Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

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Fort Apocalypse

1983 HES

Platform: Commodore Vic-20

A short entry for yet another Commodore Vic-20 title that was reported on the Vic-20 Cartridge Rarity list and may well be unreleased, or otherwise saw a very limited release.

Fort Apocalypse was a popular C64 game released by Synapse, but a Vic 20 version was mentioned in an advert in November 1983 of Compute’s Gazette in the US. Was it a printing mistake, and did they mean the C64? Or did a Vic-20 conversion really exist?

If you know anything more, please let us know.

With thanks to Fabrizio Bartoloni.

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1983 Synapse Software

Platform: Commodore Vic-20

For our next entry, even though the game was fully advertised at the time. It seems to be completely missing, with nothing online about the title apart from being on missing lists.

The game was developed by Raymond C. Hogue back in 1983 and was his very first commercial product and seemingly for the unexpanded machine too. Raymond suggests on his old portfolio page that the game was released. Perhaps it is just obscure and is yet to be preserved?

Well, Raymond got back to us and confirmed that it was definately released, but he no longer has a copy himself. The search is now on to see if it can be found and properly preserved. Can you help us find a copy?

With thanks to Fabrizio Bartoloni for the heads up.


Posted in Reviews, Vic 20 | 1 Comment


1983 Imagic

Platform: Commodore Vic-20

A neat space shooter that was released by Imagic on the Atari 2600 and ColecoVision. However, the game was also seemingly due for release on the Commodore Vic-20 too.

In 2019, an AtariAge forum poster called “gorfulator” posted that he had come across a Vic-20 cartridge from a friend who worked at Imagic. His friend mentioned he had worked on a Moonsweeper game for the Commodore. By the looks of things, it was actually completed too. Continue reading

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The Chaos Engine early screens (Amiga)

One of my favourite Amiga games of all time, The Chaos Engine was released by The Bitmap Brothers in 1993 for the Amiga and various other platforms over the years. The game was closely followed across its development, so it was clearly going to result in screenshots showing many different assets and features that would not make the final cut. Grzegorz Antosiewicz delivers once again by providing a series of screens highlighting features that didn’t make it.

Clipboard02 1

Firstly, various screenshots from Amiga Format, Games-X, Joystick and Zero all show up to three simultaneous players was once possible. But as you know in the final release, you can only play up to two players. So, just why the 3rd player was dropped is a mystery at the moment. We guess it was simply down to restoring some speed to the game. Continue reading

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Chuck’s World

1993 Fission Software

Platform: Commodore Amiga

Chuck’s World by Fission Software was an unreleased Amiga platform game that was based on various animations about a character named Chuck, created by Steve Packer and released in Public Domain. The main character Chuck looked slightly like something out of South Park, and would dress up as various popular icons.


Continue reading

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