Documenting unreleased, cancelled and prototype video games.
Welcome to Games That Weren't!
We are an unreleased and cancelled video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
PC Review magazine in August 1993 described Secret of the 7th Labyrinth as requiring you to “Zoom around killing things and make sure you do it fast”. There were also comparisons to Wolfenstein, which the whole segment (see gallery) was highlighting overall across a number of upcoming titles.
Extras however within the game would include stairs, angled walls built into the scenery – which apparently you would be able to build up or dismantle in a map editor and create your own labyrinths. Continue reading →
Our next Dragon 32 entry into the archives was a strange sounding game where you must encounter nine different screens of action with revolving doors and a mad woman called Edna. Welcome to ‘Eager Edna’.
The game was written in machine language around late 1984 and was a multi-screen arcade title which full colour animation according to a news article snippet in Dragon User magazine in December 1984. Continue reading →
This is a short entry to extend our Dragon 32 entries into the Games That Weren’t archive, though for two titles which may have actually been published according to Dragon 32 historian Simon Hardy.
The titles in question were:
Drawcaster Australian Pools
Drawcaster British Pools
Both titles may have been published eventually by a different company, but more research is needed and proof to be found. Are you able to help track these long lost titles down for preservation? If so, please do get in touch.
If you consider that the Commodore 64 essentially put an end to the VIC-20’s commercial life perhaps a bit prematurely, there are likely many titles out there which never saw the light of day as a result. Our next entry certainly came a bit late in the day, and was also the first work by a young 12 year old Oliver Ridler in the form of a Moon Patrol clone.
“Back in 1984, my father gave me a VIC-20 computer at the age of 11.” began Oliver. “It was a portal to the digital universe, and I soon discovered the Moon Patrol game. Determined to recreate it, I had a go at coding it in BASIC but found it too sluggish for a decent frame rate.” Continue reading →
Following on from our recent addition to the archives of Fatal Mission, we add yet another title that was being worked on by Ola Zandelin.
This time, instead of a 2D platformer, Ola decided to jump into the challenge of trying to write a texture mapped 3D game for the Commodore Amiga. One of the attempts was a 3D driving game called Truxz, which would be created by both Ola and Rodrigo Perez on both code and graphics. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.