Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Combat Remix was a late Amiga fighting game that was due for release back in 1998 from a group called Low Level, highlighted to GTW thanks to regular Grzegorz Antosiewicz.
This is a short entry for now, as very little is actually known about the game and what happened to it. The only trace found so far seems to be from an old web archived site called Amiga Nutta, where there were 3 screenshots shown, as well as a few brief news snippets in Amiga Informer, Amiga Fever and The Games Machine Italia.
The game was looking pretty decent, and had obviously a lot of influence from Street Fighter for the character in yellow – and Grzegorz also suggests Piccolo from Dragon Ball for the second character. The backgrounds quite possibly were borrowed from other various games too – which suggests that it was indeed a combat “remix” in many ways, and maybe that was the intention.
How is it May already? A slightly smaller update this month with just 3 new entries, but there are 32 updates to various titles in the archive. Mostly tidy ups of old pages, but also some new information too for some of them and some new scans.
It’s with thanks to the wonderful yolkfolk.com website and their eagle eyes that we learn of yet another Dizzy game that never was. This was no arcade or arcade adventure game this time though, with Codemasters deciding to branch into the realms of educational software.
Dizzy was clearly a very popular title with young aged gamers at the time, and Codemasters must have felt a great opportunity to push into the educational sector with their appealing character.
To be released for the Amiga, ST and PC, the game would encourage 3-6yr olds to explore rooms in Dizzy’s house, Daisy’s house and the park. Each location would be full of different objects which, when activated would display their name, make a sound or become animated. Children may be asked to find a particular object too. Continue reading →
Our next title in the archive was a MMO title that was actually experienced and played by PC owners in closed and open beta releases between 2009 and 2010, but then was shut down completely and disappeared from sight.
Huxley was an ambitious title built in the Unreal 3 engine and was intended for release on both PC and Xbox 360 at the time. The 360 edition was to follow the PC edition after around 6 months, though this later was changed to being put on hold, pending PC sales. Continue reading →
We’d not long been greeted by the wonderful Speedball 2, when Mirrorsoft were keen to release yet another futuristic sports game in the form of Rollerblades in late 1991.
The game had recently been rescued, when Mirrorsoft brought the Cinemaware name and made a deal with Acme Interactive (the company that rose from the ashes of Cinemaware) to continue developing games under the label. Continue reading →
Both the PC and C64 editions of the game were in fact released. The advertised Amiga edition in RUN 73 and Amiga World Vol 6 was never to surface at all. It became the subject of much questioning over the years from Amiga fans as to what happened to it.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.