The Slippery was a Quill based adventure game which was written by Ruben Spaans in his early days. Ruben sheds more light on the game here (talking about the collection of adventure games he created): "They are simple text adventure … Continue reading →
A short entry for what was a late C64 game that was aiming to save the machine commercially, by a team called Parallel Logic. The game was created in the 3D Construction Kit and reviewed in Commodore Format issue 44, … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. The Wooden Box was a text adventure game due for release in 1986 by Anthony Collins, and was to be … Continue reading →
It isn’t quite known yet, but possibly this is another unfinished X-Ample relic from the past. This time we have a futuristic one on one game where you have to get the ball into the opponents goal by pushing the … Continue reading →
This is a promising looking preview of a game which reminds me slightly of Cyberdyne Warrior. Its a nice preview, with some fair (If jumbled) graphics in places. The main sprite moves very well and in places the graphics look … Continue reading →
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Tidemarsh is a game which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk game … Continue reading →
Another game, another title which was never really mentioned in the press – probably because this was a submission to a magazine, rather than a full commercial game it seems. This game was discovered on a disk in Darren Melbourne’s … Continue reading →
Top Wrestling was another fighter trying to follow in the footsteps of WWF from Ocean back in the early 90’s. This game was the Italian’s own effort, and one which was looking quite nice from Genias back in 1992. The … Continue reading →
Touchstone was a rather ambitious RPG/graphic adventure game which was being developed for Origin by Sensible Software, back in the days when Martin Galway was part of Sensible Software. Zzap 64, issue 61, ran an article on Sensible Software and … Continue reading →
Trantor was a fairly well received game, but mainly for its awesome music and graphics. The game itself sucked a little bit, but overall it still has its fans. Recently C64 endings discovered that at the end of the first … Continue reading →
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