Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

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1998 Digital Demons Software

Platform: Amiga (AGA only)

Yet another late Amiga game which was sadly never to be, and an interesting looking sideways scrolling shoot-em-up, which had a bit of a Menace/Blood Money feel to it. Details on the game are sketchy, and it seems only Amiga Computer Studio magazine covered it. Here it was revealed that the game would have six levels in total.

Aphasia 2

An old website revealed some digital screenshots, which indicated also that the game was still in very early development and was set to be released around the start of 1998. As well as confirming there would likely be six levels, it talks of levels which would be a mix of vertical and horizontal scrolling. Continue reading

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1999 Aftertaste Productions

Platform: Commodore Amiga

Abducted was an adventure game in the style of the Monkey Island games, and was previewed in magazines such as Amiga Computer Studio and Amiga Fever back in 1999 and during a time when games were really drying up for the platform.


The game was set in 1734, in a small village called Pomperville. The lead character is Slugbert Cramfish, who is walking around the house when a UFO appears in the sky. He is then abducted by aliens and spends the next 10 years in outer space. Continue reading

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1992 Virgin

Platforms: Commodore Amiga, PC and Atari ST

Our next entry looks very much like an isometric version of Cannon Fodder, also released by Virgin, but this was around 1-2 years before that game. This particular title was in development by Perfect Set, and was to have plenty of missions (around 50) to play, where you can do whatever you want.


You would control a group of soldiers, where you could upgrade their firearms from pistols to flame throwers and go against heavily armoured vehicles and other soldiers. Amiga Power described the game as being a “Paintball simulation”, which doesn’t seem to add up compared to the other previews of the game, who called it “Lemmings with missions” Continue reading

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GTW64 August 2022 Update

Well and truly back up to speed this month with 6 new entries, and 18 updates overall to various titles. There is the new mystery of a U.S. Gold release that seemingly never was in most parts of Europe, details about early versions of Knuckle Buster, great progress being made with Firebird’s Ice Age, and much more!

6 new entries added

Australian GamesBaldor’s CastleGalactic Software titlesKnuckle Buster V1TrizX-Men

18 updates added

Beauty And The BeastCaptain CourageousDiabolikEnduro Racer V2Galaxy PatrolIce AgeLunar JetmanMission JupiterNecronomR-Type V1Savage PlatformsSnow BrosStellar ManagerStratosSturmtruppenSunburst Communications titlesZaxonZero-X

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Between The Lines

1997 Dreamworlds Development

Platform: Commodore Amiga

Back in 1997, Amiga users with a PowerPC processor card (and 32MB RAM) were looking forward to an ambitious new game called Between The Lines, a real-time first person action RPG, created by Thomas Schulze.


At the time, there was no solid story set for the game, though the only thing the developer was certain of was that there was no brave chosen warrior, no big bad guy and no happy ending. The aims of the game were dependant on your actions in the game overall and you could choose the type of person you wanted to be to play throughout a series of tasks and stories. Continue reading

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Knuckle Buster

1987 Melbourne House

Platform: Amstrad CPC

It is with thanks to Chris Abbott that we add this new Amstrad CPC GTW entry for a conversion of Knuckle Buster. Although released on C64 and ZX Spectrum, any CPC edition was nowhere to be seen (if anyone can find an advert with the CPC version listed – please let us know!).

Chris informed GTW that Rob Hubbard completed (and was paid for) an Amstrad CPC port of his C64 KB music. Sadly the music is now lost, but if perhaps something of a CPC conversion was ever found – then this could be recovered as part of it. Continue reading

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2005 Detalion Games

Platform PC

Its with thanks to Liqmatrix that we learn about Galander, which was an action game that was being developed for the PC back in 2005 by Detalion Games.


On their archived website, the plot was detailed as being one which absorbs the player, where there are unexpected twists that will force you to change your behaviour in the game. Continue reading

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