A first version of Crackdown was indeed in production, with code being done by Mark Kelly before he later went on to working on Golden Axe. We are not sure quite what happened here, but we know that Bob Stephenson … Continue reading →
Along with Sword of Samurai, Devils of the Deep was to be yet another Fighting Fantasy game on the C64 from US Gold according to http://pdd.if-legends.org/ldp/bdp.html. This game in particular was to be set in Atlantis and we presume would … Continue reading →
From what sounds like a racing game, Fast ‘n’ Furious was infact to be a game based on whizzing across the screen on a magic carpet, where you would have obstacles and monsters to avoid like crazy. The game only … Continue reading →
Thanks to Vinny Mainolfi for the heads up – but it seems that there was a very different looking Fight Night taking shape originally for US Gold back in October 1985. In their upcoming previews section, Zzap showed screenshots of … Continue reading →
The final part in the Gauntlet trilogy (on the Commodore 64 at least) was to be an isometric affair, owing more to Pacmania and 3D Ant Attack then the previous overhead offerings that were converted by Gremlin Graphics for U.S. … Continue reading →
A possibly cock up by Commodore Format, or was Gauntlet 3 originally set to be a far more ambitious title that intended? Of course, we all know about the infamous tale of the C64 edition not seeing full release – … Continue reading →
A bit of a surprise spotting in the preview section of Zzap!64 issue 52 in 1989. It seems that the Last Crusade action game was to feature multi-coloured based graphics instead of the hi-res ones we all know. What we … Continue reading →
A limited Uridium clone which eventually made it onto the Amstrad platform, along with the Atari ST and Amiga versions. This game was brought to my attention by Martin Holland, who worked on the Amstrad, ST and Amiga versions, but … Continue reading →
Probe software quietly had in development a game for U.S. Gold called ‘Magic Sword’. This conversion was in fact based on the Capcom arcade of the same name, which was a poor hack and slash affair, in no good comparison … Continue reading →
Based on the Capcom coin-op. It featured two brothers who carry swords and had to cross various platform levels to kill the dragon which killed their Father. The C64 conversion was temptingly to feature the original two player mode of … Continue reading →
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