Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Drone Processor

All I can say is that this game looks really cool and reminds me of a PC strategy game that an old work colleague used to play and had a similar vector feel to it.

Unfortunately I have no idea what you’re meant to do or how playable it is. Anyone who knows more, please feel free to get in touch and i’ll update the page with a bit more detail and with a credit to yourself.

It has a nice feel about it overall, so it is a shame to see that it seems to be yet another abandoned title. Did it get any further? Who was it planned for?

More soon we hope on this one.

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Frixxion

A promising early sideways scrolling shooter by Paul Green that I remember well from the screenshots put online and because my friend Jason Kelk was doing some graphic work for it too, along with Andy Vaisey.

After over 10 years since the development, it seems to have completely stalled and been abandoned by Paul – which is a shame, as it looks pretty decent overall.

This seems to be as far as it ever got, though its likely that more level maps/graphics were produced and just not used. We have just added some raw files from Andy and a diary from Paul about the game, though hopefully Paul will shed some light on the development some day, or even come back to it given how popular it is writing C64 games again at the moment. We’ll see.

Posted in: GTW64 archive | Tagged: | 2 Comments

8-Bit Fighters

A short entry for a title possibly inspired by Super Smash Bros? This is a very early development that features Mario and Megaman that move around quite nicely, but that is about it at the moment.

A very early proof of concept which seems to have been abandoned very early on. A shame, as this could have been interesting to see it progress and how far it could have been taken.

If you know anything more about the development, please get in touch.

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2Pac

Feels like yesterday that I put up a webpage on this game, promoting it as “coming soon”. In the days when I was doing C64 news as well as GTW as a side stream site.

Now over 19 years on (gulp!), it’s probably time to finally put the game into the GTW archive. Probably safe to say that this one isn’t going to be finished any time soon.

It is a simple but interesting take on Pacman, where you have two players simultaneously racing to complete a maze. A nice idea in theory, though the maze feels too small and cramped, and could do with some sort of scrolling view to really work.

Maybe that is why it was abandoned in the end, we’re not too sure. My recollection is that the game was to be re-done from scratch, but I can’t seem to find any record of that story (I might be making it up!)

If you know anything more about the development, please get in touch.

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The Critters Company

An interesting early preview of a cute Creatures style beat-em-up, or at least I think it is.

It’s a bit unclear what you’re meant to do, but it seems to be a 2-player game where you have to attack your opponent. There are some creatures of a smaller size wandering about (one with an arrow above its head), which I guess you would pick up and throw or something like that. So maybe it was a sort of Bounces clone or inspired game?

Abandoned way back in 1991, it is likely that this was as far as it ever got and this was released to the world as a result.

What the exact plans were for it and why it was cancelled was unknown. With a full credits list, it was hoped that we’d get to learn some day about what happened.

Well, in September 2023 – artist Raymond Zachariasse got in touch to confirm that development was stopped as the team decided to create other projects instead. Mainly though it was down to technical difficulties, and that they wanted to produce something much more than the C64 was capable of.

As a result – this seems to be as far as the game ever got, which is a shame – but we think now a case closed!

Posted in: GTW64 archive | Tagged: | 4 Comments

The Jewel of the Nile

A very short entry for a licence that would never actually get used in the end.

Elite Software were pretty on the ball along with Ocean Software back in the day, getting hold of high profile licences such as Airwolf and Rambo. Whilst talking about another unreleased version of a licensed game (Dukes of Hazzard V1), Chris Harvey mentioned that Elite had obtained the rights to the sequel to the 1984 Romancing the Stone film, called The Jewel of the Nile.

Although a popular series of films, Chris and Neil A. Bate went to see the film premiere in Leicester Square and rang Steve Wilcox to let them know that the movie was “ungameable”. Unfortunately though the deal had already been done.

Usually, Elite were pretty good at making full use of a licence (one of the abandoned Thundercats games becoming Bombjack 2 for instance), so its surprising that they didn’t do the same with Jewel of the Nile. Don’t forget, Airwolf 1 (and 2 in particular!) were not really faithful at all to the TV series, so it perhaps wouldn’t have been surprising if the licence had been applied to something else they had going at the time.

