
Another previously unknown game which was to be released on the short-lived RetroSoft label back in 2005. This was a sort of Bejeweled clone on the C64, written by Jason Kelk – and was shaping up very nicely before it’s … Continue reading →

Many of you will fondly remember Warflame from the covermount of Commodore Zone, and even now from the Cosine webpage. This is a very early game which eventually evolved into Warflame, called "Cybersub". This was going to be based as … Continue reading →

This is a game which I have known about for many years. I first became good friends with Jason Kelk when I found out that he was a big C64 enthusiast that worked in one of my local computer gaming … Continue reading →
Yet another football game which never quite made it, along with Thalamus’ Arsenal title. This game was in development for Creative Edge back in 1992 for a short period. So short it seemed that no code was ever started. The … Continue reading →

A surprise entry now for GTW64, which was to be an obscure conversion of an obscure Amiga/ST game called Fireblaster, which seemingly was released in 1986 and then re-released by Prism Software around 1989. Jason Kelk was the developer of … Continue reading →

A promising early sideways scrolling shooter by Paul Green that I remember well from the screenshots put online and because my friend Jason Kelk was doing some graphic work for it too, along with Andy Vaisey. After over 10 years … Continue reading →

A very early game from Jason Kelk, ex-editor of Commodore Zone, and also the main man behind Cosine Systems. Orbyt is a creation from Jason’s early days as a programmer, and is a unfinished game which was to involve using … Continue reading →