Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
1991 Digital Magic Software Platform: Amiga (and C64 – released as Bod Squad) C64 owners will very much recognise our next entry, which was eventually released by Zeppelin Games back in 1992 as Bod Squad. Originally though, the game was … Continue reading →
1993 Emotional Pics Platform: Amiga From the creators of Cover Girl Strip Poker was yet another game along the same kind of theme of featuring naked women, this time with an Othello-based game to gradually reveal all.
A very short post to flag up some unused assets and early screens for the Psygnosis classic – Agony thanks to Grzegorz Antosiewicz. First of all there are a number of screens in the gallery below dug out by Grzegorz … Continue reading →
1995 Mirage Technologies Platform: Amiga CD32, PC, Super Nintendo, SEGA Saturn and Sony Playstation Also known as Mayhem, and released eventually as Bedlam A short entry thanks to Grzegorz Antosiewicz of a cool isometric action game with a mix of … Continue reading →
As you know, we occasionally like to also do posts that highlight assets that were not used in a final and published game. Thanks to Grzegorz Antosiewicz, we now have a short post to share some earlier screens from the … Continue reading →
2000 Konami Platform: SEGA Dreamcast A short post on what should have been the 17th Castlevania title and released on the SEGA Dreamcast back in 2000, where you were to control Sonia Belmont and Victor Belmont in a 3D third … Continue reading →
When discussing about the unreleased Conquest for the GTW book with Larry DeMar, we already knew that the source code had been preserved. Jeff Vavasour had kindly provided screenshots of it running for the book. We asked Larry if it … Continue reading →
The yearly tradition of a large GTW64 xmas site update continues, even if this year has been pretty shite overall. We kick off with the following updates for you: 41 new entries added A ton of new entries, mostly with … Continue reading →
Thanks to Grzegorz Antosiewicz, we present a series of earlier screens from Arabian Nights on the Amiga, showing various differences from the final game. I will hand over to Grzegorz to explain what he’s found: Today I would like to … Continue reading →
1989 Imagine Software Platforms: Atari ST and Commodore Amiga I never played the SNK arcade, but remember seeing the terrible Commodore 64 conversion by Sentient Software and wondering just how it got past quality control at Ocean Software at the … Continue reading →
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