We cover Cancelled & Unreleased Video games for the Commodore 64 computer. A non-profit large archive dedicated to preserving lost games that were never released to the public, as well as prototypes and the odd preservation of released titles. Our aim to share history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host and have saved over the years.
GTW Highlight No.3: Our annual #Commodore64 Christmas update saw various International Karate and IK+ prototypes recovered, with other Archer Maclean materials and many other games preserved for the first time. What will we have this year I wonder?
A quick unused materials post today, where The Sarge recently released an unused Rubicon loading screen for the Commodore 64 via their Fairlight Demo called The Demo Coder.
Not technically a Game That Wasn’t, but a lovely story from Ready64, where Modulus on the Commodore 64 was released with content missing, so it was not possible to complete.
One of the coders Ivan Del Duca has now restored it to full glory. More details and download can be found here:
Back in the days before SEGA’s trusty blue mascot appeared on the scene, the company would licence its various games to the likes of Activision, and U.S. Gold – resulting in conversions of Afterburner, Outrun and many more for home computers of the time.
What we believe is a mock-up of Sonic the Hedgehog on the Amiga.
When Sonic first appeared, it blew everyone away – including U.S. Gold, who were keen to snag the home computer rights quickly, and were very confident that they would get them given their current relationship with SEGA. Continue reading →
Its now getting cold, but the updates are still coming – and quite a few this month in the Commodore 64 archive with the following:
Alleykat rare non-playable demo preserved
A nice little bonus to kick off the update thanks to Marco Das, with a rare non-playable demo added to our prototypes area. Could it be made playable perhaps, and does it contain anything not in the final release?
A lovely curiosity added to the archives today thanks to Marco Das, with the preservation of a very rare non-playable demo of Alleykat distributed by Hewson back in the day. It was likely for shops to showcase the game in their stores, or for magazines to get a sneak preview before release.
The tape was purchased from a Norwegian retro gaming site by Marco and has been fully preserved as a TAP image, and with the original DMP images too. Below are the downloads and a video of the demo too.
I wondered if the demo may actually still contain any joystick related code to make it playable once more, and if there could be content that was cut from the final release. Well, Martin Piper came to the rescue and produced the following:
Below is an added download for the playable version that Martin has very kindly created. It seems that the game is pretty much the final game, just had the demo/preview code adding in. If we’re wrong, please do let us know.
A huge thank you to Marco Das for saving the demo and for Martin Piper for making playable!
Just a short post to add a slightly earlier prototype of Ariolasoft’s Bug Blitz which has been recovered thanks to Csaba Virag and Janos Szeitz (who digitized the turbo tape where it was found).
Comparison between title screen of prototype (left) and final game (right).
Comparison between prototype (left) and final game (right). No visible differences.
Hi all – just a heads up that our contact form had a few issues over the weekend. If you have contacted us, then your message may have got lost. Apologies in advance! Should be all fixed now.
Platforms: Atari ST, Commodore 64, SEGA Mega Drive
A pretty famous Cinemaware title which was originally released on the Amiga and PC, but also had other versions planned that never saw the light of day. The Commodore 64 version we are already covering within the C64 archive, which has had mentions of being in development – but there is little evidence at this stage that anything was started.
For the Atari ST – ST Action mentioned in issue 11, 1990 that the game was coming soon for the platform, and may have showed a screenshot for that platform. It is very likely it could also just be a screen from the Amiga version. Continue reading →
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