform game with shoot-em-up and arcade adventure overtones. The program majors on the cartoon style humour which is prevalent throughout and manifests itself in a host of humorous, fun touches. Graphically the program is superb, the Amiga version utilises the large screen scrolling HAM (Hold and Modify) mode which means that over 4000 colours can be used on screen. Imageworks believe that this is the first time this technique has been implemented throughout a computer program and it means the range of colours used is breath-taking.

The ST version also incorporates technical innovations in that the scrolling is extremely smooth as all scrolling is performed at 50hz and at rates that correspond to the players walk and run speeds. Amazingly the C64 version will contain all the levels of the 16 bit version due to the use of a multi-load function.

DDT puts the fun back into computer games and at the same time features exciting visual developments which, at one time, were considered impossible to achieve.

DDT will be published on the Imageworks label for the Amiga, Atari ST, C64 and PC.”

But sadly all this wonderful stuff was never to be, and the game never surfaced. We never even got to see a C64 screenshot of the game, so we can’t comment how far it would have got.

It seems like the game just wasn’t working out, and perhaps got too complicated. We don’t know at this stage without input from the developer. Imageworks went on for around another 2 years before it went under, so it is not to do with that.

Richard Hewison used to work at Imageworks, and mentioned that John Knox was behind the game for around 2 years, but not much progress was ever made. The demo shown in magazines for the Amiga was a very simple HAM mode demo with a few sprites flowing around. It was nowhere near finished at that time. Eventually it was pulled before Mirrorsoft went into administration at the end of 1991.

Richard did not recall anything being started on the C64, and would be surprised if anything existed.

We have learnt that the game was a pretty painful experience for everyone involved, so the likelihood of ever seeing anything of the game is pretty slim.  We believe it was only the 16-bit editions that had got anywhere.   We’ll update things if we are sent anything through – but it is looking like a case closed!

Posted in: GTW64 archive | Tagged: | 7 Comments

D-Day

D-Day was advertised in various magazines of the era, and was released on the Spectrum and Sinclair QL, though a Commodore 64 edition was also advertised as coming soo.

The game involved battling through 4 separate scenarios, either taking control of Allied or German soldiers, in one or two player war game action. The game was quoted to be more of a “Tactical challenge” than your typical “boring arcade game”. It was set during the Normandy landings of 1944, where players take German and Allied sides through a 63 unit scrolling map.

Unfortunately we were never blessed with the C64 conversion, and for years it wasn’t known exactly how far the game had got. An advert was all that we had, and the only real mention of the C64 edition was when it was spotted at the “LET 1985” event, mentioned in Home Computing Weekly, 26th Feb 1985. Did the guys from HCW see something of a C64 conversion, or just the Spectrum game?

Well, after nothing really left to go on – contributor Jeff Hayes kindly got in touch with Games That Weren’t after finding his Sinclair QL edition of the game by chance. Whilst reporting about his finding to a QL forum group, on the back Jeff noticed that there was a C64 screenshot of the game along with the QL edition. Upon looking for more details, he came across this very page and got in touch via the comments.

Although QL credits were printed in the manual, the C64 credits were missing, and no mention of the C64 edition appears in the manual. Perhaps the box was produced earlier, and by this point there were issues with the C64 edition?

For now, we have listed the C64 credits as the same as the QL ones, until they can be confirmed otherwise. It is the first decent lead we have had for the title, and the display of a screenshot gives us hope that something can be found and preserved – even though the QL team were unfortunately using aliases. Certainly as you can see, it isn’t vapourware.

If you know anything more or can help us find those potentially involved, please get in touch.

Posted in: GTW64 archive | Tagged: | 2 Comments

Dawn Patrol

A similar game to Ocean Conquerer by Hewson, where you control what I think is a submarine, though i’m not sure.

We have found recently that the game was infact published, and also on the MSX too, so it is case closed and eventually this entry will be removed.

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Super Daryna

A strange little title with little known about it really. Super Daryna sounds like some kind of Mario rip off, but was infact a kind of RPG title coming to the C64 and Amiga platforms by the publishers of PP Hammer and Gem X.

There was hardly anything mentioned about the game, apart from an amiga magazine clipping saying…
"Super Daryna is designed to be an action game with a puzzle element. Here we see our hero confronted by some skeletons. The best option would be to plough into them with your sword swinging"

We have included the screenshots to have a look at, so you can get a rough indication of how the C64 version might hare faired.

It seems that the game may have got cancelled when Demonware went under, thats if they actually did at that point?
As first leads, we could look at the developers of PP Hammer and Gem X (Even Ooops Up!) to see if they know any more about this game. We have some credits to check out from these other games, which might give us the key to finding more about this particular title.

More soon we hope, but check out the amiga shots for now!

Anyone know about this game?…

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Dartz

A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Dartz is a game which has been highlighted thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk game on the DS.

Dartz was meant to be the Darts part of Pub Games by Alligata Software, but Michael really hated doing the game and after a week decided to leave it. It was never sent into Alligata and instead they sorted out another Darts sub game from someone else.

The game did however surface on Commodore Disk User’s covermount.

Michael will probably agree that the one that did make release was a lot better, but understandably this was not up to the standard of Warflame because of the pain it caused Michael during development.

We hope to hear a bit more from Michael about the development in the future, but here it is … Certainly worth a look out of curiosity!…

More soon on this game we hope…

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Darksyde

This old game from the 80’s was the result of a creation by Kevin Franklin who also did Zybex for Zeppelin in 1988. This is a multi-sideways scrolling shoot em up, which features a ship which flips a lot like the one from Uridium. Graphically the game is ok, though not up to the standard of Zybex.

It was believed that this game was basically an unfinished game, which was bugged and had a few glitches, but it has been found thanks to Andreas that the game was complete and that the game in fact did get a release.

The game did get a UK release as it recently surfaced on a compilation in a UK auction. See the scans from Space Vegetable Corps to see confirmation.

We attach the version also which was on the compilation, which has little differences apart from a different background on the title screen. So we can confirm this was released and therefore not a GTW!…

Case closed! …

Posted in: GTW64 archive | Tagged: | 1 Comment

Dark Sceptre

The source of this next entry is interesting as it was mentioned in “Illegal” pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos.

Dark Sceptre was a game by Mike Singleton which was like Heavy on the Magick in many ways with very large characters that filled the screen and was an awesome graphic adventure game on the ZX Spectrum.

It was very late apparently due to Mike being pulled to work on Star Trek. We are not sure if anyone was earmarked at this stage to do the C64 version.

As you can tell the graphics are HUGE, and the game blew everyone away when it was released. It seems no C64 version was mentioned in the press, but the above link means we have a new entry in the database to try and track down now.

Richard Hewison however was on the Firebird stand at the PC 1988 show and does not recall the game being shown at all for the C64. Infact it was old hat by the time of the show. Additionally, Richard provided his own C64 as one of the display machines as they didn’t have enough at the office!

Anyway, so far it sounds like this could well be a bit of vapourware…

Do you know any more about this conversion? Or is it vapourware?

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