Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Our next title in the archive was a MMO title that was actually experienced and played by PC owners in closed and open beta releases between 2009 and 2010, but then was shut down completely and disappeared from sight.
Huxley was an ambitious title built in the Unreal 3 engine and was intended for release on both PC and Xbox 360 at the time. The 360 edition was to follow the PC edition after around 6 months, though this later was changed to being put on hold, pending PC sales. Continue reading →
We’d not long been greeted by the wonderful Speedball 2, when Mirrorsoft were keen to release yet another futuristic sports game in the form of Rollerblades in late 1991.
The game had recently been rescued, when Mirrorsoft brought the Cinemaware name and made a deal with Acme Interactive (the company that rose from the ashes of Cinemaware) to continue developing games under the label. Continue reading →
Both the PC and C64 editions of the game were in fact released. The advertised Amiga edition in RUN 73 and Amiga World Vol 6 was never to surface at all. It became the subject of much questioning over the years from Amiga fans as to what happened to it.
A short entry for yet another Commodore Vic-20 title that was reported on the Vic-20 Cartridge Rarity list and may well be unreleased, or otherwise saw a very limited release.
Fort Apocalypse was a popular C64 game released by Synapse, but a Vic 20 version was mentioned in an advert in November 1983 of Compute’s Gazette in the US. Was it a printing mistake, and did they mean the C64? Or did a Vic-20 conversion really exist?
For our next entry, even though the game was fully advertised at the time. It seems to be completely missing, with nothing online about the title apart from being on missing lists.
The game was developed by Raymond C. Hogue back in 1983 and was his very first commercial product and seemingly for the unexpanded machine too. Raymond suggests on his old portfolio page that the game was released. Perhaps it is just obscure and is yet to be preserved?
Well, Raymond got back to us and confirmed that it was definately released, but he no longer has a copy himself. The search is now on to see if it can be found and properly preserved. Can you help us find a copy?
With thanks to Fabrizio Bartoloni for the heads up.
One of my favourite Amiga games of all time, The Chaos Engine was released by The Bitmap Brothers in 1993 for the Amiga and various other platforms over the years. The game was closely followed across its development, so it was clearly going to result in screenshots showing many different assets and features that would not make the final cut. Grzegorz Antosiewicz delivers once again by providing a series of screens highlighting features that didn’t make it.
Firstly, various screenshots from Amiga Format, Games-X, Joystick and Zero all show up to three simultaneous players was once possible. But as you know in the final release, you can only play up to two players. So, just why the 3rd player was dropped is a mystery at the moment. We guess it was simply down to restoring some speed to the game. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.