Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.
Please Browse our archive and discover the many entries that we host for many different platforms.
GTW Highlight No.7: Again in March, we released an early prototype of Prehistorik Kart on the #Nintendo #GameBoyAdvance for the first time – a Mario Kart clone due as a compilation bonus for the GBA release of Prehistorik Man by Titus in 2001:
GTW Highlight No.6: In March, preservation work of Archer Maclean’s disks continued with a look at many arcade concepts that Archer had created on the Atari 800 and sadly abandoned, including an early Robotron development.
GTW Highlight No.5: At the end of January, we presented a #PC demo of the lost Battle Bowls, a Puzzle Bobble clone due for release on #AtariST, #Falcon, #Amiga + #PC. Now you could see just how good this puzzler was shaping up:
GTW Highlight No.4: In January, we took a look at a complex 3D space simulator called Tantalus for the Amiga, Atari ST and PC from 1991. Due for release in 1992 by Electronic Arts, it disappeared without a trace:
GTW Highlight No.3: Our annual #Commodore64 Christmas update saw various International Karate and IK+ prototypes recovered, with other Archer Maclean materials and many other games preserved for the first time. What will we have this year I wonder?
GTW Highlight No.2: Also in December, we made a hugely important discovery from the disks of the late Archer Maclean. The origins of Dropzone were recovered in the form of Defender and Stargate conversions on the Atari 800:
A tough year for many reasons – so winding down slightly whilst preparing our special GTW Christmas posts from the 17th to the 23rd December. Including some big recoveries once more! Until then, we’ll now reflect back daily on our highlights from Dec 2023 – Nov 2024. This is our first post!
GTW Highlight No.1: We had some huge findings last December, one of which was the full version of Codemaster’s Stuntman Seymour on the Amiga. Missing for 30 years and now playable:
XLR8 was a futuristic bike racing game, where you race through the likes of volcanic deserts and ancient prehistoric looking rainforests. The game was due to be released by Europress back in 1998 and was featured in a number of magazines at the time. Due for release on PC, PlayStation – but later arcade too!
A screenshot from the PC edition.
You could say it was very similar to Wipeout, but according to the press, it had much more to it than that. One claim to fame mentioned about the title at the time, was that it had no pre-rendered images, and everything was generated in real-time throughout the game. Speedworks/Simtex had spent a lot of time working on a special engine for the game, where players were not restricted, and had complete freedom of movement as you hurtled around at breakneck speeds. Continue reading →
A quick unused materials post today, where The Sarge recently released an unused Rubicon loading screen for the Commodore 64 via their Fairlight Demo called The Demo Coder.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.