Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Galencia Khaos Sphere

Our next entry is for a title that unfortunately had a successful Kickstarter campaign, but seems to have been abandoned without any further updates from the developer since 2019.

A number of updates were made on the Kickstarter page, but then the developer hit some medical issues and then went completely off the grid. As a result, there have been quite a few disgruntled backers who have taken to the comments section, frustrated after the lack of transparency and progress.

It’s a huge shame, as there was a lot of promise for the sequel, especially after the success of the first game. At the start, there were plenty of updates and progress reports and the game was looking really good.

At one stage, Jason did release a very early preview, which you can download below. We have also collated some concepts/screens that were shown on the Kickstarter page and also Protovision’s own page on the game.

We later then added graphics that were contributed to the game by ZombiWorkshop/LucanMonks and also Daniel Melendez (who sent over a ton of concept materials!), and these can now be found within the gallery below.

Daniel revealed that the blueprints were supposed to be included with the game as goodies in the form of wall-posters. The designs also appeared in the demo as 3D-renders, and some of the enemies would be shown the same way, as pre-rendered graphics. The rest were supposed to be used as concept art.

Then ZombiWorkshop found a series of promo pieces that they were thinking of using, that led to the pixel art posters in the main game. They were drawn up as artwork first, and then translated later to pixel art.

It is hoped that the game will eventually be picked up and finished, but there had been a strong possibility that Jason passed away in 2021. Thankfully, it has been confirmed that this was a different person, after finding that Jason has been active on Github more recently in 2024 and with age differences too.

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Bacillus

Another fairly recent title which sadly seems to have been abandoned, and a lovely multi-screen scrolling platformer too – where you control a strange object that can bounce and collect items and turn into a spike ball to kill enemies by the looks of things.

A preview was released in 2017, but no further updates have been heard about the game and so it seems like it may have been cancelled.

Thanks to Gamebase64, we learn that there is a code repository for the game on GitHub, where it was suggested that there were plans for more levels, some gfx gimmicks and music/sfx. We have added a copy of the archive to the downloads for posterity.

If you know anything more about the title and its progress, then please do get in touch. For now, check out the preview for yourself for a glimpse of what could have been.

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Bruce Lee 2

There have been numerous updates to Bruce Lee (the classic Datasoft game from 1984) over the years, and there was also once another from Andrea Schincaglia and Saul Cross in 2014.

A sooped up version of the original game with new graphics, sounds and map – but featuring many of the concepts that made the original so great.

Unfortunately it didn’t seem to get any further than some concept screens, graphics and music. A slideshow of some of the screens were released.

Just a year later, it seems some of at least Saul’s work may have been re-used for a similar themed game called Tiger Claw. A different developer though by the looks of it.

We hope to learn more soon as to why this conversion was abandoned, and if it got any further than the slideshow demo we have here.

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Beat Em Up

Our next entry into the archives is a fairly recent development from 2018 which sadly seems to have been abandoned. Beat Em Up (working title) is a set of test concepts where you have two players that can fight against other enemies.

There is nothing much to it at this stage, just a series of animating sprites on the screen that you can move around and carry out fight actions. The second preview has a bit more interaction, but there is no “game” here just yet.

The development is by Leigh White, who has done a few other C64 games in the past. Thanks to 5ace in the comments, a post on Lemon64 highlights how the game came about and how it has been paused due to a lack of time.

It is possible that the game as a result will get resurrected, but for now it remains sadly within the GTW archives.

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Infared

A short entry for a 3DCK based game which may or may not have been fully finished, but had two versions released around 1996 time by Motiv 8.

Both versions seem to have a lot of bugs in them, but we hope to learn more about the titles and if there was intention to sell the game during the dying days of the C64 market. The game has completely lifted the Dark Side graphic panel, but we think that is about it.

If you know anything more about this title, please let us know.

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Arthur

A short entry for a Hungarian text adventure that has been saved by Csaba Virag, and one which doesn’t seem to be yet preserved.

We’re not sure what the intention was for the game, if it was commercial or just done for fun. We believe that it is complete though and hope to learn more about the title in the future.

Thanks to contributor Gergely Sinkó, we learn more about the game. Over to Gergely:

“The game can be listed and translated from Hungarian, and because of that I can extract a bit of information on what the game is all about.

The game is a short fantasy adventure that spans 15 rooms. Controls are limited to four directions (north, south, east, west) and six commands (fight, use, take, inventory, talk and give) plus one can give up and restart by pressing F8. The fight command leads to a simple fight system that is basically a loop that clashes two combinations of “dexterity” plus a random number to decide who gets hit and how hard until one side loses their HP. Both the dexterity and HP can be viewed with the inventory command.

The story of the game is as written on the screenshot: Arthur is a young elf who went walking on a field. Suddenly the ground opened up beneath his feet and he fell about 10 meters on top of some soft soil, so he ended up unharmed. However the walls of the pit were steep and slippery so he couldn’t just climb back and had to look for another way out.

Talking with characters in the game, the player can figure out the rest of the plot: Arthur is now in an underground kingdom, once ruled by King Macaroni, but the throne was usurped by his cousin Comrade Spaghetti. Arthur has to defeat Spaghetti so Macaroni can be put back into power, and he can finally leave through the northern gate of the throne room.

