Wildfire was a W.I.P title for a game in development at Starlight Software/Destiny. The game is not anything to do with the shooter we already have in GTW. Could it have been a space shooter?… a puzzler? Thanks to Max … Continue reading →
Have you ever wondered why one game from the Wizardry-series is lacking from the C-64? Well I did, and it led me to a little research in that area. After checking release dates it seems that the Wizardry-series was released … Continue reading →
Although released, GTW has been given a lead which suggests that Wolfman was actually that little bit more gruesome, with an animated version that seems to have never seen the light of day. The actual released version had static images … Continue reading →
The source of this next entry is interesting as it was mentioned in "Illegal" pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos. World Darts was a game mostly known for its … Continue reading →
A very cool Ghost n Goblins clone which has some nice graphics and a lot of promise at this very early stage. There is no sound in the game, but the rest of it seems to be coming together really … Continue reading →
Xoanon (released as Xoanon Reptilia – which we’ll come onto shortly…) seems to be an early version of Xenon, or at least Gamebase makes the link with the game. So, are they indeed the same game? This preview just seems … Continue reading →
Ok ok, yes we know that Zamzara was infact released, but light was shed recently on a rather different game which was shaping up originally by Jukka Tapanimaki. I really love this game, first played on Commodore Format’s powerpack 9… … Continue reading →
Zen was to be the birth of many a SEUCK enhancement for Jon Wells. Created back in 1988, Zen was a space shooter which Jon created and started to enhance using various tricks and learn about how SEUCK worked as … Continue reading →
A short entry for yet another SEUCK effort that was being produced by Stoo Cambridge, and could well have also gone on The Power House label. The game was to be a Starforce style game, but never got too far … Continue reading →
A small entry for a SEUCK effort which never quite got to see the light of day, produced by Andrew Rodger (famous for Terminus and many tunes on the C64, such as Arnie 2). The game was completed, though never … Continue reading →
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