Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier.
Elite were keen to do arcade conversions, so Richard pitched this idea and started work on the game. He asked his old friend Steven Day if he could draw up a loading picture for him, and this he did. We only see this today due to Steve’s preservation of his past work.
As for the game itself, it only reached the stage of animated bitmaps, which looked the part for the game. All bitmaps were actually done by Richard himself, and was to be a first example of animated bitmaps in a C64 game.
One thing of note is that the game never actually got a mention in any of the magazines about being worked on, so it is possible that Elite decided against the idea. Maybe they couldn’t get the licence?
Ironically, Gremlin released a game very similiar around the same time called "West Bank"… Interesting developments occured recently when Zeldin/Cascade provided me with a bizzare version of West Bank, which has "Copyright Elite Software" written into the code. Other versions have it as Gremlin, so it seems some versions kept this copyright in by accident.
This therefore means that we are most likely looking at West Bank being the eventual Bank Panic game which was released. Elite rejected the conversion, so Richard Gibbs must have gone to Gremlin with the game and they accepted it (but as a clone, not as an official arcade conversion).
If you check Knockout by Richard Gibbs, you’ll notice a few similarities with regards to charsets, so we are pretty confident now that we have found our game, and it was already released! :-) You can check out the download which sadly is corrupted, but search the code in a machine code monitor and you’ll find the Elite credit. We’ll get a working version soon we hope!
The story is not 100% clear yet, and it will require tracking down Richard Gibbs to find out more. Information about possible location is given out by Steve Day in his Creator Speaks segment, so hopefully someone can help.
A sad arcade conversion loss here, but seemingly released anyway…

