Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Mirage

Mirage was originally intended to be a simple static screen shooter as a free game for Compunet. The creator behind the game was none other than Mark Clements, who many of you will know from his music for Summer and Winter Camp for Thalamus.

Mark used to create a number of demos under the handle of GEM, and whilst developing his game for Compunet – it just grew and grew. The game was still a simple attack wave shooter, but gradually had power ups added, and mega-bosses added at the very end of the game. Mark tells us that he remembers playing a cool Phoenix clone on his friend’s ZX Spectrum and thought it would be fun to make it for Compunet – but somehow it turned into Mirage.

As you play the game, you will hear an audio cue, like a worble – followed by a blue asteroid shooting across the screen. Shoot this and collect as many of these as possible to help progress through the game. Completing a stage will show a status screen that shows how much ‘ore’ has been collected. The more you obtain, the more powerful your laser will be at the boss battle phase.

Once the game had grown so much, Mark decided to try and pitch it to some companies as a budget title. There wasn’t sadly much interest, apart from Codemasters, who liked the graphics and subsequently gave Mark the job of converting Jet Ski Simulator in 1988.

Thanks to Dan Warren and a video on another game called Make My Day, we got in touch with Mark who revealed he had created Mirage and very kindly sent a copy of the game for us to put on the site. The game was digitally preserved by Mat Allen as a favour to Mark. So here it is, for the first time in over 30 years!

With the download, run the first file then use the cursor to go over V1,2 or 3 and press enter. V1 is just the standard full game, V2 has collisions disabled and V3 jumps straight to the large boss ships.

Mark couldn’t remember what happened to the credited (and missing) music from Neil (Demon) Baldwin. He suggests that he must have spoken to him at some point about it, but didn’t arrange anything as no-one picked up the game.

We hope to hear a bit more from Mark about the game, finding out about the missing Neil (Demon) Baldwin tune that is listed in the credits. For now, check out this very cool shooter!

Posted in: GTW64 archive | Tagged: | 6 Comments

Stoo Fotheringham art assets

A short entry to pull together a series of various art assets by Stuart (Stoo) Fotheringham, who did artwork for Software Projects and Denton Designs during his C64 days.

This interesting selection of images has been around for sometime and right under our nose all along. The disks were recovered as part of a set of auctioned Megatree disks that Stoo once sold for charity, eventually released on a Retro Gamer magazine cover mount way back around 2005/2006 time.

I re-dug out the disk images recently and decided to look through and found a number of images that hadn’t been properly shown off. This includes a number of Software Project loading screens which don’t seem to have been used. It was Heebie Jeebies which caught my eye in particular, because of the entry we have on the game.

There are also some early Mission A.D graphics and what seems to be a very early proof of concept for Fox Fights Back.

You can either download the source images below, or check out the gallery images.

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Zambeezi

A lovely surprise in June 2020 was the release of a previously unknown Mr Chip game called Zambeezi, which was recovered by Genesis Project from an old disk of one of their members, Jorge Rodriguez (aka Black Beard). Many thanks to Vinny Mainolfi and Alex Aris for the heads up on Twitter.

This is a Manic Miner style game which is set in Africa, and where you must collect several objects on each level to progress. It is a simple, but fun game which has been created by Tony Kelly of Video Meanies fame.

Just how the game came to be on Jorge Rodriguez’s disks is unknown, or why it was never actually released. The game seems to be complete, but just lacking some final polish as it is impossible to progress past one of the later screens in the game. Is there possibly a later version of the game to be found, or was this cancelled at this very point?

It is a brilliant finding and recovery, and again – a nice unexpected surprise, as this is a title that hasn’t really been heard of until now. Hopefully some day will find out a bit more about the game and the story behind it.

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Orpheus in the Underworld

A very quick open and closed case.

Alpha Omega’s Orpheus game of the same name was actually intended to be released back in 1984 by Sterling Software, but it seems the company may have collapsed before it got out.

However, Steve Bak seems to have sold the game on to budget label Alpha Omega about a year or so later – so it did eventually see release.