It is currently unknown if the licence was quietly dropped, or if it was given to someone else to have a go at. It seems it died a death pretty quickly and never got a mention in the press as part of Elite’s plans at the time.

Posted in: GTW64 archive | Tagged: | 2 Comments

Dukes of Hazzard V1

When first getting in touch with Chris Harvey about another long lost C64 game, the first thing he responded was that he could have sworn I was about to ask about Dukes of Hazzard.

I wondered if Chris had perhaps got confused with another project, and directed him to the released game in Gamebase64: http://www.gamebase64.com/game.php?id=2385&d=18&h=0

Not a particularly wide spread release or well regarded game on the C64, maybe Chris didn’t realise the game had infact been released after all. He was shocked, and had no idea where this had come from at all. However, this wasn’t Chris’ prototype, and their game was very different indeed.

Asking a bit more about the prototype, Chris revealed that it was written before they had started on Airwolf and was being worked on with Rory Green. The released version according to Chris, looked like a version that Neil A Bate was working on before he had got to Elite. Chris couldn’t recall much apart from that the game had a mechanic where you threw “bombs” (or sticks of dynamite) that exploded and caused ramps to be generated from the craters. This is how you “jumped” in the game.

The game was cancelled due to Airwolf becoming an unexpected big hit and requiring more attention to complete. Dukes of Hazzard got caught up in a mad scramble for a big movie licence (Jewel of the Nile) – which is another story for another day.

When asked if anything may have survived, Chris believes that everything would have been overwritten with Airwolf code when they started that project. Especially as there was no backup HDDs or USB sticks back then! Surely there were some new floppies they could have used?

Posted in: GTW64 archive | Tagged: | 2 Comments

Zyflex

A game that has been knocking about a bit in the archives, by the creator of another title in the GTW vaults called Bimz.

This title compared to the Bjarke’s previous game is a lot more ambitious, with a flick screen arcade adventure theme, similar in some ways to Joe Blade and those kinds of budget games of the late 80s and early 90s.

It’s still early days in the game and there isn’t a great deal to do, apart from shoot the other enemies, who just disappear at the moment. It’s a proof of concept, and one which looks pretty good, especially with its hi-res overlaid characters.

What was the intention of the development? Was this to be submitted to a disk magazine or budget label of the time, or was it being done just for fun. We hope to hear from Bjarke one day to find out more about the plans for the game, and if it ever got beyond this early demo. It’s doubtful that it did, but you never know – maybe there is a fully playable budget title to uncover one day.

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Warball

A short entry for a title that was recovered by Genesis Project in early 2019 from the work disks of scener Scrap. He stated to GP that this was a preview of a game that would never be finished.

It’s a shame really, as Warball is a nice looking early phase Pang clone. There isn’t much to the game at this stage, and its more of a test to see the concept working.

This is as far as the game ever got, but we’re unsure why it was cancelled exactly and hope to find out more about it in the future. For now, check out a short preview of yet another early, yet promising title that never was.

Posted in: GTW64 archive | Tagged: | 1 Comment

Race Through Space

Our next entry is a title that was apparently intended for Firebird, though it may have been wishful thinking. Was it ever submitted to Firebird, who in 1989/90 were changing into MicroProse software?

The game itself seems to have never been finished, perhaps because a publisher was never found. It is a fairly simple sideways scrolling car racing game (in space, as the title suggests) but is a little too fast to be fully playable and needs some adjustments. It comes with some nice digi sounds and does have plenty of promise at this early stage.

Creator Kim Lundorff Madsen got in touch via the comments in March 2024, and confirmed that they had created the game whilst at high school in 1989. They had done demos, but wanted to try and make a proper game that was inspired by several other older games at the time.

At the time though it was being developed, Kim had got an Amiga and the job to finish the game became laborious and no longer a work of love. He just wanted to finish it, so he did it all quickly.

Several brandings were made for various distributors, and not just Firebird and the game was sent out to everyone. Kim didn’t know how to reach Firebird, but found an old address and sent a disk. He never heard anything back – but then Firebird had likely moved and were picked up by that point by MicroProse.

He also never heard anything back from the others, but its likely it was via the address it went to that it got leaked. The game would sadly never properly see the light of day, but its thanks to the leak that you can see and play it.

Posted in: GTW64 archive | Tagged: | 2 Comments