Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
An adventure game from Germany that would be inspired by titles such as Myst, Secrets of the Luxor and Monkey Island.
Not much is known apart from some brief text from Polish magazine ACS, which described the plot as being based on a science fiction story. The graphics in the game were to be all rendered with video sequences and ray tracing (at the time they were being hand-drawn) and as a result the game was to be released on CD. Continue reading →
For April 2022 we have the following new additions and updates for the site, including yet another unfinished Tetris game that has been recovered. A large chunk of new entries are for titles which may have been released, but have not yet been digitally preserved and made available in places such as Gamebase64.
Tetrix and TV Foci previews recovered
Yet another Hungarian Tetris clone and a very early pong demo that has been recovered thanks to Csaba Virag.
An ambitious title from Palace Software, which was due for release on the failed CDTV platform. An interactive movie game, where scenes would feature proper actors.
Shortly after completing Demoniak, Palace Software were inspired from that title to go one step further to move away from text based interaction and move to a fully graphical experience.
The idea was to do a game on the famous Jekyll and Hyde, and the team would spend 9 months or so experimenting with digitised live action using a Rombo VIDI-Amiga system. The experiments were successful, leading to continue development and push ahead with the title. Continue reading →
Team 17’s great racing game for amiga was of course finished and released, though there were some early scenes from the game that didn’t quite make it into the final game. The following comes courtesy of GTW’s Grzegorz Antosiewicz.
One picture is from from Rikki magazine 1994 issue 5.
This shows three trucks on the racing track, probably as an additional obstacle to oil on asphalt. In the final game, there is one track with trucks that are close to the road, but on the left side and with a different design. Continue reading →
It hadn’t been long since the release of Speedball 2, when Team 17 decided to get in on the act. Whereas Speedball 2 was inspired by the classic 1975 film, Team 17 may have been about to do something more officially based on the film.
However, Commodore User magazine (who reported about the game in their news section) suggested that the title would be inspired by the C64 IJK game Rocket Ball (not Rollerball as they incorrectly specify). This game itself was also inspired by the Rollerball film. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.