Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Trunkski

1994 Core Design

Platform: SEGA Game Gear

Trunkski (sometimes misspelled as Trunski) was announced by Core Design as a new Game Gear title at the same time they were due to become their very own publisher. The title was a typical cartoony platformer, as was common at that time and was due for a Summer 1994 release.

trunkski2

However, Core Design’s title would feature some unique humour according to Electronic Games magazine, where you control an elephant who has to clean up a valley overrun with hard-hatted, cigar smoking Rhinos and other amusing animated enemies. Continue reading

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GTW64 May 2024 update

As we near the middle of 2024, work continues in the Commodore 64 archive of Games That Weren’t, with more new entries added and also 23 titles updated in total. Much more on the way too for next month! (Apologies to Anonymous Contributor, whose recent set of new contributions I’ll add for next month).

5 new entries added

Centurion Software titlesDas Reich der TotenDragon’s LairTronUnnamed Star Trek game

23 updates added

Many more entries updated – each entry contains a “History” tab to explain what has been updated.

ArthurBacillusBubblesElerooEpsilonGalencia Khaos SphereHalloweenHalo JonesJudge DeathLock OnMurder!Operation Thunderbolt V1Paradroid V1Space RaiderStorm WarriorStrider USATime Scanner V1Toms RevengeTop WrestlingTrojanVirusWinnetouWonderboy V1

See you all next month!

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Masters Golf

1990 Atari / Epyx

Platform: Atari Lynx

A very short entry for a title that has been flagged up by Ross Sillifant and mentioned by RJ Mical in an old Atari Lynx interview back in Electronic Gaming Monthly (issue 4).

RJ mentions the following when talking about the sprites, and mentions a ‘unique golf’ game which doesn’t seem to have ever seen the light of day:

“Lynx programmers can also produce unlimited sprites (at any given size) for their games. In other words, you can have any number of moving objects on the screen, and they can be as large as you want them to be. Epyx is currently developing a unique golf game, where the player sees things as the ball might see them (once it has been hit).

This program features over 700 sprites, while the average home computer game usually contains several dozen sprites. After examining these statistics, it’s easy to see that our golf game displays an incredible amount of detail. Here is another point of interest: the maximum clock speed of the unit is 16 Mhz. This means that the Epyx game system operates faster than any other video game console ever made.”

Continue reading

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Der Schatz im Silbersee

1993 Software 2000

Platform: Commodore Amiga and CD32

Our next entry into the GTW archives comes courtesy of Anonymous Contributor, who had been digging into details on Winnetou for the Commodore 64 and found a stack of new information on the Rainbow Arts game.

Schatz im Silbersee, Der 008

However, when the Rainbow Arts game died a death and disappeared off the face of the earth, another title from the Karl May series would be marked as coming soon from Software 2000, with Der Schatz Im Silbersee (or ‘The Treasure of Silver Lake’ for the English translation). This would be a few years later in 1993, when adverts began popping up in German gaming magazines. Continue reading

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Super Monkey Ball

2006 Unknown

Platform: Mobile J2ME

A short entry for a Java Platform mobile de-make of the classic Super Monkey Ball. It is not currently known if the development ever got further than just a few mock up screens.

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In 2024, ex-Ocean Software artist Bill Harbison would provide Games That Weren’t with a series of mock-up screens that were produced to show how the game could look on the platform, depicting a very Marble Madness’esq design overall where you would have to collect a series of bananas. Continue reading

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Frame City Killer

2006 Namco

Platform: Microsoft Xbox 360

Frame City Killer was announced back in May 2005 as a next-generation action adventure game for the Xbox 360, utilizing the new upcoming Unreal 3 engine and consisting of immersive and non-linear gameplay. The intention was to try and release the game in time for the system’s launch – but things were not to go to plan.

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Press release screenshot courtesy of Gamersyde.

GTW takes a look at the title, thanks to help and input from gaming historian John Szczepaniak. The game story had you controlling a secret agent named ‘Crow’, who has to hunt down a criminal drug lord. A press release from Namco at the time gave a bit more detail and background overall:

“Set in a futuristic metropolis in East Asia, ‘Frame City Killer’ casts players as Crow, an assassin sent to Frame City to identify and eliminate Khan – a mysterious terrorist and head of a deadly new-age drug cartel.

As a hit man, players track and profile targets, while utilizing numerous methods to execute the perfect hit. ‘Frame City Killer’ offers players a dark and gritty storyline, thrilling car chases and a variety of ways for players to achieve their goals.”

Continue reading

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Arganos

1992 Intec

Platform: PC Engine

Our next title is an interesting looking side-on action RPG title that was due for release on the PC Engine by Intec around 1992 time.

Araganos 650

A few mentions were made in PCEngineFan over the years, which included two screenshots showing a forest scene where you fight against some bad guys, and then face a large wolf-like boss. Continue reading

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Oil demonstration program

1983-1984 Archer Maclean

Platform: Atari 800

Whilst working to recover the late Archer Maclean’s work disks, we discovered a few things which surprised us. As well as games, Archer also did a bit of freelance development work outside of games – including this oil demonstration for old British Oil company Carless.

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According to Archer’s C.V,  it was November 1983 that he decided to become a freelance programmer to earn a reasonable income. The very first job he would secure was to produce an animated graphics demonstration program for Carless. Continue reading

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Nebulus

2006 Player One Limited

Platform: Mobile J2ME

A short entry for a Java Platform mobile conversion of a classic platformer title that many of us know and love. Nebulus (or Tower Toppler as known in other regions) was about to be playable on the go thanks to Player One Limited, who announced the game in 2006.

nebulus 5

Being developed in J2ME, unfortunately the conversion would disappear quickly without a trace and never surfaced for reasons currently unknown. Continue reading

Posted in: J2ME | Tagged: | 3 Comments