The third part in Mike Singleton’s legendary Lords Of Midnight trilogy, eagerly awaited by many. Eye Of The Moon left off from the previous chapter, and had Morkin searching for the Eye, a device used to look into the future, … Continue reading →
Yet another game which gets thrown into the archives, brought to GTW’s attention by Jason Kelk, and also released from the man himself. Extreme Force featured graphics by Julian Francois and was coded by his then girlfriend Amanda Wynne. This … Continue reading →
A nice early promising preview of a Lightforce clone, which although a little buggy in its early stages, has the qualities which made Lightforce as addictive as it was. Featuring graphics typical of a Lightforce clone, they do let the … Continue reading →
Exodus was to be a very ambitious war game which was described by its developer as a mix of Elite, Civilization and Traveler RPG. Paul Clansey was the C64 developer and shed some light on a development not really mentioned … Continue reading →
Exod is a text adventure game by Sigmatek, and was advertised in RUN magazine in the US, where you have to explore ruined wastelands of a ghost town to the vast inner caverns of earth. The game was sold on … Continue reading →
Thanks very much to Peter Weighill for highlighting this long lost game from Kingsoft. Unfortunately we haven’t got anything to show apart from a screenshot scanned in for Gamebase. It depicts a game in similiar vein to Delta and possibly … Continue reading →
A new GTW discovered by Jazzcat recently (plus fixed by Ian Coog), and passed onto GTW. This is a very early preview by Vibrants, which seems to be a gory but cute Op-Wolf clone of somekind. It’s hard to tell … Continue reading →
Yet another football game which never quite made it, along with Thalamus’ Arsenal title. This game was in development for Creative Edge back in 1992 for a short period. So short it seemed that no code was ever started. The … Continue reading →
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading →
Our next GTW entry comes in the form of a Slapfight style vertical scrolling shoot-em-up which was being produced by Paul Hughes. It was originally assumed to have been produced for Ocean, but we find that in fact the game … Continue reading →
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