This is as much as I could figure out by simply looking at the code. The game is complete, and I think it can be upgraded relatively easily, so I’ll do just that. Once I’m done with the upgrade I’ll make an English translation as well. Sadly I found nothing reliable on the author but I think it’s doubtful that this game was meant to be released commercially.”

Thanks Gergely for helping shed some light!  Gergely then in June 2024 completed an English translation and tidy up of the game and you can see and enjoy here. Be sure to check it out and thanks to Gergely for his amazing work!

As an extra bonus Alex from CASA Solution Archive has produced a solution for the game which can be found here.

Posted in: GTW64 archive | Tagged: | 5 Comments

Strider USA

A very quick entry for now, as it has been suggested that there may have been a US version of Strider in development, before the Tiertex version was used instead. This was found via a comment on a Battle of the Ports video.

At the moment, there is no evidence that a different development was under way – and more research is needed. Perhaps there is something in the US magazines of the time that mentioned a particular developer working on the game. Did someone like David Bean (who did US versions of Cabal and Ikari 3) perhaps start one?

If you know anything more – please let us know, though it is likely that this is vapourware.

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Twintris

Not to be confused with the game from 2001 with the same name, this particular Twintris was a Digital Marketing game that was due out in 1990. There is a brilliant article about the history of the game by Joachim Froholt over at https://spillhistorie.no/2024/04/17/historien-om-det-norske-spillet-twintris/

Hans Arne Jacobsen got in touch after Joachim Froholt highlighted that in the Amiga manual, there are C64 instructions and credits listed, but the game doesn’t seem to have surfaced at all. The Amiga version did however surface.

Was the game ever released at all and can anything of it be saved? There is nothing of the music in Stefan Hartwig’s HVSC folder, though there are a number of unnamed tunes which could have been intended for the game.

The programmer was the same person who developed Inve$t for Starbyte Software around the same time. If you know anything more – please do get in touch.

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Software for Schools titles

A combined entry to highlight a large number of educational titles that are currently missing for the Commodore 64. These were found listed in a book called Software for Schools (1987-88) and published by R. R. Bowker. Bertrand/Atari Frog has kindly extracted out a list below by publisher:

ATHENA SOFTWARE
_ Algebra
BFIVE SOFTWARE
_ ABC’s
COMPUTER APPLICATIONS TOMORROW
_ Alpha Strike
_ Alphabet Keyboard Primer I
_ Alphabet Keyboard Primer II
FOCUS MEDIA, INC.
_ American People, The
GAMCO INDUSTRIES
_ Addition Circus
_ Alphabet Express
KRELL SOFTWARE
_ Advanced Logical Lynx
MEDIA BASICS, INC.
_ Return-to-Reading Library No. 1 – The Adventures of Tom Sawyer
_ Return-to-Reading Library No. 2 – The Adventures of Huckleberry Finn
_ Return-to-Reading Library No. 26 – All Quiet on the Western Front
MICRO LEARNINGWARE
_ Alphabet
MICROCOMPUTER WORKSHOPS
_ Addition with Carry
MICROPHYS PROGRAMS
_ Algebra Functions – Differentiation / Integration
OLYMPUS EDUCATIONAL SOFTWARE
_ America – States and Capitals
RIGHT ON PROGRAMS
_ Accession Plus (note: not a game but an educational aid for libraries)
_ Addition and Subtraction
_ Advanced Dewey Decimal System
_ American History through Biographies
_ American Indians
_ American Inventions That Changed the World
SCHOLASTIC, INC.
_ Activity Files for the Bank Street Writer – Writing Activities and Language Skill Builders
_ Activity Files for the Bank Street Writer – Writing Skills Bank
SOURCEVIEW SOFTWARE INTERNATIONAL
_ Addition Tutor
TEACHER’S PET SOFTWARE
_ Adverbs
Were these ever released, and can they be found and preserved?  If you find any of these, please let us know if you can help preserve them and we’ll gradually cross off the list as we do for other missing titles.
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Angler

A very interesting and unreleased Ocean Software game which hasn’t really come to light until 2024, and it’s thanks to the Ocean Software group on Facebook, which is maintained by Mark R. Cobley-Jones.

Mark recalled Ocean having to create a fake game for the series Dramarama and an episode called ‘Making Waves’ in 1988. In 2024, the episode turned up on YouTube, where Mark was able to take grabs of the fake game running.

It has been established that the game was developed by none other than Paul Hughes, with additional code by John Palmer. John also created all of the graphics that were included. Jon Dunn even created some tunes for the game, which were never heard in the program.

It was just a very simple game by the looks of it, where you have to hook and catch a fish. We’re not sure if it was fully playable, or just a sequence of events. However, we may get to learn very soon just what it entailed overall.

Paul has confirmed that he has all of the source code still, along with Jon’s music – so there is hope we can see the game compiled up and added to the GTW archives. According to the source listing, it looks like the game was started around January 1988, with Jon starting the music on the 2nd January.

Very exciting, and we hope to have more for you soon.

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