A short entry for a recent discovery by Genesis Project in the shape of a sequel to a very early C64 game called Space Action. The game was released in Sweden by Handic Software and was fairly well recieved. The … Continue reading →
Controlling your little Pitfall Harry style character, in this early preview you can go between a series of simple PETSCII rooms and shoot a little laser gun. That is pretty much it for this simple preview, and we wonder how … Continue reading →
A strange release this one, where there are two releases of the title – another is named as Game 2, which just seems to be a corrupted version of this game. There isn’t much to it, apart from controlling your … Continue reading →
Yet another title found in 2004 by Triad, and another game by Dirk Conrad… this time a futuristic Archon style game with space ships. This is a complete and very nice strategy game which strangely has never been released as … Continue reading →
A very short entry for a title which was being designed by Stephen Bedser in 1993 for the C64. The game had a working title of Squat Bot, and was based around a small robot that could change its faceplate … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
A short entry to pull together a series of various art assets by Stuart (Stoo) Fotheringham, who did artwork for Software Projects and Denton Designs during his C64 days. This interesting selection of images has been around for sometime and … Continue reading →
A surprise finding for GTW in 2012 was made when Richard Bayliss was checking through some loader source files from Paul Hughes’ disks that we backed up recently, and he came across a source code file named “Defender 2”. Richard … Continue reading →
Thanks to The Bird Sanctuary for highlighting this attempt at an official conversion of Super Mario Bros. This was to be a proper conversion, started in mid-1987 by Gary Liddon (code) and Gary Penn (graphics). They essentially recreated the entire … Continue reading →
There have been many abandoned attempts at bringing Super Mario Bros to the Commodore 64 over the years, and thankfully we got to see a proper and accurate conversion in 2019. This however was yet another potential conversion that was … Continue reading →
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