Habitat
1987 Lucasfilm

- Coding: Chip Morningstar, Randy Farmer, Aric Wilmunder, Janet Hunter (Q-Link system programmer)
- Graphics: Gary Winnick, Ken Macklin
- Sound: Chris Grigg
- Other: Charlie Kellner (technical contributions), Chip Morningstar (Project leader, programmer and principal designer), Ron Gilbert (the original Commodore object memory manager), Noah Falstein (support), David Fox (support), Douglas Crockford (support), David Levine (support), Mary Paterno (support), Chris Werner (support), David Martin (support), Jamie Williams (Official Avatar Hanbook), Chip Morningstar (Official Avatar Hanbook), Nancy Mohler (Production manager), Doug Coward (Q-Link tech support), Mike Ficco (Q-Link tech support), Ken Huntsman (Q-Link tech support), Rob Martyn (managed operations), Cathy Anderson (Quantum Project schedule coordination), Marc Seriff (technical manager at Qunatum)
Habitat was a glimpse into the future way back in 1987, and was to take the SCUMM engine of Maniac Mansion and push it into an online world. The game was to be multi-player based and used in conjunction with … Continue reading