Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.
Please Browse our archive and discover the many entries that we host for many different platforms.
NOTE: (Frank – 03/09/21) I’ve updated this old 2012 post, as the link was broke.
Another quick update with the recovery of a great icon driven adventure game called Angel Of Death 2. This is a very advanced preview with some neat intros and graphics throughout. No English translation just yet!
Way back in 1994 the Doom-style Alien Trilogy was slated to come out across just about all platforms.
It came out on the Playstation, PC and Sega Saturn back in 1995 but proposed 32X and Sega CD versions never materalised. It’s not known if the game would have been a 32X cart game, a stripped down Sega CD game, both or a 32X CD game.
The game uses a similar if not the same engine as Doom, which did come out on the 32X so it’s likely the machine could have handled the game on a processing power level, if not on a memory level. But appalling sales of the 32X likely encouraged little demand for sustained support for the hardware from software developers. Continue reading →
A quick update with the recovery of an interesting Qix inspired game called Pen Palz, where you must draw a certain percentage of the screen whilst avoiding enemies. A cool early preview worth checking out!
The Dizzy series is legendary among ZX Spectrum enthusiasts and the series were released across most home computer systems in the 1980s. Less well known are the console versions, even though numerous games were released on the NES and Master System.
Only one game in the series was released on the Megadrive, Fantastic Dizzy, but two were actually made and never released.
Dizzy The Adventurer is actually a polished version of Prince of the Yolkfolk and a thirteen minute video can be seen on Youtube showing gameplay from the unreleased Megadrive version. The Dizzy fansite, Yolkfolk.com (who put the video online), were actually given the original carts of the game by the Oliver Twins but have so far been unable to make backups of the ROMs to properly archive and store the game for future use.
It’s ironic, given my previous views on it, but there is a device called the Retrode that would be ideal for them, which allows you to create backups of your own cartridges. It would cost around £60 so could be a good investment for anyone who comes across prototypes that need converting into ROMs. Sadly it looks like the people behind Yolkfolk.com have already returned the ROMs after coming up blank in their own attempts at converting it to a ROM.
Case closed for now but we know a full game exists out there, it’s just a case of someone who can convert it into a ROM getting hold of a copy.
The second unreleased Dizzy game for the Megadrive is called Panic! Dizzy, and is based on the Master System game of the same name. The origins of the title can be read here and less is known about the Megadrive version than is known about Dizzy the Adventurer. As with Dizzy the Adventurer there has been a video posted to Youtube by Yolkfolk.com showing some gameplay and it like Dizzy the Adventurer looks fully finished.
Panic! Dizzy seems to be in the same situation as Dizzy the Adventurer where the prototype has been found and kept, but without the means to convert it into a ROM so it can be archived safely for posterity.
It’s frustrating to think of people being so close yet so far to successfully archiving some unreleased games in such a legendary series as Dizzy but that is exactly where we are now.
Hopefully with the existence of relatively affordable technology to make backups ROMs of cartridges we might see both games released as ROMs in the not too distant future.
Back in 2012, Games That Weren’t were pleased to release two tech demos for download for the original PlayStation. The demos were from games developer Realtime Associates and were pitch submissions for contracts for Robocop and Gen 13. This piece has been updated and tidied up from its original announcement piece.
Both games didn’t win either contract, with Robocop subsequently released to poor reviews. Gen 13 ended up cancelled altogether. See below for screenshots and download links to see what might have been.
Robocop
The tech demos have been discussed before, and a video of the Robocop demo exists on Unseen 64 while the PlayStation Museum discusses the Gen 13 video, but for the first time they’ve been archived and made available to download for people to see for themselves.
The Robocop file is a simple tech demo where you can control Robocop walking around a single mostly wall-less warehouse. Pillars and boxes provide some sparse decoration, and whilst its 3D – nothing is solid, allowing you to walk through the walls and objects.
It’s pretty basic but at the same time shows the skeleton of how a full game would look. While of course the game ended up being made by someone else, it would have been cool to see what Realtime could have done with it had it been accepted.
