Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Advanced Dungeons & Dragons

Dungeons and Dragons was a gaming phenomena that started in the 1970s when historical gaming enthusiasts, Gary Gygax created his own rules to tabletop battlefield gaming and focused it on a small group of heroes sneaking into a castle.

The game proved popular and to this day remains a huge influence on popular culture, though few people realise it. All modern computer games owe something to Dungeons & Dragons. Any game with even a casual structure that involves hit points, experience or levelling, in fact owes it’s existence to the original RPG game that introduced these concepts.

It is no surprise then, with the explosion of home gaming in the 1980s that Dungeons and Dragons tried to get in on the act.

This game, preserved in ‘preview’ form on www.gb64.com, sees you create a hero, choosing between a Warrior, Wizard, Cleric, Paladin or Thief and venture out into your surroundings. As such, despite it being ‘Advanced’ Dungeons & Dragons, the character creation is more similar to style to the original Dungeons & Dragons of the 1970s. Race-wise too you can only choose from several basic races and not the mixed race characters that typified Advance Dungeons & Dragons and many other games under the banner, such as the Gold Series games including The Savage Frontier and Pools of Radiance.

The unfinished state of the game shows itself through basic spelling errors on words such as Armour and Halfling and poor formatting, with too many words starting on one line and finishing on the next. In fact, some elements are downright bizarre, ‘experience points’ spelt ‘xperience points’, for instance. And starting as a level one Mage with 22 hit points, when every D&D gamer worth his geeky dice collection knows Wizards get 1D4’s worth of hit points per level, therefore starting between one and four hit points.

The game proper is a typical text adventure, with a menu displaying your options when you enter a town or ‘area’. In the town you can buy weapons and armour, or visit the temple, inn or casino. Your choice of dangerous ‘area’s consists of a forest, a dungeon and so on.

Playing the game it becomes clear this is in no way an official D&D product. Around this time TSR/SSI were producing quality RPG games, immersing the player fully into the D&D universes, such as Forgotten Realms. This game, on the other hand, plays like the results of a first-time bedroom coder. Misspellings, poor formatting, basic setups, poorly written and with an incredibly tedious combat system that bizarrely features no spells despite my character being a wizard, I was glad when my wizard was killed by a Giant Cockroache because I was bored of waiting for the fight to finish, when my options were either running away or attacking again.

I can only assume that the game was perhaps created as a showpiece for the programmer, perhaps to take to TSR for it to be commissioned or to a software house to commission a different work. Sadly the preview isn’t up to much, which is probably why it remained a preview.

Sadly the game does actually have potential, simply because text adventures were relatively well suited to a pen and paper RPG game like Dungeons and Dragons, if done well. This isn’t, sadly, although if it is tentative results of a first-time bedroom coder, it’s a valiant effort (although there is no excuse for such terrible spelling). But on a commercial level, it’s a stinker and probably better off left as a Game That Wasn’t, rather than a Game That Was.

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Adroit

A little puzzle game which was planned for the popular German games magazine, Magic Disk.

This preview features 5 levels of puzzle shuffling to represent the pictures supplied with the puzzle. This is by no means a new idea. A little buggy in places, but reasonably promising in its own right, although the graphics could be better and have a bit more colour.

The full version never surfaced on Magic Disk, and now its up to GTW to track down Bas and find out exactly how much further this game got.

Fair, not original, not completed…

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Ad Infinitum

Brought to my attention by Jason Kelk, AD Infinitum is a early version of W.A.R which was released by Martech in 1986.

You may wonder what a game like this is doing in the GTW archives, but you will notice that the final game compared to this, is a lot different from this preview.

For instance, in this preview your ship can turn both directions like Uridium, but in the released W.A.R game, you can only travel one direction.

You’ll also notice that the title screen has a font very similiar to Andrew Braybook’s own in Uridium. It seemed that AD Infinitum was dubbed too similiar to Uridium, so they cut the double scrolling and added extra bits to try and cover up the fact that it was a Uridium clone.

Essentially the original W.A.R game was scrapped to make way for a new version to keep legal eagles out of the way. Sadly it ruined the game, and eventually only the Hubbard music was any good.

Just how far the first version got before it made the scrapheap, we don’t quite know. Stoat and Tim are present on the internet, so hopefully we can throw some questions their way about the game. This could be all that exists of W.A.R version 1.

More soon we hope…

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Addams Family V1

This entry originally began as a possible V1 hunt, but it has been confirmed that Finlay indeed programmed the version we all know (and love?).

