Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Early Days

A very short and quick entry for a title that was released by cracker Zenith back in the day of a very early sideways scrolling shooter.

It just has a simple parallax scrolling background and has a sprite multiplexer implemented for test purposes. The main ship has just been ripped from Into Oblivion, and you can control 3 in a line.

Was this a serious attempt at a game development, or just testing out some code? We hope to learn more soon.

Russ Michaels got in touch not long after our update and thinks that this may have been one of his. As he doesn’t seem 100% certain, it is clear that the game didn’t get very far at all and this was probably it. Added Russ for now to the credits.

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Molar Madness

Yet another title from Backroom Software, and one of their earlier developments that has been flagged up by Dan Warren. It is believed that Backroom Software was none other than Steve Dunn, who did various C64 games such as Better Dead Than Alien! and Call Me Psycho.

This is a strange downward scrolling shooter game, which reminds me a little of Bounder due to the bouncing character. You can shoot a lot of the background and some odd animating blobs on the ground. There are also a number of neat attack waves to blast too.

Overall, its very early days and glitchy, but seems like it has some promise. Clearly though it must have been abandoned for other work that Steve would go on to do and see released.

Steve recalls that the game was simply intended to be a cartoony mix of Bounder and Commando – an interesting combination! Similar to the idea in Blast, Steve wanted more things that could be shot. In those days, Steve suggests that backgrounds didn’t play much of a part in game mechanics, and he wanted therefore the ability to blow everything up that could be seen.

Unfortunately he couldn’t recall anything more. An interesting curiosity to check out though, and we hope to learn more about it soon – maybe there is a later version yet to discover?

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Shoot Out!

A short entry for a title that was briefly advertised in Commodore Format, and in particular issue 22 back in June/July 1992.

There were no details apart from listing the game as available for £4.00 on tape, and £8.50 on disk – with an Amiga version to be announced.

Two other games were also advertised such as Slap Fighter and Shoot Out! for a similar price. You had to send off a cheque to Middlesex, payable to PJR Laws.

When you look at the titles – could Slap Fighter = Slap and Tickle, Circuit Man = Transputer Man and Shoot Out! = Outlaw? Surely these were not repackaged versions of the games from SEUCK?

Thanks to the brilliant detective efforts of Phil Davies, we got hold of the developer Peter Laws – and he confirmed that his games were SEUCK based efforts. At the time Peter was only 17, so the memories have completely faded – but we do believe that this was indeed a rework of Outlaw. Sadly Peter has nothing of his work from those days.

Would still be interesting to see how different it was, so if you purchased the game – please get in touch!

Case closed!

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Circuit Man

A short entry for a title that was briefly advertised in Commodore Format, and in particular issue 22 back in June/July 1992.

There were no details apart from listing the game as available for £4.00 on tape, and £8.50 on disk – with an Amiga version to be announced.

Two other games were also advertised such as Slap Fighter and Shoot Out! for a similar price. You had to send off a cheque to Middlesex, payable to PJR Laws.

When you look at the titles – could Slap Fighter = Slap and Tickle, Circuit Man = Transputer Man and Shoot Out! = Outlaw? Surely these were not repackaged versions of the games from SEUCK?

Thanks to the brilliant detective efforts of Phil Davies, we got hold of the developer Peter Laws – and he confirmed that his games were SEUCK based efforts. At the time Peter was only 17, so the memories have completely faded – but we do believe that this was indeed a rework of Transputer Man. Sadly Peter has nothing of his work from those days.

Would still be interesting to see how different it was, so if you purchased the game – please get in touch!

Case closed!

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Slap Fighter

A short entry for a title that was briefly advertised in Commodore Format, and in particular issue 22 back in June/July 1992.

There were no details apart from listing the game as available for £5.00 on tape, and £9.99 on disk – with an Amiga version available for £15.99.

Two other games were also advertised such as Circuit Man and Shoot Out! for a similar price. You had to send off a cheque to Middlesex, payable to PJR Laws.

When you look at the titles – could Slap Fighter = Slap and Tickle, Circuit Man = Transputer Man and Shoot Out! = Outlaw? Surely these were not repackaged versions of the games from SEUCK?

Thanks to the brilliant detective efforts of Phil Davies, we got hold of the developer Peter Laws – and he confirmed that his games were SEUCK based efforts. At the time Peter was only 17, so the memories have completely faded – but we do believe that this was indeed a rework of Slap and Tickle. Sadly Peter has nothing of his work from those days.

Peter mentioned that he had submitted the game to Alternative Software, but due to the limitations of SEUCK, they asked him to add features that were beyond its capabilities – therefore they pulled the plug. Peter then tried to sell the game briefly himself.

Would still be interesting to see how different it was, so if you purchased the game – please get in touch!

Case closed!

