Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Space Action 2

A short entry for a recent discovery by Genesis Project in the shape of a sequel to a very early C64 game called Space Action. The game was released in Sweden by Handic Software and was fairly well recieved.

The coder, Arne Fernlund, produced a platformer sequel which was released – but actually had planned to do a proper Space Action 2 sequel. This was discovered by a chap called Spelpappan, who helped to recover the game and wrote a blog entry over at his Swedish games blog. GP got hold of the game and did some quick tidy ups to release the title and get it fully preserved.

The game is at a very early stage, and just has the main ship flying over a nice mountain background. There are no enemies at this stage. Handic were not informed about the sequel, and it seems that Arne just got bored with it and moved onto other projects.

But here it is, fully preserved!

 

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Skweek

I’ve always found it bizarre that US Gold’s Skweek game never saw a release on the C64, even though it was released on the 16-bits and also the Amstrad CPC.   The game was a cool tile based puzzler which was very well received, and saw a sequel in 1991 across all major platforms of the time.

The game was developed by French company Loriciel, which may explain why no C64 version ever made it, but the CPC version did.  The CPC was massive in France, so it is possible that US Gold got another company to do the C64 (and possibly Spectrum) editions too.

The evidence we have that Zzap Italia had an advert for the game which listed the C64 version.  However, later adverts remove the format – which suggests it could have either have been a mistake or the C64 version was dropped early on.  No Spectrum edition was listed at all.

It is very much early days, but it would be great to find that a conversion of this popular tile puzzler existed!

Do you know any more?

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Dangerous Sports

A relatively unknown and unannounced game which was being written by James Smart for Catalyst Coders.

It was James’ first development at the company, and one which he felt was pretty crap and not worth mentioning. Considering we mention pretty anything which existed, i’ve listed it here :)

The title was a working title, with plans to change it later (so to avoid potential legal issues with The Dangerous Sports Club. The game itself got as far as having a scrolling background with some mocked up ‘along the river Thames’ graphics, and a hang-glider.

Unfortunately the game was cancelled when R-Type was running so far behind schedule, they moved James onto that with David Jolliff instead. Their justification likely being that it was early stages anyway and R-Type was the bigger title which was critical to finishing. After the events of R-Type not making it, the game was never resurrected afterwards and left to gather dust.

There was no intended publisher, as there had been no solid talks with anyone at the time – which James believes was an easier reason for it to be canned.

It is likely that the remains of it is gone for good, but James may potentially find some of his old work disks in the future to save it. We’ll have to watch this space!

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Crystal Chamber

Another previously unknown game which was to be released on the short-lived RetroSoft label back in 2005.

This was a sort of Bejeweled clone on the C64, written by Jason Kelk – and was shaping up very nicely before it’s cancellation.

Overall the game was nearing completion and just needed some basic tidy ups. Graphically the game is heavily inspired by Reaxion, with similar patterns in the background and using the main sprite temporarily. The game was fully playable and just required a bit of extra polish really and the implementation of a working score panel.

Unfortunately when things fell through with RetroSoft, so did the game too – and it has remained dormant ever since. The game thankfully has now been fully recovered and patched up for GTW64 to release into its archives – with no plans to ever finish the game.

It’s certainly fun to play, but the lack of polish shows in places – but it is certainly worth checking out to see what might of been.

Enjoy!

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Fireblaster

A surprise entry now for GTW64, which was to be an obscure conversion of an obscure Amiga/ST game called Fireblaster, which seemingly was released in 1986 and then re-released by Prism Software around 1989.

Jason Kelk was the developer of a C64 conversion, which was practically complete – 95% complete to be precise and just requiring some final bug fixing.

Interestingly, Jason suggests that the game was submitted as a conversion to Prism back in 1993, but for reasons currently unknown was not published – maybe as the C64 was on its way out?

The game utilizes some graphics from Cyberwing and is as playable as the final release. At present it seems to stop after a few waves.

Thanks to Jason, we are now able to bring you the final version of the game to play for the first time, which was recovered from some of Jason’s work disks. As you can see, the game is a simple blaster, but well worth a look with some snazzy presentation as you’d expect from Jason.

Enjoy!

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The Ancient Art of War

We’re not entirely sure if a C64 conversion was ever in the works, but after the recent revelation that a C64 conversion of another Broderbund classic actually existed, then we are willing to believe that Ancient Art of War had a C64 conversion in production.

