An interesting game based on the Playboy magazine, which was being developed by Wijo Koek and John Vanderaart for Radarsoft back in 1987. The game was believed to have been a kind of business simulator, where you must try and … Continue reading →
In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – … Continue reading →
An interesting tale to tell with our next entry, which is thanks to the excellent interview with Jason Finch from Commodore Format. This was to be an adventure game that was to be sneaked onto the very last issue of … Continue reading →
We are slightly cheating with this entry, but this is for a collection of games written by Duncan Kershaw way before his Players Software days. They are all written in BASIC, and are some of the earliest examples of Duncan’s … Continue reading →
A very quick entry thanks to Kevin Oxland, who informs us that he was working on a version of Anarchy on the Commodore 64 for Psygnosis. This was being done by the development team, WJS. However, after pretty much completing … Continue reading →
Our first update for 2014 includes the following: 2 new entries added Toki V1, Yie Ar Kung Fu V1 8 updates added See the “Updates made” link at the top of each page for what has changed. Ballfever, Bugs Bunny, … Continue reading →
Our next entry is a quick one as highlighted by contributor Sean O’Neill. It’s a title we’ve been aware of for some time, but just haven’t got round to adding it to the site. The game should have been released … Continue reading →
Yet another early version of a popular game goes into the GTW64 archives, this time with Yie Ar Kung Fu – which was a favourite of mine by David Collier. However, recently in the Ocean History book – we learn … Continue reading →
A huge surprise for Amiga fans today, as System 3 have released the Amiga version of Putty Squad after being missing for almost 20 years and to mark the release of the Playstation release. The game has been preserved thanks … Continue reading →
It is that time of the year again, and another bumper update which has been building up. The big difference this year was the lack of a backlog, so all the materials here have been the result of further digging … Continue reading →
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