It is likely that the games are identical, apart from copyright changes and loader. It would be good to find an original to compare though!

Well… in June 2020, Neil Collins did just that and has a copy – confirming that the game was actually released (in very limited numbers).

The game has been confirmed to be exactly the same as the released version later on by Alpha Omega.

Case closed!

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The Magician’s Ball

A short entry for a title advertised in Personal Computer Games issue 13 way back in December 1984, but seemingly never made it out at all.

Or did it?

In Gamebase64, there is currently a Magician’s Ball entry, a graphic text adventure that was released by Global Software.

Did Softstone collapse, and did the game get brought up by Global? Softstone certainly did release some games on the ZX Spectrum, one of them was released by Firebird after about a year.

Hopefully we will find out soon to confirm and potentially close this case.

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Crypt of the Dragon

A graphic adventure game which promised hundreds of different screens, using a random generator to allow for up to 64K different views.

This game was advertised in Personal Computer Games issue 13 way back in December 1984, but seemingly never made it out at all.

The game seems to have been mail order only, so did anyone buy a copy and get something back in the post? Or did the company collapse before any games could see release?

It’s early days, but it is hoped that this promising adventure game will some day be found.

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Zenulas

A short entry for yet another SEUCK effort that was being produced by Stoo Cambridge, and could well have also gone on The Power House label.

The game was to be a Starforce style game, but never got too far before it was cancelled. Stoo believes that there is a disk with data on somewhere, and if he can find it – he will pass it onto GTW64 to preserve.

For the time being, check out the print outs and developer notes that Stoo has found, with two printed loading screens. One show’s the game’s earlier name “Nebulas”, which was changed due to being similar to the Hewson title.

More soon we hope!

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Rockball

We completely missed this great finding by Ken Van Mersbergen back last year on the Atari Age website.

Rockball was to be released way back in 1983 by a company called Roklan, and was a conversion of an arcade game that was also unreleased. An interview with Anthony Weber talks about the game here: http://www.ataricompendium.com/archives/interviews/anthony_weber/interview_anthony_weber.html

However, we’re not sure yet if Anthony was the actual developer of the C64 version. The game was never released when Roklan collapsed before it could sneak out. The game itself is a kind of Asteroids clone, but with some nice little features that make it a little bit different than the usual clones.

Ken revealed that he found the game (along with Joust) in the archive of a retired programmer who worked at Roklan. Ken has very kindly provided a CRT image of the game to download, along with a photo of the cartridge that was preserved.

Check this great finding out for yourself and another piece of history preserved.

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PHM Pegasus – Advanced Battle Disk

A short entry for a title which we know was released, but is yet to be fully preserved. This was an expansion disk for PHM Pegasus by Electronic Arts, and was released back in 1987. The expansion disk seems to have had limited sales and has rarely cropped up.

Thanks to contributor Non sono Mandrake, Dragon magazine #140 (December 1988) had a note to say that Lucasfilm plans to directly market a new Advanced Battle Disk. As a result, i’ve updated the release date.

Thanks to Solegiallo for the heads up, the game has been preserved by HOK/Remember. We have now added a download to the site and photos courtesy of HOK/Remember. This means it was indeed released, another preserved and therefore is a case closed!

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The Guild C64 conversions

A collective entry now for what was to be a large number of Spectrum text adventure conversions to the Commodore 64.

In Commodore Force issue 1, Bash the Barbarian mentions that The Guild’s Tony Collins had picked up the rights to convert several Spectrum adventures to the C64. There was a quick round up (see scans) listing the following titles in particular:

  • Run Bronwyn Run – Larry Horsfield
  • Axe of Kolt – Larry Horsfield
  • Magnetic Moon – Larry Horsfield
  • Starship Quest – Larry Horsfield
  • Grueknapped – Bob Adams
  • Krazy Kartoonist Kapers – Kez Grey
  • Desmond and Gertrude – Scott Denyer
  • Microfair Madness – Gareth Pitchford

It is likely that others were also planned. But all of the above seem to be missing at the moment, so were they ever converted or even started at all?

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