Another unnamed game, and this time by Stephen Kellett. This game is best described by its author… “I also had an un-released 4 way scrolling space game with a huge landscape to fly over (using some nify storage techniques). I … Continue reading →
Yet another game with no name, this time a title from American group From The Ashes, which was apparently to be a new Project Firestart style of game. And that is all we currently know at present. Looking at CSDB, … Continue reading →
An interesting title mentioned to us by Paul Hughes as a title which was shown to Gary Liddon at Thalamus, before Paul actually got signed up by Ocean Software. This was to be a full screen scrolling Spindizzy clone with … Continue reading →
An early days entry for a title which was being written by Glyn Williams, who wrote Cholo and Starglider on the C64. This title was a currently unknown Helicopter game which was to be released by Island Logic (a short-lived … Continue reading →
A very short entry to highlight an Ice Fishing game that was created by Mikko Happo on the Commodore 64. Mikko would go on to work with Janne Olkkonen from Procyon to create Pro Pilkki 2. You can read an … Continue reading →
A short entry which was highlighted thanks to FREEZE64 and a recent interview with Andrew Trott. In an interview within issue 59, Andrew Trott reveals that he created a version of Pac-Man for the Commodore PET, and then later converted … Continue reading →
A very small entry for now regarding a Pacman game that was in development as a home production by a Philip Asher from Bourne, Lincs. Philip had madea start on a pacman style game but hit a problem – so … Continue reading →
1993 Psygnosis Platform: Super Nintendo Sometimes Games That Weren’t get tagged in social media onto certain posts where others highlight unreleased games, and this was the case with our next entry – an unnamed Psygnosis Soccer game for the Super … Continue reading →
A very quick entry, but in an interview with Zach Townsend back in around 1997/98 time, Zach recalled producing a puzzle game in the space of a day which was very addictive. However, nothing was done with the game and … Continue reading →
Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles. Amoung their selection of releases was to be a very … Continue reading →
A very short placeholder entry for yet another missing 1987 American Action title – an unnamed space shooter. Mentioned in Svenska Hemdator Nytt No.4/1987, it is suggested that the game would be released soon by the company on the Commodore … Continue reading →
A very short entry for a title that was being written at Syntax Software by Randal Linden with someone else (as yet unnamed). We are not sure if it was a typical Star Trek game of that era (of which … Continue reading →
Slightly scraping the barrel you might say with our next entry, but honestly there is a game behind this and one which we need to get hold of the game’s author to shed some much needed light. Jason Kelk first … Continue reading →
A short entry to cover a title which was being worked on by Jason Kelk (graphics) back around 1989 time. The game was to be a sort of Trailblazer like game (with a mixture of Space Harrier and Fire Eagle … Continue reading →
1993 Renegade / Graftgold Platform: Amiga CD32 Just a very short entry for now on Andrew Braybrook’s sequel to the classic Uridium, which was released on various Amiga platforms in late 1993. However, also on the cards was an Amiga … Continue reading →
A very quick entry for now on a isometric + Elite style game which was due for release on the BBC micro back in 1988. It was being developed by Stephen Smith originally and was very ambitious, with a cool … Continue reading →
Thanks to Dan Warren, here are some pre-release screens from Ocean’s “V – The Game”. Very small differences overall, just showing an earlier score panel. The game graphics seem to be at this point pretty solid. Scans courtesy of Stephen … Continue reading →
Around 1988-1989, John Buckley and Martin Holland were working on what can be described as a first-person adventure game with a detailed character selection front end, and a pseudo-3D map section. The main game itself was apparently very much in … Continue reading →
Yet another GTW which sadly hasn’t got a great deal we can say about it. Commodore Format magazine in issue 17 mentioned this game in their previews, stating that Sales Curve were producing a St Valentines Day game to coincide … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Valley Of The Source was to be the follow-up to Twin Kingdom Valley and was due for release around March … Continue reading →
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