Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

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Wizard of Wor

1982 Commodore

Platform: Commodore Vic 20

A short entry for a title that we are not 100% certain at this stage was ever started, but has featured for years on the Ward Shrake Vapourware list. The list contains a number of cartridge numbers which the actual intended title was unknown: Vic-1903, Vic-1934, Vic-1936, Vic-1940.  It was suspected that one of them could have been this game, and another Space Vultures which we also have listed in the archive. Continue reading
Posted in Reviews, Vic 20 | Leave a comment

Doctor Who and the Mines of Terror

1986 Micro Power

Platform: ZX Spectrum 48k

For years I’d thought the Commodore 64 version was never released, when accidently included in an unreleased games feature in Commodore Force magazine. Imagine my surprise in later years when I found an original copy!

ZX Spectrum users sadly have not been as lucky as myself. After waiting patiently and seeing conversions for other platforms come and go, their conversion would never surface at all.

dr who large

The game was previewed in many magazines of the time, all saying that the Spectrum version was coming. The bold adverts featuring a human brain were plastered around too, all teasing with Spectrum format included in the corner. Continue reading

Posted in Reviews, ZX Spectrum | 1 Comment

Hidden Treasure

1992 Enigma

Platform: PC

An interesting title that has been flagged up to us thanks to contributor @AnythingAnyth19. This is a title which was created especially for a competition and was in three segments overall.


We are not sure just yet if this is a competition that never happened, though we haven’t been able to find the game at all in digital archives as of yet. Also, it seems the game and competition was only advertised a few times before disappearing – likely when the competition finished. If the game/s were actually distributed and released, then they may yet need to be preserved. Continue reading

Posted in PC, Reviews | Leave a comment

GTW64 January 2022 update

A new year and a new update to the GTW64 archives, with the following new entries and updates – including a bizarre title that may or may not have existed called Vector Chickens.

5 new entries added

Alcatrax, IronoidSight AttackTank DivisionVector Chickens

11 updates added

BambooDeathstalkerJet Boat SimulatorMiner Willy Meets The TaxmanMoses: Old Testament Adventure #1Murder!Myth 2: Dawn of SteelPirates of the OceanThe 4th DimensionThe Soul Gem Of MartekWinter Camp V1

Posted in Reviews | Leave a comment

Boulder Dash 3D

1996 Szymon Ulatowski

Platform: Amiga 1200

A short entry for a title highlighted to us by contributor Stefano Castelli. This is an unofficial Boulder Dash clone done within a 3D environment.

Even though you may argue about how well a 3D version of Boulder Dash could work compared to a 2D edition, the game moves at an impressive rate and made its mark on Amiga users when a demo was released.

boulderdash3d 2 large

Although the developer was interviewed in magazines such as Amiga Review, and the game previewed (see scans), a final version was seemingly never completed and only a demo now seems to remain. Continue reading

Posted in Amiga, Reviews | 1 Comment


1992 Konami / Hero Software

Platform: PC (DOS), Amiga and Apple Mac

Champions was a RPG table-top title created by Hero Games originally back in 1981. Setting you within a superhero/comic book themed world, it won a legion of fans, who continue to enjoy the game to this day.

Back in the early 90’s, its popularity resulted in the planned creation of a computerized PC edition of the game, and was set to be published by Konami. According to one magazine article, there were plans for Amiga and Mac versions too.


Kicking things off, you would set up your character with an initial allocation of “points” given to you to spend. Along with some basic characteristics, you would pick a mask, colour of outfit, power effects and even dialogue for interactions before jumping into the comic book world. Continue reading

Posted in Amiga, Macintosh, PC, Reviews | 2 Comments