Thanks to contributor Luca Bertoldi, a snippet of news regarding the game was given in an issue of Zzap Italia in 1989. No other evidence has surfaced regarding a conversion of this popular war game.

So was anything ever started? Or was the Zzap news snippet a red herring? Considering that an Amstrad CPC edition did surface, then it is very much a possibility!

Do you know any more?

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Rocket Roger V1

A very short entry, as technically this was released – but only briefly!

Rocket Roger had a reputation of being a rock hard game, but it also went through two iterations! Initially when previewed and briefly sold at a PCW show, the game was keyboard only and was much harder to play.

Due to a poor response, Alligata Software decided to give it joystick support and give the game an intermediate option for those who struggled to get far in the game. This seems to be the game that we all mostly know and love.

As we cover Chiller V1 in the archive – it seems only fitting to also cover the earlier edition of Rocket Roger too. Here it is grabbed from Gamebase.

Tape now added thanks to Richard Bayliss!

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Breaker

A very short entry for a title which was closed as quickly as it was added. Breaker was a cool breakout clone produced for Radarsoft in 1987, but what seems to be a title which is complete and fully released, no-one seems to have seen it on the C64 in physical form.

Could it be that this version was never actually released properly, and leaked instead by crackers? Interestingly a MSX edition was released, and we have added the cover. So did the C64 get a release or not?

Johan Ahlberg originally picked up the game back in 1989 when he was 9-yrs old and found it on a set of cracked turbo tapes. It was on his travels trying to find a real copy of the game in 2014, that he couldn’t actually find anything and thus kick-started a search.

CASE CLOSED – Confirmed as released (albeit maybe limited form) by Marco Das. Photo of original disk added to scans. There are pictures of the released game also here and here.

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Typhoon Thompson

Ok, firstly we haven’t gone mad, but after the recent recovery of a Scooby Doo game in 2014, the same author Peter Ward informed us that he also worked on a official conversion of the Atari ST classic Typhoon Thompson for the Commodore 64.

Now, as you’re probably aware – we already have an entry for a conversion being done officially for Domark by Chris and Tony West. Domark were the UK importers for a number of Broderbund titles, including Typhoon Thompson.

Interestingly, Domark were only ever aware of the Atari ST version – and went ahead to try and get C64 and Amiga conversions completed. For reasons still unknown to this day, the C64 version was never released. Domark never knew that Broderbund had a C64 version in production, and seemingly complete already by Peter Ward.

We spoke to Peter about the development, and he revealed that the game was a contract job offered to him before he was an employee. He worked remotely on the game through a contract acquired by Sculptured Software.

At the time of development, Peter had access to an almost complete version of the ST game, so was able to play that to see exactly how everything worked. It gave the perfect feel for how the game played (as well as also playing Airheart on the Apple 2). Peter recalls that he may have even been given source code for both of those versions.

What is quite surprising is that Peter had managed to cram the entire game into a single load, and everything apparently fitted “snugly” within the C64’s memory. He went on to say that the graphics of course were a lot lower in detail, but the play mechanics overall were very fluid and held up well to its Atari ST counterpart.

Tragically, the game was actually 100% complete, with no missing parts (even story telling sequences) and it was all good to go. Peter wasn’t sure why it was decided to not release the game – but he feels it was perhaps due to the declining C64 market in the US at the time.

Had Domark been aware of it of course, they may well have released it as is for the UK market, but it was never to be and now we are left with two complete conversions!

What is amazing is that the C64 conversion by Broderbund has been under our noses all along. On the back of the ST packaging for the US edition, there is a clear C64 screenshot – which depicts a very accurate looking conversion.

Peter is hopeful that he will manage to find a copy of the game, as he kept completed projects in their own case on 5 1/4 inch disks (source and latest builds). Although he found Scooby Doo, he is still missing Black Magic (Apple & C64), Typhoon Thompson (C64), South Pacific Quest (Apple) and another unnamed C64 title.

If these can be found, then Peter has said he will let us know. Watch this space!

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Unknown platform game

A very short entry for a title mentioned by Paul Rogers as being in production.

This was a 4 player platform game with parallax scrolling – unfortunately not getting any further than 25% complete.

The concept according to Paul looked very cool though and had a heck of a lot of promise.

At present, Paul is trying to dig out remains of the game and may offer the source code up for anyone who may want to finish it.

More soon we hope!

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