Steve Bak (author of the Cuthbert games as well as Hercules and C64 Ghostbusters 2) was one of the first Atari ST programmers, owning the UK’s first development kit and working on games before its official UK release. His 16-bit … Continue reading →
1995 Hudson Soft Platform: Nintendo Virtual Boy Bonk was a very popular character from Hudson Soft that featured in a number of popular platforming titles, especially on the PC Engine/TurboGrafx-16. The first title for the game was known as PC … Continue reading →
1992 Thalamus Platform: Commodore Amiga Also known as: Quedex 2 – The Geometry Challenge Geometry was a working title for a new puzzler game that was due for release from Thalamus back in late 1992 on the Commodore Amiga. What … Continue reading →
1992 Marcus Hamilton Platforms: Commodore Amiga, PC and Atari ST A bizarre name for an intriguing puzzle game that was due for release on the Amiga, ST and PC platforms back in 1992. Not much is currently known about the … Continue reading →
Yet another game from Visualize which sadly got caught up in the C64’s commercial death. This was planned to be one of the C64’s many saviours in the Games Explosion of 1994 in the UK, after all seemed to be … Continue reading →
"Get Dexter" or "Crafton & Xunk" was an isometric 3D game popular on the Amstrad, published by Infogrames. According to the White Wizard’s review of Mandragore (a role-playing game by Infogrames) on page 70 of issue 16 of Zzap 64, … Continue reading →
A short entry for an educational title starting the ominous sounding BJ the Bear, and due for release in 1984 by Commodore with support for the Magic Voice cartridge. There were two other titles that did see release: Get Ready … Continue reading →
A short entry for an educational title starting the ominous sounding BJ the Bear, and due for release in 1984 by Commodore with support for the Magic Voice cartridge. There were two other titles that did see release: Get Ready … Continue reading →
1987 Codemasters Platforms: Atari 800 and MSX A very short entry for an Atari 800 and MSX conversion of Ghost Hunters that is currently missing. The question is, were either ever started? The game was released on the Commodore 64 … Continue reading →
A short entry for now, for what was a very promising Ghostbusters tribute on the C64 in PETSCII format by Dave Izon. The object of the game was to capture 2 types of ghosts, one with ghost traps and the … Continue reading →
Getting into a bit of a pattern at the moment of doing posts on differences between early previews and final releases of games on a Friday. I’ll see if I can keep it up! Today we take a look at … Continue reading →
Giana Strikes Back was to be a game that had a brief mention in various fanzines as being developed by Peter Staaks (Graphics) and Frits Koudijs (Code). A few months later it was decided that the game was never gonna … Continue reading →
1987 Starvision Platform: Commodore Amiga A very short entry now for a title called Gigaball that was due for release by short-lived Danish software house – Starvision. The game was mentioned by founder Sören Grönbech in a feature in SOFT … Continue reading →
Another entry we sadly don’t know too much about, and one we need to question Haydn about slightly to find out some background to it. We have no ideas of publisher or anything like how the game was shaping up. … Continue reading →
Advertised in Compute! Vol.7 issue 1, Global Quest was due for release on both Atari and Commodore 64 platforms, and was a strategy war game by California Dreamers in 1984. Sadly the game is currently at large, and we’re not … Continue reading →
1993 ICOM Simulations Platform: PC and Mac ICOM Simulations, the makers of Sherlock Holmes Consulting Detective, were to follow up with a title called Global Golf: The Earth Invitational. Announced around Summer 1993, the game would give you the chance … Continue reading →
2006 Rockpool Games / So Games Platform: Mobile J2ME A short entry for a Java Platform mobile de-make of Glover, the 1998 puzzle platformer game originally by Interactive Studios. The J2ME version was to be a 2D-based version of the … Continue reading →
Another entry, but this time for a game that we don’t know too much about at present. This was to be a 3rd part in a series of adventure games by Level 9 Computing. The first two were very popular, … Continue reading →
Go Karts was a game that sadly was never going to happen. Coder Ze Smasher had created 4 disksides of a game – but only with mostly graphics and only about 1% coding for a title screen. No code was … Continue reading →
A short entry for a title that was mentioned in a loading screen for Nato Commander by Microprose back in 1984. We believe that Go Sets Go was a sports game of some kind, but little else is known at … Continue reading →
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