Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
Another previously unknown game which was to be released on the short-lived RetroSoft label back in 2005. This was a sort of Bejeweled clone on the C64, written by Jason Kelk – and was shaping up very nicely before it’s … Continue reading →
Many of you will fondly remember Warflame from the covermount of Commodore Zone, and even now from the Cosine webpage. This is a very early game which eventually evolved into Warflame, called "Cybersub". This was going to be based as … Continue reading →
This is a game which I have known about for many years. I first became good friends with Jason Kelk when I found out that he was a big C64 enthusiast that worked in one of my local computer gaming … Continue reading →
A surprise entry now for GTW64, which was to be an obscure conversion of an obscure Amiga/ST game called Fireblaster, which seemingly was released in 1986 and then re-released by Prism Software around 1989. Jason Kelk was the developer of … Continue reading →
A very early game from Jason Kelk, ex-editor of Commodore Zone, and also the main man behind Cosine Systems. Orbyt is a creation from Jason’s early days as a programmer, and is a unfinished game which was to involve using … Continue reading →
This was a bi-directional SEU with some nice graphics by Simon Probert (Simes of Cosine, currently in Australia) and code by Jason Kelk with no sound, although Simon was to do this. The game progressed from some early code by … Continue reading →
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