January 1989, and Compute Gazette published two Origin System game adverts, “Times Of Lore” and “2400 AD”. Times Of Lore made it, well known for its amazing Martin Galway music.
Unfortunately, it was not to be for the other game. Even though released on Apple 2 and PC platforms, the C64 version was never to be, apart from some great music by Jeroen Tel that would sneak into the wild.
The game’s development had two separate development teams over time, starting in 1987 with John (Doom) Romero originally kicking things off. John was way into the development, but Origin decided (for reasons unknown) to kill the project. John subsequently left in 1988 to start his own company.
This wasn’t all known at first – it was always believed that John was always the developer for the game. What was odd though for us was looking at the scan shots of the game from the adverts. Notice the name, “Allan Short”?…
Well, it was none other than Allan Shortt, who did Arkanoid 2, Athena and others for Ocean Software. After a quick question about his name being in the game, he confirmed that HE was the coder for the game, and not John Romero. With John’s email in 2008, it confirmed the story of two development teams.
Just why the game was reallocated to a UK team, we do not know. However, lets move onto the second development phase…
The second development phase
The game’s development with Allan started in August 1988 (shortly after John Romero had left Origin), and spanned a good few months until the game was pretty much complete. After going back to the UK, Allan tried to go back to the US to carry on with the game but was refused entry due to a cock up with visas. A break down in communications with the producer led to the game sadly being cancelled as a result. No-one seemed to take over the project for reasons unknown.
Allan disclosed that the graphic artist was Phil Meller (who also did work on Bad Blood, though was mis-credited as “Phillip Mellor”), so what with Allan not sadly having any of the game code any longer, Phil was the last resort – otherwise the game could be lost forever. Allan sadly passed away some years ago, not too long after we had spoken about the development.
Music was completed during the game’s second phase, with rare unreleased sound effects by Maniacs of Noise later recovered. The tunes done for the game have been in HVSC for some time.
Nowhere to be found
We finally got to speak with Phil in 2013, and sadly the news was not good. Phil confirmed that the game was complete, but hadn’t kept anything of the game at all. Phil described the title as a great looking game. Our last remaining hope could be if Phil uncovers a random disk in the future or someone else comes forward with a rogue copy.
There is off course still the question whether anything of John’s version still exists. Has John kept any of his work, or will this too uncover more bad news?
Well, in May 2022, John got in touch via the comments and confirmed that all his C64 disks were lost in the early 1990s during a move. Overall, unless a miracle happens – this could well sadly be lost for good.
If you know anything more about the game or any potential leads to recover it, then please do get in touch.