Documenting unreleased, cancelled and prototype games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
The Mindwarp was not your usual Sim game from Maxis, and should have been their first proper foray into the realm of action-based titles back in 1997. It should have also been simply called “Mindwarp”, had it not been for someone at Maxis’ main office accidently appending “The” to the front!
Developed by Maxis’ satellite office in Salt Lake City (originally the Virtual Arts group, which had been acquired by Maxis and turned into Maxis Labs), The Mindwarp was best described as a mixture of Descent and Microcosm, with organic-like structures throughout. One potentially exciting feature at the time was with the tunnels that reconfigured themselves, based on how well you are playing. It had been unclear for some time though about the actual story to the game, and what exactly you were meant to do. The press also seemed confused at the time.
Also known as “Quick”, B.U.D was a neat looking platformer that was due for release at least on the Commodore Amiga back in 1993, and was previewed by French magazines such as Generation 4 and Tilt back in the day.
You were to control a dinosaur named “B.U.D” (Bio-tech Universal Dinosaur), who lives within a tribe of dinosaurs who have survived extinction and have adapted to a new environment – The Amazon. The tribe has evolved, become smaller and have created new tools to be able to swim and climb within their new environment. Continue reading →
A space trading game that was due for release on the Amiga 1200 back in 1998, and was previewed in magazines such as Amiga Computer Studio in June of that year.
ACS described the game as being a mixture of Supremacy and Re-union, where you fight some aliens, build your own space fleet, colonies and travel to different planets to trade and use diplomacy. In addition to this, the game was to feature some small adventure parts to mix up the action.
A short entry to kick off for now, and whilst more information is uncovered. It seems that back in 1991, a Star Wars spin on the classic Carmen Sandiego games was on the cards. Broderbund had the license in the US around the time, and Don Daglow wanted to make an RPG Star Wars game, but the Domark arcade conversion was just released instead.
This was the opportunity to do their own thing, with “Where in Space is Han Solo?”
An unreleased puzzle game that was due out from Ubi Soft in 1990 for both the Commodore Amiga and Atari ST platforms, created by Michel Ancel and Nicolas Choukroun who produced The Teller and Pick’n Pile. The game was previewed in Generation 4 magazine, featuring some neat looking screens.
A short entry for an Amiga/ST game that never was from 1988, and which was previewed in a Generation 4 and ASM Magazine. In the latter magazine, the game’s name was listed as having a working title of Jungle Olympics.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.