Amazon Tales was to be something a little different from two game creators – Richard Bayliss and Alf Yngve. Richard was firstly doing a side ways scrolling game with a running man as a main character. Alf on the other … Continue reading →
A short entry by active C64 developer, Richard Bayliss. Big Bite Live was basically meant to have been a boxing game, based on The Big Fight Live programmed in BASIC with machine code routines like a IRQ music player. The … Continue reading →
Candyman is a very early preview of what seems to be a large multi-directional platformer. At this stage, you have a main character which can be flown around the map, with no jumping mechanic in place at this point in … Continue reading →
Cow Pat Frisbee V1 is another creation from Richard Bayliss and another game not to be completed or released. However this game did eventually get a release which was much different from this earlier version that Richard had planned. Richard … Continue reading →
Here we have another Richard Bayliss GTW, this time a two player game called Death or Glory. It was abandoned due to bitmap difficulties, and what remains is a briefly playable combat game where the players control a ‘ghost ship’ … Continue reading →
A neat little title from Simon Quernhorst, which is themed on Chess, but has a much more simplistic aim in this logical game. Although starting to take shape back in 2014, the game was abandoned due to other projects and … Continue reading →
Mission Extreme is a promising Commodore 64 conversion of the pc side-scrolling platform shooter by Deadheat and was being converted by Luigi Vicari. Development started around 2010, and Luigi described the game as follows on his site: “It starts with … Continue reading →
Outbreak is a decent stab at a clone of Dr. Mario on the C64, which was due for release by the short-lived C64 label Flimsoft back in 2013. The game seems to have been pretty much mostly running, just lacking … Continue reading →
Richard back in 2000 was working on a game project called Psycho Baby. Unfortunately due to a horrible disk error a lot of the game was lost and Richard decided not to go any further. The game was basically a … Continue reading →
Not entirely sure why this wasn’t added to the archives a lot earlier. This was a sequel to a game by Richard Bayliss called For Speed We Need back in 2005. Around the time I was working with Richard on … Continue reading →
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