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Apocalypse

Yet another short entry, and probably a case open and closed before we even start.

This was to be a conversion of the Amiga helecopter game that was being created by Jason Perkins and later taken over by Miracle Games to be finished off after a bit of development hell. It was a neat update of the classic Choplifter game which many of you may recall: https://www.lemonamiga.com/games/details.php?id=75

Well, according to Gary Penn in issue 22 of Commodore Format, there were talks of doing a C64 version. Did those talks ever get any further? Was anything ever started?

Very unlikely, but as it was considered at least, so here is an entry for it. Would be amazing if there was something started wouldn’t it?

Do you know anything more about this potential conversion?

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Mad Mission

Yet another Hewson title to add to GTW64, thanks to Richard Bayliss for highlighting. This game has actually been around in the C64 archives for some time now, since it was cracked pretty much back in the day.

The good news is that there isn’t anything to find as such, as the full game was released by the cracking scene. But what of the Hewson release itself?

Firstly, a bit about the game… Mad Mission is a very simple split screen shooter and very simplistic alien attack waves (which seem to just repeat non-stop). Graphically it is very simple.

Hewson apparently rejected the game according to their wiki, and it later leaked via a crack label. Lars got in touch via the comments in November 2023, and confirmed that this was his second game that was sent to Hewson around 1987 time. Lars feels that it was Hewson that leaked the game, and as a result it was unsellable to other publishers.

What is interesting is that Lars deliberately removed the last 8 of the 16 stages, to be sure that no-one could fully steal the game. So there could be a later version out there still to find and recover!

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Sidewinder

A possible vapourware title which has been brought to our attention by Richard Bayliss, who made a very good point that it was odd about there being a Sidewinder 2 game for the C64, but nothing of the original game.

So the question is whether a conversion was ever attempted for the original game at all – or if they just decided randomly to do a sequel conversion only at a later date.

With no evidence of any other 8-bit conversions or adverts for such a conversion, this could very much be an open and closed case. Does seem odd though that the sequel made it, but then look what happened with James Pond 2.

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Mirage

Mirage was originally intended to be a simple static screen shooter as a free game for Compunet. The creator behind the game was none other than Mark Clements, who many of you will know from his music for Summer and Winter Camp for Thalamus.

Mark used to create a number of demos under the handle of GEM, and whilst developing his game for Compunet – it just grew and grew. The game was still a simple attack wave shooter, but gradually had power ups added, and mega-bosses added at the very end of the game. Mark tells us that he remembers playing a cool Phoenix clone on his friend’s ZX Spectrum and thought it would be fun to make it for Compunet – but somehow it turned into Mirage.

As you play the game, you will hear an audio cue, like a worble – followed by a blue asteroid shooting across the screen. Shoot this and collect as many of these as possible to help progress through the game. Completing a stage will show a status screen that shows how much ‘ore’ has been collected. The more you obtain, the more powerful your laser will be at the boss battle phase.

Once the game had grown so much, Mark decided to try and pitch it to some companies as a budget title. There wasn’t sadly much interest, apart from Codemasters, who liked the graphics and subsequently gave Mark the job of converting Jet Ski Simulator in 1988.

Thanks to Dan Warren and a video on another game called Make My Day, we got in touch with Mark who revealed he had created Mirage and very kindly sent a copy of the game for us to put on the site. The game was digitally preserved by Mat Allen as a favour to Mark. So here it is, for the first time in over 30 years!

With the download, run the first file then use the cursor to go over V1,2 or 3 and press enter. V1 is just the standard full game, V2 has collisions disabled and V3 jumps straight to the large boss ships.

Mark couldn’t remember what happened to the credited (and missing) music from Neil (Demon) Baldwin. He suggests that he must have spoken to him at some point about it, but didn’t arrange anything as no-one picked up the game.

We hope to hear a bit more from Mark about the game, finding out about the missing Neil (Demon) Baldwin tune that is listed in the credits. For now, check out this very cool shooter!

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Stoo Fotheringham art assets

A short entry to pull together a series of various art assets by Stuart (Stoo) Fotheringham, who did artwork for Software Projects and Denton Designs during his C64 days.

This interesting selection of images has been around for sometime and right under our nose all along. The disks were recovered as part of a set of auctioned Megatree disks that Stoo once sold for charity, eventually released on a Retro Gamer magazine cover mount way back around 2005/2006 time.

I re-dug out the disk images recently and decided to look through and found a number of images that hadn’t been properly shown off. This includes a number of Software Project loading screens which don’t seem to have been used. It was Heebie Jeebies which caught my eye in particular, because of the entry we have on the game.

There are also some early Mission A.D graphics and what seems to be a very early proof of concept for Fox Fights Back.

You can either download the source images below, or check out the gallery images.

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