Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
Roy has done some great C64 games in recent times, and Jumpy64 was one of a few in the pipeline that had some particular promise.
Jumpy64 was framed within a Game Boy style screen and made to feel like an early Game Boy title in colour. The game itself was a single screen platformer where you had to collect items and likely reach an exit – essentially a sort of Manic Miner clone.
Sadly it seems that Roy has decided to abandon this concept, and at this stage it is mostly just a concept. You can move your main character around the screen, but you can easily get out of the map and there isn’t much to do at this very early stage. It is a very early glimpse of what could have been an interesting title.
Our next title was apparently being planned for release by CP-Verlag back in 1994, but i’m not so convinced.
Jump-Kid is more of a technical demo than an actual game – plenty of polish and lovely music, but there isn’t anything to it. You just have a main character that runs along and has to jump over an enemy. Nothing else happens at this stage – with a score that goes on forever. It’s like a really simplified version of the Google Dinosaur game.
Did it get any further than this? I doubt it, but who knows? Maybe out there, there is a completely polished and fully playable game to find, or am I being overly optimistic?
No matter if we are long past the commercial days of the C64, there are still plenty of new games being produced today to make up for it. Sadly the loss of titles is still prevalent, with Jagged Sword being yet another example.
This promising arcade/RPG title has a lovely feel about it, where you can move around a simple map, visit an options screens with all your collected items and visit various locations to kill off some enemies.
It’s relatively early days in the preview, but there is quite a bit of interactivity at this stage, and you can feel a nice little game coming together. However, the preview was released back in 2012, with no further updates since – suggesting that it has been long abandoned.
Hopefully at some point we will learn more about the game and what the plans were, and what happened in the end to result in it going into the GTW archives.
Over the last year or so, I’ve been asked whether Immensity should be added to the GTW archives, as this very promising title from 2014 seems to have sadly gone completely dead. We hope however that we are wrong, and that we can instead put this into our “Still in production” section.
The game sets you within a terminal at an unknown place and with a gun in your hand. You have no idea who you are and have to explore the world and figure out various puzzles to figure it all out.
A preview was released in 2014, and it is simply stunning in its execution. The 3D effect and scaling as you move around, makes it feel like a game built in Unity/Unreal engine and with a fixed camera angle. It’s extremely well done and looks quite unlike any C64 game i’ve seen before.
Engine wise it seems to be quite advance, and I assume that all was left was mostly the content of the game to finish off. We’re not sure if it has indeed been cancelled, or just put on hold for now. Certainly we hope the latter.
If you hadn’t of guessed from the title, then FootMan is a Pac Man clone which was due for release around 1988/1989, and was a conversion of the Amiga game by Incognito.
Although seeming to get quite far with some lovely presentation and graphics, it was abandoned for reasons currently unknown.
Within the preview are quite a few mazes which load from disk, and there is possibly a level editor tucked away to create your own maps (but I was unable to activate it at the time). It plays well, though it doesn’t offer too much more than the original game to be fair.
Interestingly Adam Gilmore is listed as the musician, though there is no music or sound effects within the game. In HVSC is a tune called “Jingles” dated from 1988 which perhaps was for this game?
Found within the Gamebase archives recently, this is an early preview from 1992 of yet another abandoned game, and one which seems to be a potentially interesting twist on breakout/pong.
Flex isn’t anything to write home about, but has a nice smooth feel about it, where it seems the aim is to try and destroy enemies with the ball within a time limit. Not sure what the open gap is at the top.
It’s nicely presented, and with a bit more depth it could have been a nice little magazine cover game. Why was it cancelled? We have no idea at this stage, but with the names of the developer and artists – we hope to eventually find out.
Another title in the archives which was due out in the post-commercial era of the C64, with a simple RPG title in the shape of Eelona – The Warrior Princess.
This seems to have been abandoned very early on, and there is some small character interaction within the preview, but not much else going on at this stage. It looks as if there is still plenty of work needed to finish the title.
Developer Christian Siege got in touch in September 2025 to say the following:
“This game was based on a (never published) web comic an online friend had made in the style of the world of Conan the Barbarian. I started making this game but I guess too many GOTO routines resulted in loops that made the game crash. A member of Hokuto Force offered to help but in the end the BASIC code was broken. I might eventually continue working on it, it’s only been 12 years now.”
So there’s some hope that the game could be continued and finished off, but it seems some bug fixing is needed. Hopefully some day we’ll be able to close the case on this game.
CubeSim64 is a fairly recent game that seemed to have been abandoned from 2014 with no further updates. It is a rather nice looking Rubik’s Cube game, where you must use the keyboard to rotate the cube and match up the colours on each side.
Coloris is an early and nice looking Columns clone, where you must match up colours in a row or column to make the blocks disappear.
Sat within the archives for some years now (1992 to be precise), nothing more has surfaced apart from this preview, where it is playable to a degree – but continues to play when the blocks reach the top of the screen.
Did it ever progress further than this demo, or was this leaked version the final version from the developer?
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