Ankhrapt

1998 Deck Six Platform: Amiga 1200 A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year. ACS described the … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 35
1998 Deck Six Platform: Amiga 1200 A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year. ACS described the … Continue reading
199? Unknown Platform: Atari 400/800/XE Our next entry in the archives is for the Atari 8-bit home computer platform, and is the early start of a fairly impressive conversion of Delphine’s Another World – though not by Delphine! It is … Continue reading
1998 Digital Demons Software Platform: Amiga (AGA only) Yet another late Amiga game which was sadly never to be, and an interesting looking sideways scrolling shoot-em-up, which had a bit of a Menace/Blood Money feel to it. Details on the … Continue reading
1997 The Electric Pixel Company Platform: Super Nintendo Code – Simon Nicol Graphics – Herman Serrano Sound – Mike Clarke Ten years after Mega Apocalypse, Simon Nicol’s awesome ‘Mad Planets’ conversion was to be given the 16-bit treatment. ‘Apocalypse 2’ … Continue reading
1982-1983 Archer Maclean Platform: Atari 400/800 In August 2023, Chris Wilkins (Fusion Retro Books) entrusted Games That Weren’t with the task of preserving all of Archer’s development disks. Whilst going through Archer’s 5.25″ work disks, a series of significant discoveries … Continue reading
1995 Finetime Software Platform: PC (DOS) Our next entry into the Games That Weren’t archive is an unfinished PC DOS shooter called ArcWar. A nice looking and early Galaga style game with a strange variety of enemies at this stage, … Continue reading
1992 Intec Platform: PC Engine Our next title is an interesting looking side-on action RPG title that was due for release on the PC Engine by Intec around 1992 time. A few mentions were made in PCEngineFan over the years, … Continue reading
1987 Codemasters Platform: ZX Spectrum A very short entry for a ZX Spectrum conversion of Armourdillo that is currently missing. The question is, was it ever started? The game was released on the Commodore 64. Popular Computing Weekly, and probably … Continue reading
There have been many Army Men games over the years, though one we weren’t aware of until recently was a Game Boy Advance version of Army Men: Sarge’s Heroes, developed by DC Studios. This handheld version was intended as a conversion of the N64, PlayStation, Dreamcast, and PC title. A Game Boy Color version was also reportedly in development at the time by a different, currently unknown studio. Continue reading
1992 Linel Platform: Commodore Amiga Our next entry into the archives is a 2D strategy game for the Commodore Amiga that was due for release back in 1992 by Linel. The game was set in a medieval scenario, where you … Continue reading
1984 Archer Maclean Platform: Atari 400/800 As our preservation work continues with the late Archer Maclean’s disks, we take a look at something a little different and unexpected that was found within his Atari 8-bit formatted disks. After developing his … Continue reading
1990 Herman Serrano Platform: Amiga A short entry for now on a strange title from the mind of Weird Dreams co-designer Herman Serrano. Atomic Lunch had you controlling a mad scientist called Gregory Michaelson, who has been mutated by a … Continue reading
1989 Llamasoft Platform: Konix Multi-System As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book … Continue reading
1987 Software Projects Platform: ZX Spectrum 48K As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the … Continue reading
1993 Scangames (Scandinavian Games) Platform: Commodore Amiga Also known as: Seven gates of hell After a less than perfect experience with the development/release of Fuzzball on the Amiga, artist Tomas Dahlgren returned to Sweden, determined to create the perfect arcade … Continue reading
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