Mad Men Software were set to release the fully completed game Messiah 3. This game was a RPG covering six disk sides and was to have a large manual due to the size of the game. Gene Barker programmed the … Continue reading →
A early licence of Nigel Mansell was planned by Martech in 1988, and the game was set to deliver where other racers failed. The game was actually reviewed in the Swedish Magazine ‘Soft’ Issue#3, May/June 1988. The game was definitely … Continue reading →
Yes, we are aware that Nightbreed was indeed released by Ocean back in 1990… but that was the arcade and an interactive movie game. Ocean had the licence to do three games, Arcade, Arcade Adventure (which never had a C64 … Continue reading →
It has always been wondered what happened to the sequel to Olli and Lissa on the C64. Especially if you consider that the first game was released by Firebird, and the 3rd game was released by Codemasters. We learn that … Continue reading →
Do you remember the SEUCK effort from Commodore Format called "Sub Burner" ? … And maybe its music which changed at different points in the game? Well, the music was infact meant for another game called "Pallasades" which was being … Continue reading →
A short entry for another Prisma educational title which was completed, but never released for some reason. The game did see release on the Amiga in 1991. All we know is that the developer was someone called “Simon”, and they … Continue reading →
Yet another Martech game into the archives, and one which is surrounded in mystery!… Just what exactly was this game about? CVG had this to say about the game, along with some screenshots which you can find under “Scan shots” … Continue reading →
One of Simon Pick’s unknown games exists in the form of Revolution, which can be found on Commodore Format’s Powerpack from issue 1. This game was actually meant for commercial release, and was showed around to various companies, but with … Continue reading →
This GTW title is an unfortunate title which never got released for all the wrong reasons. Simon Birrell was just finishing university at the time, and he completed a multiscreen Arkanoid clone called "Slideways". He sold it to Cascade, who … Continue reading →
A great little finding which has come to GTW thanks to Roberto Nicoletti. Steel Robot was produced by Italian Simone Balestra who programmed Clik Clak for Idea Software in the early 90’s. It was the result of a conversation with … Continue reading →
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