2000 Tuna Technologies
Platform: Nintendo Game Boy Color
Next up to be added to the Games That Weren’t archives is a car engine prototype by Tuna Technologies, which was created in 1999 and added to into 2000. This impressive racing engine was pitched around to various places in the hope that it would get picked up.
You may notice the rather striking similarity to VRally on the Game Boy Color – which is because the graphics were temporarily ripped and used for the engine demo being produced. The aim was to produce an engine which was much faster and had more features than the VRally version to then ship around.
In the end, Electronic Arts would get the team to use it to produce Road Rash on the platform. And you can see why – the engine is quite cool, especially the early 2000 build which features a car that you can control with the road. The routine is extremely fast, and feels a little like the Lotus Turbo Challenge road routine on the Commodore Amiga. Continue reading