However, a recent conversation with Wayne Billingham showed that a Cartridge version was being produced. This new version was worked on by Finlay Munro, who also worked on the unreleased Kick Off 2 Cart and Captain Dynamo 2.

It is very likely that the cartridge version would have featured many enhancements and possibly some new graphical screens between levels. We are hoping to find some bits of a possible set of extras for the game.

Wayne Billingham mentioned the following…

"While at twilight (after doing Wrestlemania for Ocean) we did
Coolworld (tape/disk) and the Addams Family game for c64 cartridge..

I dont remember much about it, I think it was a conversion off something like the nes, ..coded my Finlay Munroe, who’d worked on lots of stuff at alternative(lots of cheap budget games)..he did wrestlemania and coolworld, and also captain dynamo 2 which i mentioned before.."

Finlay expanded and said the following…

"Pretty sure Addams Family came out – maybe It was Addams Family 2 or something? I’ll have a good look and see if I’ve still got a copy of it knocking about. As far as putting stuff onto cartridge goes though, It wasnt something that I did very often. The only one that I really remember doing was WWF for ocean, and I only remember that because I did it over xmas and there was a bastard bug with the decompression that took ages to track down."

This is all we sadly know at present. We need to talk to Finlay more about how much extra was done, but we now know at least that Finlay was not working on a version never seen before, but just an enhanced version of the game on cartridge.

We assume the cartridge release failed because the format was found to be a flop with the GS, and it was far cheaper to just do a tape/disk option.

What happened… did any cartridge get produced?…

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Adam Caveman

From the publishers of Polar Pierre was to be a new title called Adam Caveman, another platform game with cute large characters. Bizarrely this title never had a release, and still remains at large today. What happened?

An advert was shown in issue 19 of Zzap 64, but then never appeared again. It appeared alongside Polar Pierre and was advertised as being available for both the C64 and Atari. You can check out the advert in the scans below.

The game itself seems like a BC’s Quest for Tires style of game, mixed with a bit of Frak for good measure. Maybe Databyte went under just before this one could get a release? (This and Mumbles Super Spy didn’t quite make it.. and only Polar Pierre did).

For many years, we desperately tried to find out more about this title. The first early assumption was that the game was by the same developers as Polar Pierre. However, when we spoke to Art Huff in 2013, he suggested that he had nothing to do with the game and didn’t belief Ron Rosen was either. So the search went on.

Thanks to Fabrizio Bartoloni, the game was found to have been reviewed and listed as available for both Atari 800 and C64 in MC Microcomputer (See scans – interestingly showing Galivan as a screenshot and also Mumbles Superspy), which Fabrizio reports was a usually reliable magazine. The magazine suggests it was good graphically and played well.

Apparently the game was available from Mastertronic, an Italian distribution of the UK company. Computer Boss International also listed the game as available on both cassette and disk in an advert within Swedish magazine Dator Magazin.

GTW64 researcher Gaz Spence made a good point that Polar Pierre was originally copyrighted by Datamost Inc in 1984 but later Digicorp Incorporated owned the copyright by 1986. It’s therefore possible that Adam Caveman was originally being developed for or by Datamost.

In July 2021, contributor Kratki then made a good spot that the style of the game is quite similar visually to those created by Optimum Resource, Inc. As Kratki rightly points out, there is no link with them to Databyte, but it was something to chase and check out/rule out. We never had a response from those involved to confirm.

Thankfully in December 2022, Ron Rosen got in touch to confirm that he was indeed the developer of the game after all and that Art had been mistaken. Art had actually done all of the graphics, and the game was fully completed on both Atari and C64. Ron wasn’t aware that the game had never been released.

Ron revealed that Art had sadly passed away in recent years, but that Adam Caveman was actually named after his son Adam. He also did a game called Billy Boulder, which was named after his other son Billy.

Unfortunately Ron confirmed that he no longer has any code for any of his past works, though there are a few other contacts who may – so those routes are for now being examined to see if anything could be located. Ron also solved another mystery by confirming that he and Art were behind Mumbles Super Spy.

Watch this space and hopefully we’ll have some more positive news soon.

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Acidball

A little demo created for an Acid C64 party which was created in about 4 hours in a small tent, with various extras added.

Its not a lot, it features a Commodore Symbol which shoots sperm type bullets at the text and at a Amiga style ball.

The guys planned to finish the game at the next party the following year, which does not seem to have happened, so therefore this little game remains unfinished.

No plans, no ideas, just coding for the hell of it and not too bad a result.

Quick party game for no thrills… is there any more?

