Documenting unreleased, cancelled and prototype video games.
Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Some of you will recall the awesome Spellcast game on the Commodore 64 that never was – the game by the excellent Genesis Software, which featured brilliant artwork by Jonathan Temples.
Well, after a break of around 20 years, Jonathan has got back into game art by designing for a new iPad game called DestructANT (Which ironically features Ants, just like Nobby The Aardvark). It’s great to see Jon’s brilliant work once more on a medium on which Jon produced many a great game on which I enjoyed as a 9/10yr old back then.
If you want to check out Jonathan’s work, check out the App store as the game is now released or the website at www.infuriousrepublic.com
Mark Campbell, webmaster of the Konix Multisystem archive, has informed Games That Weren’t that at long last a game has been recovered for the Konix Multisystem. It has been many long years of trying to find remains of development from the system, so this is a huge breakthrough!
The game is a long lost conversion of Robocod, ported from the Amiga – of which you can see a picture of some of the assets below. Developer Neil Beresford recently came forward after a request was made to try and get some source code to build a working Konix Multisystem emulator.
But what are these black box photos further down you ask? … Well, something else worth mentioning I guess ( ;) ) is the fact that another developer has found their Konix development system (The first which has been found so far). We are unsure at present if it works, and at the moment it is hoped that far more info will be found out about the machine as a whole and more of its internals. It hopefully will aid development of the emulator.
Excellent news so far, and it is hoped that we may see Robocod on the Konix Multisystem running by Christmas time – which is fitting considering the theme of the game. We also hope to add a few more assets here over time, so watch this space!
Recently in 2011 saw the re-launch of the Bad Taste label by Keith Wood in preparation for a upcoming article in Retro Gamer magazine on Dis Baby.
Coming from events of producing the article and interest from the Bad Taste range of games, Keith has decided that the first game from the Bad Taste label will be a proper version of Seal Cull (Released on the PC platform). Seal Cull was a game that never was for the C64 back in the 80s. It was believed that it was a Bad Taste game, but Keith confirmed that this wasnt the case. However, Keith loved the idea so much that he has decided to create the game. Keith has been busily working away with his family members to get the game complete and ready hopefully by November.
Keith is now wanting to open the game up for Beta testing, and needs help. For more details on getting involved, please go to:
I’ve just seen this message from Gilby on World of Spectrum regarding the recently discovered discs:
To date, the Spectrum Mega Twins disc has been successfully dumped, plus two Amstrad discs with Mega Twins on it… There are other proto discs that have been recovered, but progress is very very slow. Mega Twins is in a fairly playable form, although not complete. There are some graphics glitches with the scrolling and some placeholder graphics are in place rather than finished artwork… Also it appears some collision detection is not in place.. I´d say the game is about 95% complete give or take.
This seems to tally with the CPC screenshots on from Amstrad Computer User featured. 95% sounds promising, lets hope we get to have a go soon.
A long lost and unreleased version of Indy Heat has been packaged up and released, but only 50 limited edition copies will be available. So if you want to grab a copy, then check out the Atari Age forums for more details.
Within only a week we have covered our hosting costs thanks to fantastic contributions from Brandon Cobb, Vinny Mainolfi and Jan Schulze. Thanks guys, your contributions were very humbling and helps keep things ticking over for us.
As a result we have taken the donation options off line until next year.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.