Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
This very exciting sequel first surfaced around 2008, with two brilliant demos – showing a sequel which was very comparable to Metal Dust, but with out the Super CPU enhancements. The parallax scrolling in particular was beautiful, and the guardians … Continue reading →
Our next entry into the archives is a recent one, which was a sideways scrolling SEUCK title that was being worked on by JinxTengu in 2008. According to Richard Bayliss, the game was aimed to be split into different parts, … Continue reading →
Ilogical was to be a C64 conversion of a title which has seen release on a variety of platforms, and is a cool Picross clone: http://computeremuzone.com/ficha.php?id=744&l=en Sadly the C64 edition was never properly finished. Initially things were very slow by … Continue reading →
Hard to believe it’s been 10 years since the release of this preview. I remember it very well when it first came out, and being a clever twist on Pacman, where you control a ghost instead. Lovely looking graphics and … Continue reading →
I remember seeing the UK adverts for Pushover, and the various competitions that Quavers ran to win an Amiga with a copy of the game. Sadly no C64 version was ever on the cards for reasons unknown, so Michelangelo Carbonara … Continue reading →
An intriguing title this one. Nothing much to it at this stage, but quite an impressive early Gyruss clone – with no enemies, but a nice effect when you rotate round the screen. You’re oddly controlling a car instead of … Continue reading →
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