Gen 13 is based on the comic series of the same name, and PlayStation Museum has some pretty in-depth info on the submissions made by various companies for the contract to make it. The game ended up being cancelled, but its interesting to see the variety of submissions, so head on over to check it out.
The Realtime Associates version is the most simple, but PlayStation Museum caveat this by pointing out it was done in a single week, which makes it quite impressive. Its a fully 3D rendering of the heroine of the game and you can walk her forwards and backwards from multiple camera angles.
It’s simple but shows great potential for how the character of the series would have been portrayed. Some of the other submissions also seem to realise Gen 13 as a 2D game, so personally i’d give extra marks to Realtime for bringing it to life in 3D with so much charm, albeit with only a single character.
We conclude by saying a big thank you our unnamed source who goes under the pseudonym ‘David Warhol’, which coincidentally is the name of the president of Realtime Associates, Inc.
An equally big thank you goes to Unclejun and Monokoma (from www.unseen64.net) for their help in accessing the demos. If anyone discovers anything new in the demos, e.g. button combinations producing a different angle or move, then get in touch and let us know!
Despite our best efforts there are times when our searches for unreleased games prove fruitless. It is at times like this we publish what information we do have in the hope that one of our intrepid and fabulous readers takes up the baton and succeeds where we failed. Sadly, we’ve reached this point once more.
We’ve been looking into three or four games that are unreleased, some with a fair amount of information and other’s with next to nothing. We’ve published every we now underneath but unless some new information comes to light it’s the end of the road for these games.
EDIT BY FRANK – “These titles have now been split into 3 separate entries into the archive – see links below.”
Over the past few months, GTW64 has been working with C64.com to preserve a series of games after working on the disk collection of Darren Melbourne. 25 or so disks were painstakingly preserved by C64.com, and GTW64 trawled through these and found many a lost game. We present a good selection of these, but more will follow in the future with more disks being examined and preserved by both of us.
The collaborated update includes:
Nuker preview found and released
Runestone preview found and released
Duel full game found and released
Unnamed CRL game preview found and released
Leopard Lord full game found
Then part of GTW64’s usual update includes:
Necronom graphical assets found
Shao Lin’s Road V1 assets found
Enduro Racer V1/V2 preview found
Early version of Microprose Soccer released
More details on Razzmatazz added
42 other new entries added
17 existing entries updated
Enjoy, and hope you all have a good holidays and a happy new year! We’ll be back in 2012 with more joint findings :)
Some of you will recall the awesome Spellcast game on the Commodore 64 that never was – the game by the excellent Genesis Software, which featured brilliant artwork by Jonathan Temples.
Well, after a break of around 20 years, Jonathan has got back into game art by designing for a new iPad game called DestructANT (Which ironically features Ants, just like Nobby The Aardvark). It’s great to see Jon’s brilliant work once more on a medium on which Jon produced many a great game on which I enjoyed as a 9/10yr old back then.
If you want to check out Jonathan’s work, check out the App store as the game is now released or the website at www.infuriousrepublic.com
Mark Campbell, webmaster of the Konix Multisystem archive, has informed Games That Weren’t that at long last a game has been recovered for the Konix Multisystem. It has been many long years of trying to find remains of development from the system, so this is a huge breakthrough!
The game is a long lost conversion of Robocod, ported from the Amiga – of which you can see a picture of some of the assets below. Developer Neil Beresford recently came forward after a request was made to try and get some source code to build a working Konix Multisystem emulator.
But what are these black box photos further down you ask? … Well, something else worth mentioning I guess ( ;) ) is the fact that another developer has found their Konix development system (The first which has been found so far). We are unsure at present if it works, and at the moment it is hoped that far more info will be found out about the machine as a whole and more of its internals. It hopefully will aid development of the emulator.
Excellent news so far, and it is hoped that we may see Robocod on the Konix Multisystem running by Christmas time – which is fitting considering the theme of the game. We also hope to add a few more assets here over time, so watch this space!
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