We all know the famous tale about the Imagine Mega Games that never were, and these would go on to inspire Charlie Brooker with his brilliant Bandersnatch episode as part of his Black Mirror series. Within the episode, we could … Continue reading →
Another game in the same week released by Hermit Software, and just as with their Mortal Kombat 2 conversion, they stun again with Island of monsters. The game was started by Hungarian crew Hermit Software back in 1998, and unfortunately … Continue reading →
A year before the release of Crazy Comets, Simon and his friend John coded their own conversion of the arcade ‘Mad Planets’. It wasn’t brilliant compared with the two later versions lacking music by Rob Hubbard, but a reasonable attempt … Continue reading →
A short entry for another Prisma educational title which was completed, but never released for some reason. The game did see release on the Amiga in 1991. All we know is that the developer was someone called “Simon”, and they … Continue reading →
This was a bi-directional SEU with some nice graphics by Simon Probert (Simes of Cosine, currently in Australia) and code by Jason Kelk with no sound, although Simon was to do this. The game progressed from some early code by … Continue reading →
A great little finding which has come to GTW thanks to Roberto Nicoletti. Steel Robot was produced by Italian Simone Balestra who programmed Clik Clak for Idea Software in the early 90’s. It was the result of a conversation with … Continue reading →
Wow… well, there were always a few questions about the existance of some Ultimate games on the C64, but this one was never really mentioned as a possible conversion. But infact this rare Speccy game was being transferred over to … Continue reading →
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