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A Chance In Hell

“The Devil has invaded your coastal village, and has kidnapped the village population. As the village priest, you alone must defeat the devil and rescue your flock. A main road goes through the village, but don’t expect anyone to stop for you as they have heard the news.”

This is introduction to a game by Steven Flanagan which was recently salvaged from an old tape thanks to Mat Allen and could have well been lost in time. Steven originally produced the game in the hope that it would be published on the likes of Commodore Format (Or even Commodore Force) with their cover mount. It is very possible that the game was sent away to them.

What makes this particular game very curious and interesting to check out is that it is a rare game constructed in the 3D Construction Kit released by Domark around 1991.

So not your typical SEUCK, but a title created in a package which we never really got to see much in the way of user imagination. Only a few titles really surfaced – though Steven has since highlighted that there was a 3DCK club which had offerings of a few other creations. Sadly these are not yet preserved, but we hope these may follow like A Chance in Hell has.

Overall the game is a short game that can be complete in one sitting. The puzzles are straightforward – there are no ‘obscure’ puzzles. The game is always completeable – there is no situation where the player cannot complete the game according to Steven. It’s quite a polished effort, and certainly one of the best home brew efforts I’ve seen created in the tool – could well have been released by Incentive themselves!

Of course, Freescape has a tendency to be a bit on the slow side on the C64, so Steven has created two flavours of the game in the download above. You can grab a standard version or extreme version to play. With the Extreme version, if you have a Super CPU, you can play the game at a much better speed. Or alternatively you can just turn up the speed settings in your favourite emulator.

More instructions and details about the game and its versions can be found in the read me file in the above download. A new download added has a number of new enhanced versions for Super CPU, Ultimate 64 and fast emulation. Also a version with music by Richard Bayliss.

It’s been fantastic to see Steven’s game saved, and a shame it never quite made one of the covermounts. Here’s to more salvaging of 3DCK games!

Case closed!

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Ace In The Hole

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill – see gallery below) was described as follows:

“The H.O.L.E is the code name for the Humane Orbital Legislation Enforcer. If is little more than a place of termination. Ace Brannigan, you are about to face the hazards of the H.O.L.E. Can you survive long enough to reach the shuttle craft and freedom? Will you trigger one of the deadly devices that are set to bring about your demise?”

We don’t know how far the game got exactly, but do you know any more?

As John Christian Lønningdal rightly points out in the comments, just as these were advertised – it doesn’t mean they were all intended for release on all platforms. It makes our search a little bit harder of course!

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Ace Of Hearts

Another poker game, with an element of women in it… After the dire Sam Fox Strip Poker game, companies still persisted to create a ultimate strip poker game.

A bit after the C64’s commercial death, Martin Olsen attempted his own version, featuring 5 different women and 5 comprimising shots for each one. Obviously you had to be good at poker to get anywhere at those naughty pictures. I wasn’t anyway! ;)

Unfortunatly for some, the game never really got past the first woman, according to its preview, though i’m sure Martin could shed more on the game once we find him. But if you were after convincing digital C64 images, then you would not get it here.

Some nice presentation and a reasonable effort of Poker on the C64, is all but currently remains, and if there were anymore done on the game, it remains lost to the scene.

A game which still is yet to show a winning hand…

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Ace Attacker

Another briefly mentioned title from the pages of Zzap 64. Ace Attacker was a planned conversion of a Sega Volleyball simulator.

Zzap November 1988 had to say the following…

“Mediagenic have announced the signing of licenses for five SEGA coin-ops, due for release next year… ACE ATTACKER is a volleyball simulation… Moves such as opens, quicks, pack-attacks and feints are available to you…”

Not much was known about the game until we got speaking with David Jolliff recently (of R-Type V1 fame). He mentioned that after R-Type, he was assigned to work on a top down all-directional basketball game for Activision. It was sadly canned along with a load of other games at the time, as it seemed Activision were moving into different times – and the games they had in production didn’t match their vision. After all the messing around, David decided to take a break from the industry.

Clearly, Ace Attacker is a Volleyball simulator – but when trying to find any details of such a Basketball game that matched, we found nothing for Activision. However, we noticed that Ace Attacker seemed to match the description of a top down game. We posed the question to David if it was actually Ace Attacker he was working on, and he confirmed that indeed it was!

So this game was very much in production and had got fairly far before it was unceremoniously cancelled. What about its chances of being recovered? Well David has very kindly offered to go through his source disks in the future, so it is quite possible that Ace Attacker could be saved from obscurity. It’s early days yet, but watch this space!

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