Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Another game with not much information. A promising game however, featuring elements of an old favourite from the past, Combat from the Atari 2600.

This two player game features two tanks for which you can choose the weapons to arm them with. Then you both go to battle on a single screen terrain.

Graphics are very simple, and the backdrop looks a little prototype. Game plays fairly well, but is clearly lacking the elements which were probably being planned for the game.

A good concept and idea, needing much more work. But just how much more work was made on this game, and who was making it?

A Combat game for our C64, or maybe not quite…

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Alea Jacta

A rather cool GTW entry this time, and luckily one which you are easily able to download and play for yourself. So no search required here, but an entry none-the-less for this interesting little shooter which we think was developed sometime in 1991.

The game is a sideways scrolling space shooter with 6 levels in total, written by Julian Crooke whilst at school over the course of a year. The game was never released to anyone, I guess because the C64 was currently dying out or the game just gathered dust as Julian moved on.

The game surfaced after in around 2002 it was given to Triad by a friend of Julian’s… so the game is thankfully out there.

This was all that ever existed of the game, and includes music, title screens and an end sequence. It isn’t the best shooter in the world, but it’s certainly one of the better ones out there, and it has some excellent touches such as the water surface.

Check it out… and another case which we can open and close right away…

Case closed…

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Albyon

Albyon was a game promising to be what Ultima was and a whole lot more. In an issue of ASM 12/88 (As highlighted to GTW by Zeldin), there was an article about the game’s creators (The authors of “Die Fugger“), viewing a demo of their new game.

Features were described, and supplied with a screenshot to get people dreaming…

The game, again in Ultima style, was to use 8 disk sides, 800 graphic icons (Ultima had 512), 10,000 sprites, proportional fonts, animated windows, 3D battle scenes, interactive characters and an own developed RPG-Interpreter…. Phew!, a lot, and the demo’s proved this ambition was real at a party of “Der Computer-Club e.V.”, whom the owner at that time was Knuth Reuter.

More information is needed on the exact distance the game made before it was scrapped. The game could even have been finished, though on the scale of the project, this may have been unlikely. Hopefully a trace of the game’s creators will lead onto more on this game, and maybe some previews which were shown at the party mentioned above.

A game possibly in the same league as Newcomer…

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Ala Software

ALA Software were an obscure company from the US who defined their games as “Games with Guts”. They were part of a mother company called ALA Enterprises (which was a record label). All software was written by General Masters Corporation.

Unfortunately some of the software for the C64 never surfaced it seems, and at present the following games are missing:

  • Firestorm
  • Superbrain
  • Proton Warhead

Thanks to Marco Das, it’s been highlighted that School Tech Word Search has been found and preserved. We’ve added some scans that Marco has kindly provided. The game is also in Gamebase64.

Contributor Bryan Caudle from the Virginia Computer Museum also found a copy of Proton Warhead on sale, which confirms it does exist. We’ve added a photo here. It just needs to be preserved, so hopefully it will get picked up soon.

Basically quiz and intelligence games. Here is a scan of the advert. We are hopeful of these actually being out there, and we just need to get them digitally preserved.

Can you help us?

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Ake 2

A little game which is a sequel to another game which never got finished. You may know the 3rd entry, which was actually finished and released in the Crap Game Compo in recent years called "Ake Goes Medievil".

Ake goes on another adventure, this time in a small sideway scrolling platformer.

Currently, nothing much goes on apart from a hard to control Ake floating around the platforms and a dead end at the end of the preview.

Featuring some reasonable graphics and some good music by Zyron, this game doesn’t really promise too much. Talking to the programmer should hopefully reveil the reasons behind this game.

Ake has another hard time, will he ever see the light of day?

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Ake

The first in a series of three remarkable games, but most remarkable for the fact that only the 3rd game in the series has been finished and released at a crap game competition in recent years.

Ake starts his adventure in a game dominated by C64 Basic character set graphics, but neat little hi-res overlayed sprites, which animate fairly well.

The main character does not respond too well, and jumping is buggy, and no progress can be made past this first screen, so its assumed that this is it.

Some Christmas music plays as you try to make sense of what the game has to offer, which seems to be in the right direction in terms of sprites, but not anywhere else.

Johan will hopefully enlighten us on this game very soon, and maybe introduce us to more of the game. Watch this space.

A great character idea, but game design is missing…

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Airwolf 2 V1

A rather interesting story with another game which had an earlier version … but one which was infinitely better it seems than what was eventually released. Airwolf 2 was released on the Hitpak collection. It was a Nemesis clone, with Airwolf set oddly in space!

However, it seems there is a rather bizarre link between Airwolf 2 and Starline. You see, Airwolf 2 was indeed to be a clone of Nemesis in terms of game play, but also was to feature some awesome graphics in bitmap mode.

Arthur Gill had the following to say after checking out Starline:

“I told you a while ago that one of the games Stu was working on had graphics that looked just like the arcade version of ‘nemesis’ and was infinitely better than the official konami c64 version that was released. The game was Airwolf 2.

