Thanks to Fabrizio Bartoloni for the heads up, we learn of yet another Commodore publisher game which never quite made it to the C64 in the shape of “Guardians of Time”, which was being created by none other than Andy … Continue reading →
1989 Imagine Software Platforms: Atari ST and Commodore Amiga I never played the SNK arcade, but remember seeing the terrible Commodore 64 conversion by Sentient Software and wondering just how it got past quality control at Ocean Software at the … Continue reading →
A quick entry for yet another missing Datasoft title, which has been highlighted to us by Bertrand / Atari Frog (my apologies for the delay finally adding the entry!). As you can see from the scans from Atarimania.com – the … Continue reading →
Another title highlighted thanks to Peter Weighill. This early 1983 Epyx game was advertised in quite a few magazines at the time as part of a double pack with Seawolf 2. Unfortunately this one never got to see the light … Continue reading →
1997 Binary Emotions Platform: Commodore Amiga Described as a thinking man’s shoot-em-up, Gun Fury was a late Amiga release that was due from Binary Emotions, and to be published under the Guildhall Leisure label in 1997. The aim of the … Continue reading →
We’re not entirely sure if this actually got completed, but Accolade were still producing C64 games in 1990 (and even 1991), so its entirely feasible that Gunboat was being produced for the C64. The game got fair reviews and even … Continue reading →
A short entry for a title that was flagged up thanks to Ross Sillifant. Gung-Ho! was a title that was drawn up and story-boarded by Tim Best, which was set in the jungle and lots of shooting. Activision managed to … Continue reading →
A small entry for what was to be a game produced to try and help the dying C64 gaming market and contribute something for people to play. Being produced in the early 90’s, Gunz was a SEUCK effort where you … Continue reading →
I kid you not, there was indeed to be a C64 conversion of the Amiga/ST Ready Soft game, following from Wrath of the Demon. Certainly we’re sure that someone would have been possible, but will we ever get to see … Continue reading →
More from Apex, in the form now of H20…. a follow on from Destruction Bros which was cancelled. H20 was to be a far less violent game, swapping weapons for water pistols (see screenshot). The aim was to extinguish hundreds … Continue reading →
1999 Ratloop Platforms: PC A mysterious 3rd person title which was only in development at Ratloop for just over a year. The game was started in early 1998, and was cancelled after a publisher couldn’t be found. With nothing much … Continue reading →
A quick entry to cover part of a series of games which DK’Tronics were looking to release in late 1984, early 1985. A news item in the December 1984 edition of Personal Computer Games suggested that following on from a … Continue reading →
2001 Captivation and Gearbox Software Platforms: Nintendo GameCube and SEGA Dreamcast As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with … Continue reading →
Palace Software started as a division of the Palace Video company, which had a large shop in London and distribution rights to several horror films. This included The Evil Dead, and Palace’s first game was based on that film. However, … Continue reading →
Following on from a series of 2000AD themed games, Halo Jones was the next in line from Piranha on their ambitious (And eventually fateful) climb forwards in the games market. Halo Jones was rather different to the other titles, and … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information is a bit scarce, as all we currently know is that the game was to be a Double Dragon style beat ’em up … Continue reading →
Another early version it seems existed of another Domark game, this time of the terrible Hard Drivin’ game conversion being worked on. Just how did the Spectrum receive a fantastic conversion, and we get this game? (The game was so … Continue reading →
As the C64GS was in full flow, companies started to put their support into the machine by listing various titles they planned to have ported for the cartridge format. Domark was one such publisher, and they were also planning an … Continue reading →
1993 Daniel Cook Platform: PC Inspired by the release of Dune 2 in 1992, artist Daniel Cook started creating his own RTS game design for a title called Hard Vacuum – intended for 386 and 486 computers of the time. … Continue reading →
1994 Digital Illusions / Psygnosis Platforms: Commodore Amiga and SEGA MegaDrive Recently we reported on a lost SEGA MegaDrive conversion of Benefactor, which the press had wrongly attributed screenshots from another game called Hardcore. Hardcore itself was a fantastic looking … Continue reading →
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