A very very quick entry which was first mentioned in a Maniacs of Noise release list by Charles Deenen. Trucc was scheduled to have a tune composed by MAD (Marcel Donne), but it seems it never happened. The game was … Continue reading →
Twilight Zone was to be a graphic adventure based on the popular TV series of the 80’s. The game was being produced and eventually got a release on the Amiga and on PC. The C64 version was coming (and listed … Continue reading →
Thanks for the heads up from Jazzcat – Twin Ranger was a game that was mentioned in Danish Magazine IC RUN Nov/Dec 1988. It was briefly mentioned as being developed, from a newsletter from Starvision’s owner Ivan Sølvason. Shortly after … Continue reading →
TWO is an early sideways scroller by Carl Wade of Gemini Wing fame. It is a cool looking preview, with some cool backgrounds, but borrowing sprites from Into Oblivion for the time being. Carl’s note suggests that this was to … Continue reading →
Universal Military Simulator was a very advanced battle strategy game which was developed by Rainbird and was released on the ST and Amiga platforms back in 1988. For more details about the game, check out Richard Hewison’s excellent write up … Continue reading →
A very brief entry which has stemmed from a mention in Bob Pape’s R-Type book. In the book, Bob mentioned that both David Jolliff and Jim Smart had worked on a original futuristic Ikari Warriors-type game. They were hoping to … Continue reading →
A short entry for now for a title that was developed for PSS by David Bolton (who had created titles such as Johnny Reb II for MC Lothlorien. Unfortunately the title cannot be recalled, but this was a title developed … Continue reading →
We found this game on one of Cory Kin’s disks by itself as a single executable. No clue to what it was or any name. Tucked away in the code was 1988 AKO, which confirmed that it was the work … Continue reading →
A short entry for a title which was mentioned by Andrew Braybrook in an interview with FREEZE64. After finishing Intensity, Andrew started another game design – but it wasn’t really shaped into a game or anything. A title sequence was … Continue reading →
A very small entry for now regarding a Pacman game that was in development as a home production by a Philip Asher from Bourne, Lincs. Philip had madea start on a pacman style game but hit a problem – so … Continue reading →
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