The ‘bitmap scroll’ screen you mention in the ‘shots’ section shows the mountain from nemesis, and that is the GFX’s that stu originally was sent! I recall it perfectly, as he created the twin volcano spitting fireballs section (heck entire level as I recall 20 years later) as a demo. The trees also look similar, but in “starline” they are much larger then the ones Stu had received form Bob.

It seems the GFX’s did eventually get used elsewhere.. :) This is what Airwolf 2 was ‘originally’ going to look (a bit) like. You can tell Stu my memory still works, If you like!”

Very interesting indeed. it is now a case of checking what Bob and Stu have to say and see if a demo can be found. I wonder how much it improves over the released game. Why was this one scrapped? – was it the same reasons as with Starline and Touchlight?

Another interesting bit of info is that the game that was released actually has an entire level tucked away which was accessible only via a SYS code. Anyone know what this was or how to access it? Apparently there was a poke in Zzap 64 disclosing the extra level (which was dropped apparently for being too easy).

It would be interesting to locate Stu Cook’s demos from CNET which had the fireball spitting feature. Does anyone have it?

More information needed…

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Airwolf V1

Before Elite got the licence for Airwolf, Ocean Software actually started producing the home computer conversions.

Although it was advertised for the Spectrum in the scan, it was infact also planned for the C64 until Elite Software won a legal battle to write the game.

Elite got their conversion released during 1985, and Ocean advertised their game at late 1984. It could be very possible that the game reached an advanced state.

Just how the game would have been is currently unknown… Possibly the game would have had a different aim and perspective compared to the Elite version.

It is possible that ideas from the scrapped Airwolf game were used in other games that Ocean did… possibilities could include the Helecopter section in Rambo II and in even Streethawk. This is speculation and my own possibilities.

The Spectrum version on World of Spectrum had the following:

Jonathan Smith reminisces: “Dan had the misfortune to be the programmer of Ocean’s ill fated version of ‘Airwolf’, a game based around the American television series about a helicopter that can fly dead fast, with guns.

Elite Software famously managed to acquire the official licience from under their rival company’s nose. Ocean only had a ‘handshake agreement’ with the distributor.

The project had to be cancelled and Dan’s work shelved.”

The developer who Jonathan referred to was Dan Hartley, who did Duet and also Daley Thompson on the ZX Spectrum. What is interesting is that Dan had a helecopter game released in the same year by Software Super Savers called Super Chopper. Could this have been the original Airwolf game, rebadged and modified?

Or maybe Helecopter Jagd was infact the original Airwolf game, held up and released after the storm had calmed under a different name. The loading screen looks very Airwolf like.

What is very clear now is that code work was actually started with the Ocean version of the game. It is still unknown who was behind the C64 version, it could have been Ian Thompson, Rawells, John Hutchinson, David Collier, David Selwood, Andrew Taylor or even Tony Pomfret.

 

At least for the Spectrum edition, we now know that the author re-hashed the game and released it as Super Chopper with Software Super Savers (Software Project’s budget label). What of the C64 edition though?

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Aftermath

Aftermath recently surfaced to GTW thanks to Jason Whitener who kindly brought it to our attention.

The game is a US based game that was programmed by Mark A. Dickenson, who was active on Qlink back in the day (and programmed the Stereo Sid Player as well as several other utilities). Mark was an active supporter of Qlink when it was up and was active in the sid forums.

He went to a couple of Sid conventions they had as an offshoot of the forums they had active at the time, and later went on to develop the Stereo Sid player, with Stereo sid support, supporting both the internal as well as either the second sid mod or the Dr. Evil Labs Stereo Sid Cart. Later he programmed several other programs, one of the more memorable ones being digiplayer, that would play ripped samples, and even supported the reu, allowing for longer ripped samples to be played. Mark even was a software developer on the Commodore 65, designing the music, digital autio and text to speech software.

Aftermath was something that Mark was working on which would allow for stereo sid utilization, REU support and uploadable content support. It was a kind of Ultima/Questron style game with some dated/unrefined graphics compared to some releases you might know. In the demo version we are hosting (thanks to Jason who grabbed it from a BBS many years back), you can see some various bits and pieces from the game, including a world editor.

As far as it is known, the game was never going to be marketed commercially, as the c64/128 market had started to dry up (though this is to be confirmed with Mark).

Mark these days works on a hobby browser based game called Alien Assault Traders … I wonder how much of Aftermath may have sneaked into this game? We hope to find out more soon and learn what fully happened with this game.

For now, check out the demo and enjoy :-)

Posted in: GTW64 archive | Tagged: | 2 Comments

Advanced Soccer Simulator

A very quick entry, but in an article by Commodore Format and written by Gary Penn, it was mentioned that Gary Liddon had written a game called Advanced Soccer Simulator for Codemasters back in the day which was never released.

This is news to us, but it is another Codemasters unreleased game which we can add.

We hope to get hold of Gary at some point to pick his brains about this game.

More soon we hope!

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