This rather bizzarely named game was first reviewed in Home Computer Weekly on the 29th November 1983 and was priced at £7.50. The game was a text adventure game, and seemed to be sold from home. The address given in … Continue reading →
Thanks to Grzegorz Antosiewicz, here are a number of early screens from Alien 3 on the Amiga, featuring an unused picture with the Alien head (which Grzegorz believes was going to be a level loading screen) and a screenshot showing … Continue reading →
We are excited to learn of yet another Ultimate game which was apparently in the works for the Commodore 64. Following on from the successful conversion of Nightshade, Shahid Ahmad was offered the chance to convert both Knightlore and Alien … Continue reading →
A quick post thanks to Grzegorz Antosiewicz, with a series of screenshots and magazine scans showing unused assets and features not found in the final version of Alien Breed 3D. The game was previewed in many magazines during 1995, with … Continue reading →
Following on from Grzegorz Antosiewicz’s recent asset differences post for Alien Breed 3D, comes a set for Alien Breed Tower Assault. Grzegorz summarizes the following differences to the final game, which you can check out in the gallery below.
A very quick and brief entry for a game we know little of at the moment, not even a title just yet. Charles Deenen in a note back in 1988 mentioned about an “Alien game” that Maniacs of Noise were … Continue reading →
A short entry until we can confirm that there was indeed a C64 conversion. Alien Garden was a computer generated art game, where you control an embryonic life-form that you must try and help survive and reproduce across 20 generations … Continue reading →
1982 Epyx Platform: Commodore Vic 20 A short entry until we can confirm that there was indeed a Commodore VIC-20 conversion. Alien Garden was a computer generated art game, where you control an embryonic life-form that you must try and … Continue reading →
Yet another lost SEUCK title, by Asif A Bhagwandin for Commodore Force magazine. This was an awesome Forgotten Worlds clone just like TAB, and featured very colourful graphics similiar to Creatures (but totally original graphics). According to Asif, this was … Continue reading →
1999 Fox Interactive Platform: Sony PlayStation and SEGA Saturn (unreleased) A short entry to share some screens showing a much earlier version of Alien Resurrection, featuring a 3rd person perspective for the game that was eventually dropped for a 1st … Continue reading →
As with Solider of Light, it seems even Alien Syndrome once had an earlier edition in production by a completely different team. However, with this entry – it was being developed for publication by a completely different company. Similar to … Continue reading →
1994 Acclaim Platforms: SEGA 32X and Mega CD Way back in 1994 the Doom-style Alien Trilogy was slated to come out across just about all platforms. It came out on the Playstation, PC and Sega Saturn back in 1995 but … Continue reading →
A short entry for our next GTW. This is one of the first mentions of the Alien VS Predator franchise which Activision first started out with. Commodore Format first talked about plans of Activision to produce a game for the … Continue reading →
1993 Activision Platform: PC DOS (Possibly Amiga TBC) Alien VS Predator has been somewhat of a mystery ever since its early announcements from Activision in the likes of Commodore Format and other magazines. We have long had a page regarding … Continue reading →
After the successful Alien game developed for Argus Press, it seemed inevitable that the same company could have developed the sequel. Sure enough, developer of the original game, Paul Clansey confirmed that he had started an outline design of Aliens … Continue reading →
1997 Rebellion Platforms: Sony PlayStation, Atari Jaguar CD edition and SEGA Saturn Thanks to Ross Sillifant for the heads up, a short clip of what seems to be the unreleased PlayStation version of Aliens vs Predator can be found in … Continue reading →
A quick post to show some magazine scans reporting on the cancelled Aliens: Colonial Marines title on the PS2, thanks to Ross Sillifant. Seems even more staggering that as technology grows, the expense of cancellations is far greater – especially … Continue reading →
2000 Darkage Software Platform: Amiga AGA Whilst many had long abandoned the Amiga as a platform, there were those who were still trying to keep the dream alive, and one such team was the Italian based Darkage Software who were … Continue reading →
A very quick entry for a game which is essentially confirmed as vapourware, but was actually being planned for a C64 release back in 1990. Empire were busy negotiating for the rights to a number of Don Bluth games, including … Continue reading →
When Keith Purkiss got in touch to confirm that he was the developer of Apprentice for Rainbow Arts, he also revealed that he had been involved on a Commodore 64 conversion of Artic Computing’s Alladin’s Cave. This was a single … Continue reading →
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