AAA
1990 Palace Software Platforms: Commodore Amiga and Atari ST A short entry for a title that was previewed in Generation 4 magazine, issue 19 from 1990 – thanks to Grzegorz Antosiewicz for the heads up. The game was called AAA … Continue reading
Documenting unreleased, cancelled and prototype video games.
1990 Palace Software Platforms: Commodore Amiga and Atari ST A short entry for a title that was previewed in Generation 4 magazine, issue 19 from 1990 – thanks to Grzegorz Antosiewicz for the heads up. The game was called AAA … Continue reading
1999 Aftertaste Productions Platform: Commodore Amiga Abducted was an adventure game in the style of the Monkey Island games, and was previewed in magazines such as Amiga Computer Studio and Amiga Fever back in 1999 and during a time when … Continue reading
1992 ICE Platform: Commodore Amiga + possibly others A very short entry until we can learn more, but Access Denied was a 3D game apparently programmed by the same people who did F-19 Stealth Fighter. If that is the case, … Continue reading
1995 Mirage Platform: Amiga CD32 A short entry thanks to Grzegorz Antosiewicz of a cool isometric action game with a mix of strategy, where you control between 1-3 tank drones and must complete various objectives including destroying a number of … Continue reading
1994 Bloodhouse / Housemarque Platform: Amiga CD32 and Amiga 1200 Thanks to Grzegorz Antosiewicz for the heads up regarding a title by the creators of Super Stardust. Aggression was to be a horizontally scrolling shooter with ray traced graphics and … Continue reading
1982 Epyx Platform: Commodore Vic 20 A short entry until we can confirm that there was indeed a Commodore VIC-20 conversion. Alien Garden was a computer generated art game, where you control an embryonic life-form that you must try and … Continue reading
1999 Fox Interactive Platform: Sony PlayStation and SEGA Saturn (unreleased) A short entry to share some screens showing a much earlier version of Alien Resurrection, featuring a 3rd person perspective for the game that was eventually dropped for a 1st … Continue reading
2000 Darkage Software Platform: Amiga AGA Whilst many had long abandoned the Amiga as a platform, there were those who were still trying to keep the dream alive, and one such team was the Italian based Darkage Software who were … Continue reading
1993 Thalion Platform: Atari ST and PC (DOS) Amberstar was a great RPG title released on the Commodore Amiga, Atari ST and PC back in 1992 by Thalion, and was to be part of a trilogy that was never to … Continue reading
1988 EAS Platforms: Commodore Amiga and Atari ST A short entry for an Amiga/ST game that never was from 1988, and which was previewed in a Generation 4 and ASM Magazine. In the latter magazine, the game’s name was listed … Continue reading
1998 Deck Six Platform: Amiga 1200 A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year. ACS described the … Continue reading
1998 Digital Demons Software Platform: Amiga (AGA only) Yet another late Amiga game which was sadly never to be, and an interesting looking sideways scrolling shoot-em-up, which had a bit of a Menace/Blood Money feel to it. Details on the … Continue reading
1997 The Electric Pixel Company Platform: Super Nintendo Code – Simon Nicol Graphics – Herman Serrano Sound – Mike Clarke Ten years after Mega Apocalypse, Simon Nicol’s awesome ‘Mad Planets’ conversion was to be given the 16-bit treatment. ‘Apocalypse 2’ … Continue reading
1992 Linel Platform: Commodore Amiga Our next entry into the archives is a 2D strategy game for the Commodore Amiga that was due for release back in 1992 by Linel. The game was set in a medieval scenario, where you … Continue reading
1990 Herman Serrano Platform: Amiga A short entry for now on a strange title from the mind of Weird Dreams co-designer Herman Serrano. Atomic Lunch had you controlling a mad scientist called Gregory Michaelson, who has been mutated by a … Continue reading
1989 Llamasoft Platform: Konix Multi-System As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book … Continue reading
1987 Software Projects Platform: ZX Spectrum 48K As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the … Continue reading
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