Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing.
A quiz game for 2 players or more, and billed as a “Terrific Party Game” and “No typing required”. Over 20 hours of play with no questions repeating and dozens of subjects available. Later on you would also be able to add your very own questions too.
Sadly nothing more is known about the game and if it was ever actually sold at all. Can you help us find and preserve it?
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing.
A small compilation of games including Tic Tac Toe, Slot Machine and 2 versions of Blackjack”‹. It is likely to be a compilation that was written in BASIC and sold only via mail order.
Sadly nothing more is known about the compilation and if it was ever actually sold at all. Can you help us find and preserve it?
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing.
As you might have guessed from the title, the game is a Craps simulation that was developed after years of actual casino play. Designed so that beginners can join in and challenge the most seasoned players too. There is the ability to play alone or against a computer player, with full colour and sound used throughout. It is likely that the game was coded in BASIC and only ever sold via mail-order.
Sadly nothing more is known about the game and if it was ever actually sold at all. Can you help us find and preserve it?
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing.
Described as an “Incredible Sailing Simulation”, the game supports up to two players as well. Martin/Stadium 64 has highlighted that there was a “Cup Challenge” game which seems to fit the description, and also includes a Kangaroo image on the loading screen, which features also in the Am-Cup advert. It could be just a co-incidence, and might be a logo from a famous Australian team perhaps – but its from the same era and could well be the same game:
Contributor Marc Walters has confirmed that the game is indeed the very same game as Cup Challenge. He had the following to say:
“Yes, this is the Australian game “Cup Challenge”. Andrew Farrell was editor, and later owner, of the newsstand magazine “Australian Commodore & Amiga Review”. The “PA” in the copyright notice is short for Prime Artifax, which was Farrell’s publishing business. Farrell also wrote “Forest Raiders” and “Typing Tutor”, which was a pack-in software title for the Commodore Australia’s Commodore 16 Family Pack. However, don’t mistake it for the other Australian America’s Cup sailing game from Microforte, called “Arnie’s America’s Cup Challenge”. That game was published in Europe as “America’s Cup Challenge” and by Activision in the USA as “The Official America’s Cup Sailing Simulation”.”
So it seems the game was picked up for US based release. Not sure exactly how different it would have been to the original game, but probably not much.
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing.
A game that was apparently two years in the making and described in the advert as follows:
“Have you ever wanted to pilot your own starship? Well commander, GALAXY PATROL will challenge you to the edge of the universe. You will encounter black holes, relentless Zugorian warriors, and mighty Zugorian warships, all displayed with up-to-date graphics. Great skill will be needed to land on planets. This one-player game also allows you to communicate with the enemy during combat. The future of free planets is in your hands!”
It seems that it may have been a kind of Elite/Star Raiders style game, which sounds pretty interesting.
Sadly nothing more is known about the game and if it was ever actually sold at all. Can you help us find and preserve it?
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing.
It seems to be an arcade game where you have to stop a ship from sinking. The advert described the game as follows:
“Sailor Joe has volunteered to stay behind and keep the ship afloat until his crew members are rescued. Can he make it or will he have to abandon ship? Patch the holes and seal off hopeless rooms while fighting invading sea creatures.”
Another advert details that it is a hi-res arcade style game that requires strategy and joystick skills. There are a total of 52 rooms in total within the HMS Black, including The Bridge, Engine Room, Armory and supply room.
Sadly nothing more is known about the game and if it was ever actually sold at all. Can you help us find and preserve it?
A short entry for a game that you can currently play, but not in its originally intended form.
Strider 2 was a poor sequel released for various 8-bit and 16-bit platforms by US Gold and developed by Tiertex. Originally the game started off as a game called “TOR”, which stood for Transforming Overland Robot.
According to artist Wayne Billingham (who was asked to tidy up the Strider 2 artwork), the original game was so bad that they decided to just stick Strider graphics into the game to try and sell it.
We assume that the main character was originally some kind of robot that you controlled, with the potential to transform into different vehicles. Elements of this seem to be still present in Strider 2, where you can transform into a limited moving robot. It is therefore likely that the game’s backgrounds and sprites survived and were used in the Strider game, but much could well have been chopped/changed.
Paul has mentioned previously that he no longer has anything of his C64 work, so its likely that the original work is lost for good. But who knows – maybe some day an early demo will surface via strange means.
A quick entry for a new game that has been dug out by C64 musician JCH, which was a puzzle based game due out in the early 1990s, but was just never to be. JCH produced a number of tunes for the game which were unused and have been in HVSC for years.
JCH reports – “This is a preview of the ‘Push It’ game I made music for many decades ago. It’s from May 1990. The game was never finished.”
This is very likely the last stage that the game had ever gotten to, and its very unlikely now that it will ever be finished. We hope to maybe learn more from the developers about the title in the near future.
A very quick entry for a game that was submitted by Roy Widding for the GTW archives.
This is a cool unfinished game that was to be a deluxe version of the great 4k Lumberjack game that was part of the 2016 RESET Craptastic 4kb Game Compo. The game is certainly not crap at all, and is a great fun and deviously addictive title. The deluxe version was of course to expand and add a lot more presentational features, gameplay elements to stretch beyond the 4k limitations.
The developer Roy Widding (Rotteroy/Megastyle) unfortunately lost interest during the process creating the game. They have now been uploaded to CSDB, and now also to GTW64 as abandoned titles.
A shame, as both Flyboy and Lumberjack Deluxe are both very playable titles. Though sometimes these things just happen, and i’m sure that Roy will be back with another new title soon.
A very quick entry for a game that was submitted by Roy Widding for the GTW archives.
This is a cool unfinished game that is based on Flyboy arcade machine from 1982 by Kaneko. The aim is simply to kick flying objects and pick up flags as you fly on a glider.
The developer Roy Widding (Rotteroy/Megastyle) wanted to recreate the arcade game that he grew up playing back in 1985, but lost interest during the process creating the game. They have now been uploaded to CSDB, and now also to GTW64 as abandoned titles.
A shame, as both Flyboy and Lumberjack Deluxe are both very playable titles. Though sometimes these things just happen, and i’m sure that Roy will be back with another new title soon.
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