Death Pit was advertised in various magazines for various machines including the Commodore 64. The game involved battling through a labyrinth of mines and corridors, containing Bats, mutant life forms, flooded corridors and rocky paths to dig through.
The advert was all that ever existed really of the C64 conversion. Noel Passmore was been linked with the game via instruction sheets for Shades (Thanks to Michael Plate from www.gamebase64.com).
Thanks to Retro Gamer and their recent feature on Durell, it has been found out that Death Pit was completed (at least on the Speccy), but decided that the game was not that great. It was reported that the code was reworked and used for the famous Saboteur game. Clive Townsend however later revealed to Graeme Mason in December 2021 that this wasn’t fully correct, and it was more the concepts and techniques that were just re-used and not all of the code (see comment).
The Spectrum version did eventually surface, so there was hope that a C64 conversion could surface too one day.
The C64 developer, Noel Passmore, was tracked down and he revealed that the game was around 95% complete before Durell decided to shelve the game. What is surprising to learn though was that Death Pit was not a straight port from the Spectrum version, but a completely different game.
Death Pit C64 only used some of the concepts from the original game, utilized the full 64k of memory by switching the BASIC and Kernal RAM off. It completely scrolled too, keeping the player in the centre of the screen and all NPC’s were constantly being updated even when not displayed. It sounded pretty impressive.
Noel was also assigned to doing the artwork for the game as well – and may well have been tasked for later composing SFX/Tunes for the game.
When asked about the possibility of saving the game, Noel offered hope that a disk still survives in England (as Noel now lives abroad) and will be contacting his family about the game. Noel is planning however to do a Deathpit 3D game on the PC in his spare time – so at some point we may well see something of the game.
For more details, read Noel’s Creator Speaks text. We hope to be bringing you more news soon!