Arwag was to be an Ultima based game written by Ruben Spaans (aka Scroll/Megastyle) which was shaping up to be pretty good. Ruben explains more about the game: "A role-playing game similar to the older Ultima games. It was in … Continue reading →
A cool little Bomberman clone with the name of "Assassins", is the next game in A to greet us, and for the GTW archives. This is a fair clone of the classic game by Hudson, and does its best to … Continue reading →
Found on a bundle of disks ported from Cory Kin’s collection, we found what seems to have been a title to a game in development by Scoop Designs for Firebird Software back in 1987 and was downloaded from Compunet it … Continue reading →
This unfinished Sanxion clone was being created by Chris Fitzsimons, Chris Gair and Andie Woodland in the summer of 1987, but unfortunately unfinished was how it was left and stated in this preview. A typical old-school sideways SEU in the … Continue reading →
Astromine is another brainchild of C64 maestro, Jon Wells, and one of my personal favourites too along with City Bomber. This can only be described as an old school C64 game in the style of many classic C64 games. We … Continue reading →
Achim Volkers has been a saviour for C64 fans in recent years, thanks to production of various superb games such as Vice Squad and Space Trip. Unfortunately, even in these post-commercial days – along the way there are always casualties … Continue reading →
1989 Llamasoft Platform: Konix Multi-System As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book … Continue reading →
You may recall the impressive Metalwars which currently sits in GTW at the moment, with its flashy bitmap levels that sadly never got completed. Well, A.B.C was the predecessor to Metalwars, where the game was a shoot-em-up which had a … Continue reading →
Another game by the D-Lite label, and another one unfinished. This game, like the others, has little to offer in its preview, apart from a half decent backdrop and sprites. You cannot shoot or die, and sprites just fall at … Continue reading →
Not too much to say about our next title which was being developed back in 2010. Avoiditic was a very simple title where you must control a pumpkin and avoid the other pumpkins on the screen. At this stage there … Continue reading →
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