A new entry for a title which is a more recent C64 production, not one which was produced back in the day. Captain Future was to be a game based on a science fictional character who is a space travelling … Continue reading →
A promising early sideways scrolling shooter by Paul Green that I remember well from the screenshots put online and because my friend Jason Kelk was doing some graphic work for it too, along with Andy Vaisey. After over 10 years … Continue reading →
Heng was to be a sort of Civilization-based game on the C64, which was developed from around 2009 time. The idea was for the game to be a real-time strategy with 2 players (or player vs AI), where you have … Continue reading →
Kill all humans was to be a game where you control a lost robot on a human spaceship heading to attack an outer world. The aim was to kill all humans and scientists that cross your path across multiple levels … Continue reading →
Our next title is a superb looking Scramble development that was started around 2009 and seems to have sadly gone off the radar. I remember being stunned by the amazing looking bitmap graphics and scroller, which has the level data … Continue reading →
Our next game is a title which was due for release in 2010 by Richard Bayliss. Richard as you know is a prolific game creator, and Ultimate Stunt Boat Challenge was to add to the impressive list of game titles … Continue reading →
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