Status: Full Game, Findability: 3/5

In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – but did get to see Eindeloos and Hopeless released by Ariolasoft.

Back in Holland, John was most famous for his Dutch text-adventures (with “De Sekte” being probably his best known). He stopped programming on the C64 back around 1987/88 and left the game development scene pretty much soon after. Sadly he doesn’t like to talk much about the old days (a sadly familiar tale with many!)

One of the very last games that John produced was a title called Aurum in 1987, which was a large adventure based on one of his first adventure games “Steen der Wijzen” (Magic Stone). It was reviewed in a dutch computer magazine at the time, but has been the subject of a large scale search for many years. Rumors spread that the game may not exist at all!

It is a huge shame, as the game itself sounded pretty superb with some great graphics throughout. Is it one that can ever be saved?

Well, after months of work – the collaborated efforts of Paul Koller, Ralph Egas, Fix, Pugsy, Enthusi, Jazzcat and Scout have seen Aurum miraculously saved from obscurity. It is by pure chance that the game was preserved thanks to the efforts of Paul…

Somewhere in the beginning of 2014, I again did an internet search for Aurum and Vanderaart and actually found a hit from an old newsgroup from 1999 from a guy who actually claimed he owned this game!

I looked him up on Facebook and contacted him. Ralph Egas is also a big C64-fan and I actually visited him yesterday talking about all kinds of C64 stuff. And indeed, he owns a copy of Aurum. Well, his copy was actually “copied” at a dutch audiovisual conference “Firato” in the 80s, where a friend of his (Conno van Wijk) met John Vanderaart. While talking to him, John said he was getting a drink and Conno was allowed to look through his personal disk-collection. And there Aurum was “secretly” copied. Conno and a friend put a VERY simple intro in front and also “tagged” the original title screen as a kind of joke (no real scener apparently :) ). This version was given to Ralph who copied it to a d64 file and sent it to me yesterday and I played it today for the 1st time. It’s a really nicely put together adventure, although not very useful if you don’t know dutch :)”

The game was passed over for fixing and translation, and finally the game is now ready to be shown to the world. Originally intended for release by Radarsoft – just why it never got released is a mystery. But check it out finally for yourself!

Case closed!

Contributions: Paul Koller, Ralph Egas, Fix, Pugsy, Enthusi, Jazzcat, Scout, Edwin Drost

Supporting content

Available downloads

Update history

30/06/14 – Dutch version added.

13 Responses to Aurum

  1. This was one of my first games I made graphics for. I made my graphics on the koala pad. It was my reward I got as payment after I made the graphics. My inspiration I got from the comics ‘de rode ridder’

    • Hi Ron, thanks very much for checking in and recollecting about your work on the game. If you would like to share any more memories about your time working on the project, i’d be very happy to add to our “Creators Speaks” area. Feel free to contact us via the main Contact form on the site.

  2. Curiouser and curiouser! In the Dutch magazine “œCommodore Dossier aktief” of 1987 in September, John “DRJ” Vanderaart mention this about “Aurum” in the Adventure section called “Wat nu weer?” (An article that will give tips for Adventure games);


    Verdwaald in “Aurum”

    Via Dossier Commodore of via de software-handel kunt u aan een origineel (we spreken niet meer over kopie!) van dit adventuur komen. Low-budget weliswaar hoewel dit alleen aan de prijs te merken is…het adventure daar gaat het om.


    Lost in “Aurum”

    You can get an original (we are no longer talking about a copy!) of this adventure via Dossier Commodore or via the software trade. Although low-budget, although this is only noticeable in the price … that’s what adventure is all about.

    Here it is;

  3. Actually, the point is that the person (W. van Otterdijk) from Drachten (a small town in the north of the Netherlands) played “Aurum” to pieces with also the use of a 5-bit code that was given by John Vanderaart himself.

    That map that you have seen in the previous article (it is from the same issue) was an original map made by W. van Otterdijk that, however strange, deviated slightly from the map of John Vanderaart. (or could have been made by John to correct him?)

    PS: Actually I wanted to keep this as a bit of a surprise, (well, it depends if you all have already seen this or if you count it as one), but here it is;

    • Ah I see! Thanks Edwin for clarifying. And wow, the game was being advertised to purchase – so I wonder if any copies snuck out at all in this way?

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